Wednesday, March 29, 2017

The Unusual Suspects: The Lacuna Job, Part II

Now we reach the second chapter in the Lacuna Job story. It will be my last write-up for my Demon: the Descent Chronicle for a while (though hopefully I’ll have a new session run by the time this log posts). My daughter is coming and is going to complicate everything even more.

All in all this was another good game session. Personal plots advanced, cool cameos were had, and the ring moved closer to the truth of what happened on the night of the heist.

Our cast:
  • Accabish (a.k.a. Priscilla Webb): Saboteur, Inquisitor, and editor of the Slog news blog. She is on the hunt for the hacker Infinity/Lilith and has arranged to sell the item she is after to another bidder. She doesn't like being blackmailed.
  • Daemon (a.k.a. Nick Mathers, Daemon (on the web and to its followers)): cult leader, Tempter, and hacker extraordinaire. Too bad some of his followers are betraying him.
  • The Hunter (a.k.a. David Schmidt, Joseph Mutsinzi): Saboteur, janitor, former child soldier, and all around blunt instrument. Too many people know about his old Cover. Good thing he has a new stolen life.
  • The Naturalist (a.k.a. Dorian, Jenny Olson, ‘Nat’): a master of covers, this Tempter discovered its husband, John Olson, was not entirely faithful. It is using this to free itself of obligations. But now it has an extra daughter.
  • The Weaver (a.k.a. Jeanette Teller): Inquisitor and chemist, it has acquired several mysterious gadgets recently. It continues to worry about the fall out from its last Angelic mission.

The Lacuna Job, Part II: the Escape

I started with Accabish as usual. Unfortunately time was short and being 9 months pregnant, my wife was justifiably tired. So we only got a little done.

Accabish hurries into an alley and hides the scepter under her shirt.

She tries to reconstruct the events of the previous night. She recalls Daemon and the Naturalist leaving to infiltrate the warehouse around closing time. According to the plan, the Naturalist went in as a replacement janitor while Daemon entered via the wi-fi network and impersonated a researcher.

The rest of the Ring then moved the van into position after hours. Daemon and the Naturalist let them in. Accabish and Hunter then moved inside.

After that it got fuzzy. They located the lab with the Dream Machine. It was disassembled. Something happened. Monsters came for them. They tried to escape. Someone stayed behind. The building caught fire. She got to the van and they drove off. There was a tree.

The gaps in her memory torment the demon. She focuses on the cause. She remembers pale emaciated walking dead that seemed to suck up memories with a glance or touch. Some grabbed her, she is sure of it.

Accabish rolls Resolve + Intelligence + Primum and gets an exceptional success. She asks what caused the memory loss.

With that in mind, she traces the previous night connecting events around these gaps. A few details emerge.

The Dream Machine had been disassembled and core components removed. While they were in the lab, Weaver warned them of the monsters approach. Hunter and Nat hung back to guard their retreat. Hunter probably set the building on fire. Daemon tripped on the way out and she had to leave him behind.

The creatures swarmed the van as she peeled out. Weaver’s facade shredded as she fought them off. Accabish lost control and hit a tree. Shaken and worried about the arrival of angels, the demon ran away as best she could.

One thing is clear, the scepter came from the dream machine. It was a vital component they needed.

Accabish tries another roll, gaining a +2 bonus due to her strategy but fails.

Then she spots her long dead daughter walking past on the street.
And now for the main session.

We begin with some paperwork. Everyone gets to make a Cipher roll for last session. Everyone except the Naturalist succeeds on their Wits + Intelligence roll and get one step closer to learning their next embed. It emerges that I failed to give Hunter his latest Interlock. Here it is:

Interlock: Rout

When an enemy breaks, it hurts the morale of those around them. When activated, all opponents in a conflict loses a point of Willpower when an ally flees or is otherwise removed from the conflict. This willpower loss only occurs once per conflict no matter how many allies are defeated.

Action: Reflexive

Roll: Wits + Intimidation

Dramatic Failure: The demon's opponents are emboldened and gain a point of willpower for the conflict.

Exceptional Success: Choose a survivor to gain the Shaken condition as they begin to panic.

After the session Accabish made three Cipher rolls (since her Aspirations tend to involve demons or the God-Machine) and learned her final key is Strength Through Adversity.

We begin with Hunter.


David Schmidt tours the charred wreckage of the warehouse, slowly winding his way to the yellow tape along the boundary.

Several SUVs pull up in front. Men in dark suits step out. The officer in charge intercepts them. Hunter inches closer to overhear them.

He rolls Wits + Composure.

As the corporate men question the police about the crime scene, the demon feels a twinge as the one of the “bodyguards” scans the area. His eyes just skip past the demon, unaware that he isn’t human.

He successfully rolls Cover to avoid being detected.

Hunter relaxes while the leader of this delegation from Keystone Pharmaceuticals demands access. They want to know who of their people have been accounted for. As the officer and the corporate employees talk, the demon learns that twelve people were supposed to be inside the structure last night. He glances at the eleven corpses laid out in the parking lot. With another in the hospital and a thirteenth in custody, someone is going to be asking some hard questions.

He recalls that the Naturalist should be accounted for in the cleaning detail. So either Daemon is dead or captured. Nat as well.

David finds some privacy outside the police tape and texts his allies. “Found 11 dead. 2 in custody. Expected 12.”
In the park, Jeanette slips out of the park as the siren approach. By the time the police officers reach the van, she’s already mingled with the growing crowd of onlookers. She hurries to a side street and makes her way home.

Weaver rolls Dexterity + Stealth + 3 for Willpower to scurry off to safety.
At the police precinct, Daemon hears arguing outside of the interrogation room. Despite his best efforts, the demon can only make out the detective’s anger. The other speaker refuses to rise to his volume.

In other words, he fails his Wits + Composure -1 (due to thick walls).

Daemon debates leaving but lingers. A moment later the door opens and the detective shows in a blond man in a suit.

“Your lawyer is here,” he says grumpily.

The man places down his briefcase on the table and turns to the cop. “Could you give us a few minutes?”

The detective closes the door loudly.

The man turns to Daemon. “I’m Mr. Abrams.”

Instantly Daemon knows he is being scrutinized. Somehow this mortal can tell if he’s human or not. Fortunately his paper-thin cover holds.

Daemon rolls Cover (1) + 3 for Willpower.

Abrams relaxes and sits down. Daemon shakes his hand, logging his identity.

Via Identity Theft.

Then the lawyer informs the demon, “Mr. Smith, you and I both know you don’t work for Keystone. Tell me what happened last night and this will go a lot easier for you.”

Daemon explains he doesn’t remember much.

“That’s not unusual.”

The demon begins to tell him the broadest details: there was a fire, it was night. “Perhaps if you told me what was going on there this might be easier.”

“The less you know the better this will go for you,” Abrams says. “Just stick to what you remember.”

Tired of this charade, Daemon steals Abram’s identity. The ‘lawyer’ slumps into a stupor as the demon discards his bloody lab coat for the professional’s coat. He snags the briefcase and leaves the room.

It takes two tries (with a -1 penalty on the second Manipulation + Subterfuge roll) but he gets the lawyer’s identity. And Status 1 in the Cheiron group.

The Detective stops him outside. “You are ready now?”

“He’s writing a statement,” the demon explains. “Give him 20 minutes.”

“Better be a great explanation.”

“It will be.”

With that the demon leaves the police station. Once safely away he glances inside the briefcase. In addition to some papers, he finds a 9mm and a syringe full of a golden liquid. BSNX-9 he guesses.
The Naturalist props itself in bed up a few minutes after the nurses leave. The demon hears two officers talking outside the door with a physician.

Nat twists to look out the window. Three stories down, a white owl sculpture looks back at the demon.

The Naturalist pulls on its demonic powers. Circuitry and electric light traces along its skin as the demon’s cloudy eyes stare through space to Dorian’s apartment. A moment later the demon is there too.

He spends 2 Aether to make a partial demonic transformation and manifests Clairvoyance and Teleportation (an ability it recently acquired thanks to its increased Primum). It makes the Wits + Manipulation roll at -2 for the facade and +6 for unmanifested traits.

Nat grabs Dorian’s cell and texts the others. "Ow."

Daemon pops up in the feed. "Everybody check in."

One by one, the team checks in.

“Meet?” Daemon asks.

“Tonight?” Hunter texts.

“Location?” the Weaver asks.

“Wings” is Nat’s reply, referring to one of their regular bars, the Eastside, known for its appalling chicken wings.

“Sooner, now,” Daemon urges.

“Later,” Nat concludes before giving his injuries a rest.
This part with Accabish actually happened much later in the game but fits best here chronologically.

Accabish watches the thing resembling her daughter wander down the street. She glances at her burner phone, texts the others that she got out and tosses it.

The strange device shifts awkwardly under her shirt as she begins to follow the young woman. Her daughter, it, hasn’t aged a day since her death.

It doesn’t take long though before the teenager spots her. Accabish attempts to simply walk away but she finds herself tailed in turn.

The demon fails a Composure + Stealth roll.

Accabish makes for an open 7-11 down the street. The young woman or whatever she is stumbles along the way. Accabish hurries inside and ducks behind a stand of potato chips. By the time her “daughter” reaches the store, Accabish resumes her cover as Priscilla Webb. The journalist exits with her daughter’s doppelganger none the wiser.
As a bit of paperwork we lower Hunter’s Cover “Joseph” by 1 dot since he hasn’t been at work or his apartment in weeks. Though apparently he has been leaving food at his old place for his cats. I hope they are okay.

As the crime scene, Hunter walks slowly over to his car. The radio crackles to life. There has been a shooting on the campus of the University of Washington. A man by the name of Joseph Mutsinzi was the victim of a drive by shooting.

Shocked, the demon decides to investigate.

He also rolls for Compromise. He succeeds the Wits + Manipulation roll at a -2 penalty with the help of a point of Willpower. I neglected to ask if he wanted a Condition. Spooked would have made a lot of sense.

David Schmidt finds a couple of officers already at the scene. A small crowd is slowly being interviewed including his old friend Bob Jensen.

Bob tells them that Joseph appear out of the blue this morning, surprised to learn he had been fired. The pudgy man explains he took ex-janitor to get a bagel and calm down. Joseph called someone on the way. Then as the two of them were finishing their meal, a car drove up and someone shot at them. Joseph fell down, dead he thought.

Hunter looks around. No body or blood marks the concrete. Cracks cross a window in the storefront, intersecting at a bullet hole. An officer is looking at a few casings by the curb.

Then Hunter finds two bullets on the ground.

The chunks of metal are deformed, like he’d expect if they hit a living target. But again there is no residue of blood.

He rolls Wits + Investigation to find some clues.

Hunter approaches Bob and asks some follow up questions about the incident. Bob indicates he didn’t see all the action. He tripped before the shooting started and fell on the sidewalk. He saw Joseph lurch back, he assumed from being shot. He fell but when Bob got up, he was gone.

The demon steps away and calls Daemon. He outlines the strange situation and asks the hacker to grab the footage from a camera he spots across the street. A few minutes later, the demon watches the weirdness forwarded to his phone.

In the video Bob and an oddly blurry black man are leaving the store. Everything else appears to be in focus. The blurry figure suddenly turns and pushes Bob to one side as a car slows in front of the store. The man stumbles back. Then suddenly a blast of white static envelopes him as he falls. When it vanishes, he is gone.

Hunter texts the others. "Everyone should check on your other covers."

Nat replies back. "We have a very odd problem on our hands."
Shifting this one scene earlier than it was in play for dramatic purposes.

An hour earlier, the Naturalist texts Jenny’s husband John. “How are the kids?”

“They are with you?” he replies.

Quickly the demon’s eyes cloud over as it scries its children. It finds Jane and Jacob scampering about a park. Smiling behind them is Jenny. Jenny, its cover.

We skip the rolls for demonic transformation and just charge an Aether.

Nat texts John. “Old message. At the park having ice cream.”

“ha ha,” he replies.

That potential compromise dealt with, the demon shifts into Dorian’s identity. It heads for the park and this imposter.

The bartender finds “Jenny” pushing the kids on swings, helping them on slides and generally being an enthusiastic and affectionate mother.

The Naturalist extends its supernatural senses into this woman’s mind. What it finds is someone who really wants to give her children a great day. Digging deeper however, it finds an eerie truth. While it has all of Jenny’s memories, every moment experienced by Jenny, it also knows it only came into being shortly after 2 AM. Right when the demon encountered the dream machine.

Nat uses Mind Reading with a target number of 4. The Wits + Persuasion + Primum roll easily beats the doppelganger’s roll. After several rolls of Wits + Subterfuge - its own Resolve the demon gets to the truth of the thing’s origins.


It texts the rest of the ring.
The Weaver rests at Jean’s apartment. Around noon, her friend Kelly calls.

The librarian was reminded of Jean by a patron asking about the craft class. They agree to meet up that afternoon.

With the recent texts in mind, the demon stops by work first. Nothing seems to be out-of-order and her coworkers saw no doppelgangers today. Mike, her boss, does mention someone came by with an offer of freelance work. This Dr. Ilyes wants a chemical analysis done. Jean takes his card with her.

A PC from my Hunter game.

Later at the coffee shop, she and Kelly chat about their recent activities. The demon soon realizes the patron that asked about the class was interested in more than learning to make birdhouses. The questions he asked seem like those of a practiced investigator. Unfortunately Kelly only describes him as tall and thin.

At least it isn’t Cory, it decides.

The Weaver fails a Wits + Investigation roll.
At this point the entire ring decide it was time to figure out what happened in the warehouse. They all roll Intelligence + Resolve + Primum to get the basic timeline.

Daemon gets an exceptional success.


The demons spend their afternoons trying to recall the previous night. Unfamiliar with forgetting, the experience frustrates them. Eventually they reconstruct the basic events.

Daemon and the Naturalist completed their infiltration flawlessly. The demons disabled the security system and opened the way for the rest of the ring in the van. With the Weaver waiting behind, they infiltrated the lab where the device was being worked on.

Then the Weaver noticed lost time and snatches of blurs entering the facility. It alerted the team. But it was too late. The creatures swarmed them and everyone else inside.

Hunter and Nat hung back to buy the others time to escape. The Saboteur targeted some propane tanks. Nat was too close to the explosion. As the building burned Hunter escaped in the chaos.

The fire and emergency sprinkler system hindered the monsters. Daemon tripped on the slick floor and several of the things grabbed him. By the time he squirmed free, Accabish had long since reached the van and peeled off.

The things entered the van while it raced away. The Weaver fought them off in demonic form until finally they crashed into a tree in a nearby park.
Daemon considers the Dream Machine. He recalls it had been disassembled and how the 50s era machinery contained ever more complex electronics. The room had been vast, far bigger than they had been led to believe. The machine seemed to contain more contents than it possessed volume for.

But one item stood out. A scepter with technology decades if not centuries more advanced than the rest. They had determined it was the core of the device. Right before the creatures arrived Accabish grabbed it. When he last saw her as the things swarmed him, she still had it. It at least escaped the blaze. He relaxes.

The rest of this scene was filler and doesn’t fit into the rest of the chronology. It did earn Daemon a Beat for his Aspirations.

Daemon’s curiosity somewhat satisfied, he then turns his attention to the new Cover he is building. A job at the Seattle Internet Exchange would open many doors for him. With a little work he had located two possible targets for pacts. One was David Mitchell, frustrated programmer and low man on the totem pole. The other, Archibald Simkin had powerful position within the organization. But the recent illness of his favorite aunt left him torn and distracted.

He rolls Wits + Empathy to locate targets.

The demon weighs the options and decides discretion equals safety. He types up an offer to Mitchell: a new exciting position for his signature. He readily agrees and the demon dispatches a courier.

We don’t work up the pact but it is something like Medial Cover (2 Cover XP, +2), Permanent (+3) for some Resources and Status. He spends the Willpower and gains the pact.

Daemon trawls through the Knights of Chaos forum to fill time before the meeting. As expected Bob has brought up the shooting of Joseph. But the demon also notices a thread discussing a rash of missing time. Something is targeting his minions.
As night approaches, Accabish entrusts Vince with a long heavy brown bag. “Keep this safe and don’t look inside.”

Thus ensuring the device has some protection.
One by one the demons meet at the bar. The Naturalist arrives with its hoodie up and a frown on its face. As they wait for Accabish to arrive, talk turns to the doppelgangers.

What are they? What do they want?

Hunter and Nat relate what they know which isn’t much.

“Perhaps they are fetches,” the Weaver suggests relating that line of legendry. “Or doppelgangers.”

The fetch comment was pure player knowledge. I have the demon roll Intelligence + Occult retroactively and add some details to its description.

Daemon checks the ring’s finances to ensure no one else has a double running about. They find that they are clear. Except that Joseph just bought some coffee from a 7-11. It seems death isn’t permanent with these creatures.

As Nat notes the time these doubles popped into existence, the demons begin to reconstruct the events of the previous night. Though they recall most of the events before the attackers arrived, they still have gaps in their minds, places where no record exists.

What were those things? From snatches of memory, they sketch out their appearance and abilities. Chalky skin, black eyes, blurry on video tape, inhumanly fast, invisible to mortal memory. Something clicks.

The Naturalist, Daemon and the Weaver each relate the rumors they’ve heard about the rare beings known as Memnovores. These “memory-eaters” share many qualities with vampires including a resistance to mortal harm. They devour the very memory of their presence granting them a form of invisibility.

Everyone (except Hunter) rolls Intelligence + Occult at a -3 penalty. The Naturalist first uses his Skill Osmosis Interlock to gain 2 dots of Occult from Cymbeline. Daemon uses the Download Knowledge Embed to grants himself some Occult dots.

With some further research, they even find a video purporting to show the autopsy of one of these creatures. The picture jerks about as the filmmaker moves the camera about a homemade autopsy room.

“Take a look at the late great Francine Johnson,” someone says.

The handycam focuses as best it can on the emaciated creature on the metal gurney. Its pale skin resists focus however, smearing in the video even though the rest of the shot is clear. A Y-incision has been carved into the bony humanoid torso and the top of its skull have been removed.

A different male voice off camera says, “Here is an associate of ours with some medical experience.”

The camera turns toward a man in hospital garb who quickly shields his face with one hand. “I don’t want to be on the film,” the first voice says. “Please keep me off this, I’ll provide medical experience.”

“Okay”, a third voice, likely the cameraman, says. The video settles on the blurry corpse. “Tell me about the creature.”

“By all biological rights this specimen should have been inanimate for the last twenty or thirty years. If this was found in the Mojave desert, I’d believe you.” This “expert” then begins to list his findings. The video jerks a couple of times before clicking into a steady shot.

“One of the things we are trying to find out is what it was using in lieu of a circulatory system,” the doctor says as he begins to speculate on the biology of the creature. “There was no sign of a brain whatsoever.”

“Well it was a woman,” the second voice quips. He laughs for a moment before a smacking sound is heard. “Ow.”

The video jumps momentarily as several minutes of intervening footage is cut.

The cameraman continues to interview the expert. He notes the lack of any forgetfulness about the Sandman though it still appears blurry on film. “Maybe it is inactive.”

A female voice says, “Maybe it has to be conscious.”

The doctor continues his speech. He delves into the particulars of its bodily structure. He pauses as he considers the slow repairs to its body. “Where is it getting the material from? It has nothing to metabolize into tissue.”

“It might be pulling material from the air,” the woman says.

Then a few moments later the video suddenly ends.

And there we have a whole scene, with the viewpoint slightly altered, from Corrupted Transmission.

The ring then contemplates if “Joseph” or “Jenny” is a memnovore or directly related to them. Daemon hacks Jenny’s laptop camera to check, confirming that she does appear blurry on video.

At that point Accabish arrives, delayed by traffic.

Or by putting my son to bed.

She reveals that the scepter they retrieved is safe. The team related their own experiences and the surmises about these doppelgangers.

Accabish points out that only those demons with more than one cover have been affected. Without fully revealing her own problems, she suggests that the others might encounter doppelgangers replicating people from their pasts.

Talk turns to how to remove these threats to their stolen lives. The Naturalist recruits Daemon’s help in determining the true nature and threat of Jenny.
Later that evening Daemon teleports into Jenny’s apartment after she falls asleep. Using his superior Aetheric senses, aura reading abilities and the augmentations granted by Lilith’s rod, he examines the sleeping “woman”.

So a partial demonic transformation (for Teleportation and Aura Reading).

Her aura resembles the outermost edge of a demon’s. But inside there is nothing. She is like an empty cover. She also displays heavy traces of God-Machine influence.

He teleports out and reports his findings.
Meanwhile Accabish examines the scepter. She discovers that this too was a creation of Lilith’s. While it possesses many powers, the most accessible include the ability to allow one’s cover identity to act as an independent being and to suppress the supernatural powers of angels and demons.

In other words, it all the use of the Terrible Avatar Exploit (but instead of releasing the demonic form it is applied to a cover) and the Reality Enforcement Exploit (single target only).

She confers with the Weaver. The other demon agrees an inadvertent use of this device might have spawned the doppelgangers. But if they could kill one, returning it to a temporary nascent state, then the second power could nullify it entirely.

The Weaver rolls Intelligence + Science to see how this could help their situation.
The next day the Weaver calls Dr. Ilyes.

The voice of the doctor from the autopsy video thanks her for her time. He explains he works as a freelance CSI and needs an independent opinion on a sample from one of his jobs.

She invites him over to the lab.

A few hours later he arrives. The pudgy man shows her a vial of a strangely colored dust, dust that shifts and shimmers like the remains of the memnovores she killed in her escape the day before.

As she conducts several tests, Ilyes questions her about various highly technical procedures. The demon gauges this 30-something man is checking its skills. What does he suspect, it wonders.

The Weaver rolls Wits + Empathy to realize it is being studied.


The sample itself defies investigation. It matches no element known to the demon, possess no spectrographic signature (despite clearly having a color), and fails to appear on X-Rays or other active sensors.

Suspicious, the Weaver asks to keep the sample or part of it for more tests. Ilyes refuses, explaining his employers refuse to part with it.

Before returning the vial to the doctor, the demon quietly steals a trace amount. More than enough for its own, internal mechanisms.

The Weaver didn’t want to risk a Compromise roll in front of a Hunter. So instead, it made a Dexterity + Larceny roll.

Experience Time! Everyone earns 3 Beats plus 1 Cover Beat. Daemon has a pact for 2 Cover Experience and an additional Beat for achieving his Aspiration.

Wednesday, March 22, 2017

Urban Shadows Sacramento: Session 1

Last fall I finally ran a prolonged Urban Shadows game, partly as filler between the end of my Vampire Chronicle and the arrival of my daughter Miranda, and partly to see how the system played over a longer span.

My players were all veterans of both my Vampire: the Requiem Chronicle and Apocalypse World so we were able to dive into the rules and setting quickly.

For the purposes of these recaps, I am not recording all the Moves and rolls (though I’ll be including some). The focus will be my preparations and how the story played out.

Obviously for the first session I did minimal preparation. I printed out Basic Moves sheets, my MC materials, and the playbooks. I included the Angel, Scholar, Neighbor and Revenant playbook as well which was perhaps a few too many options.

Next time I run this I might severely restrict the available choices. One I idea I have is to run an all vampire option for Kublacon where I omit the Vamp and give all the characters Eternal Hunger for free. I might also change the factions into clans instead.

On to the game.

Character Creation

After choosing playbooks, we worked out the stats, moves and began answering basic questions about the characters.

I’ll start with the Wolf. Anders, a Asian American day trader, spends his nights as a supernatural vigilante. He’s lived in Sacramento for 15 years, ever since his first change in college (he dropped out once he realized what he was). He’s not sure where the ‘curse’ comes from but his werewolf nature makes him a match for even a gang of criminals (He fights like a small gang). He enjoys the power the transformation brings though sometimes he loses control. Plus he transforms every night.

For his efforts, the hardworking people of his neighborhood treat him like their champion. They provide him information evenly regardless of association (Alpha Dog move). Even the local beat cop, Officer Harper, looks the other way in exchange for information on low-level criminals too small for the Wolf. In exchange the cop tells him what he knows about the big fish, those criminals who have escaped justice.

In terms of debts, he owes a wizard named Felix (2 debts). He was supposed to retrieve an artifact for him and instead broke it. He also owes Harper (1 debt) for covering up the murder of a ghoul belonging to a vampire named Conrad. For now Conrad doesn’t know.

Several other supernaturals live in his territory and benefit from his protection such as Kimiko, an apprentice wizard (owes him 1 debt). But the troublesome one is Leon (+fealty), an older African-American retiree, who vanished for a few weeks. Leon was only the latest in a long line of disappearances (+haunted) but he is the only one to return. One prominent example was a city worker who vanished while working on top of a telephone pole. For now Anders looks out for him.
Next up is the Veteran, Sam Redfeather. He used be the hero of the city but that was decades ago. Now he is an old man somewhere in his late seventies or eighties. A Native American with mystical leanings, he spends his days running his bar. He is helped by his bouncer, a female troll named Piper. Piper has pulled his bacon out of the fire many times over the past decade (and he owes her 2 debts). Despite his best intentions he keeps getting pulled into trouble (he has the move Too Old for This Shit).

Beneath the bar, he keeps a workshop with an extensive surveillance system both mundane and magical and a testing ground for whatever tools he needs to make. Also below the bar is a portal to another dimension. Sam killed the demon Adramelech decades ago who wanted to use that gate to reach hell itself. The Veteran has it altered to connect to hot nasty world that isn’t actually hell.

Sam is a native of Sacramento and loves the city. But he lost too much: time, friends and loved ones. Some died, others simply cut ties with him. One of his last connections is to his granddaughter Sandra Anderson, a high school student, who he dearly hopes to protect. Another young woman who he looks out for is Kimiko. He taught the apprentice mage about extraplanar threats (she owes him 2 debts). The tainted ex-mayor of the city, Alfred O’Malley, also owes him since he provided the demon a reference book on extraplanar personalities.
Finally we reach the Tainted, Alfred O’Malley, a middle manager in Hell’s Bureaucracy. Before he sold his soul, he was just another cog in the government. The deal catapulted him into the position of Mayor of Sacramento. As he was campaigning for a second term, the price came due. He was forgotten, his term and accomplishments wiped from mortal memory. Even his wife and kids don’t recall him.

He and his family have been in the city for decades.Now in his early 40’s, he sees his legacy in his children and he would die protect Julia (age 13) or Theodore (age 6). On most days, he finds his release in putting things in order but he still searches for some deeper meaning to his life.

He has many ongoing deals but he currently is protecting the pensioner Leon from the things that took him (he owes him 2 debts). His priest Father Callaghan keeps trying to save his soul but suffers for it (and he owes him 2 debts). Meanwhile he grows deeper and deeper in debt to his patron Mephisto, collecting souls and brokering demonic contracts for him.

In his demonic form he sports the classic horns and wings but in his mortal guise, he is unassuming, slightly overweight and wearing glasses. But he seems familiar, almost as if there are thousands of reelection posters decaying on walls across the city. If you owe him you can summon him with a word (through the Invocation move).

Rumors

After character creation, we created rumors:

O’Malley picked the Wolf who told him that there was trouble with Power. The Tainted revealed that a circle of mages are organizing to control a section of the city. They call themselves the Cthonian Eye. Unfortunately as he visits his son’s school he finds his campaign posters marred with mystic sigils (He fails his +Power roll). He marks Power.

Anders distrusts O’Malley who informs him that Mortality has problems. The Wolf tells us that a new gang is moving into the area. These mysterious Asian criminals are pushing narcotics and extorting the locals. A local crook named Vince has told him some of their doings and demanded protection in return. (Soft hit on Mortality so they owe a debt to each other). Anders marks Mortality.

Finally Sam tells us about trouble with Night, urged by the ever untrusted Tainted. Restless spirits have been haunting an old graveyard due to a lack of reverence. (Sam also fails his roll and my dice are blamed). Sam marks Night.

The Cast:

Mortality: Mrs. O’Malley, Julia O’Malley, Theodore O’Malley, Leon, Sandra Anderson, Sam, Vince the reluctant gang member, Officer Harper a mostly clean cop, Father Callahan, and the as yet unnamed Asian gang.

Power: Kimiko a young and indebted wizard, Felix the finance wizard who seeks foresight; the Cthonian Eye

Wild: Alfred O’Malley, Mephisto (whose office is reached via the “invisible” button in the elevator); Piper the Troll

Night: Conrad and Anders

Session 1

O’Malley watches his children from across the street. Julia and little Theodore walk past faded campaign posters oblivious to their forgotten father’s visage or the strange symbols etched in red sharpie.

Alfred notices the marks however and wanders over to examine them after they’ve left. He looks at the occult symbols, unable to determine their meaning. He decides to look for an expert.

He hits the streets and fails another Power roll.
Across town, Anders shifts some stocks to take advantage of short-term changes in the market. His messenger system beeps at him.

It’s Felix. The plutomancer brings up how Anders owes him for the artifact he broke. He needs the werewolf to do a job for him.

Felix tells him help clear an old cemetery of ghosts. He requests he arrive before dusk.

The lycanthrope agrees. Then with no other pressing work to do, he decides to investigate the site early in the day.

The graveyard lies near the north end of downtown Sacramento.

Weathered stones lean this way and that. Anders looks at the inscriptions. The most recent date back 40 years or more. But he also finds strange symbols carved into gravestones. Though he isn’t well versed in spells and rituals, he can tell someone is trying to realign the occult energies of the location. It is also likely they are going to anger a lot of dead people.

He succeeds on his roll to investigated a place of power. He marks Night.

He decides to call Kimiko for advice.
Sam glances at the security monitors behind the bar. The elderly mystic notices an altercation outside. The young wizard Kimiko waves a sacrificial knife at O’Malley, the former mayor and demon tainted.

He calls for Piper and asks the towering woman to bring the slender mage in before she gets herself hurt or hurts someone else.

Outside Alfred tries to calm her down. “I just had a question about these symbols,” he says waving a poster in the air.

Kimiko mumbles about needing to find Sam. She says he is the hero of this town and that they need to find him. Piper guides her inside into the back room of the bar. Sam is waiting and questions the young mage.

Sam quickly realizes she is possessed by multiple ghosts. The ghosts are upset because a group of wizards has desecrated their resting places. They want this rectified. O’Malley listens in from nearby.

Sam heads downstairs to find what he needs to exorcise Kimiko. Deep down under the city, he finds what he needs among the rows of trinkets and amulets. He decides against casting the spirits out here and resolves to take her to the old cemetery the spirits keep talking about.

He uses his workshop and I offer a choice of quick and dangerous to him or slow and careful.

While Sam gathers the necessary holy salts, Kimiko’s phone rings. Piper reluctantly picks it up and informs Anders that Kimiko is indisposed. Alfred snatches it from her hand and tells him what is going on.

Same returns and directs Kimiko to follow him to the cemetery. Alfred joins them. Meanwhile Anders decides to wait for everyone to arrive.
They arrive at the graveyard shortly before dusk. Sam quickly makes a ring of salt around the young mage and then casts the spirits out.

He keeps his cool and no one gets (re)possessed.

Kimiko blinks and asks how she got here. Sam questions her. The last thing the wizard remembers was walking a few streets over earlier in the afternoon.

O’Malley calls his boss, Mephisto, and fills him in on the situation. He gets the go ahead to make a deal with the ghosts. Then Hell’s Bureaucracy can act as legal arbitrators against mages.

Anders asks Kimiko about what the symbols on the graves mean. She explains they seem to be realigning the occult energies. When he asks about Felix, she gets skittish. It seems the wizard is attempting to establish a ninth cabal in the city, breaking the grip by establishment. He leads this nascent group, the Cthonian Eye.

Just then Felix enters the graveyard along with three disciples. Sam warns Kimiko to leave. As she runs off, Anders leans against a tree and watches the setting sun.

Sam steps forward blocking the progress of the Cthonian Eye. O’Malley joins him and points out that the ghosts have the right to this place. Felix calls his bluff on his supposed jurisdiction.

The wizards form a diamond and begin to chant. A grayish portal forms between them.

Sam tosses some of his salt into the eyes of a mage named Percy. Percy shields his eyes as best he can with his gray-blue jacket. Turning towards the old man he unleashes a blast of purple light that knocks the mystic back against a gravestone.

Sam Unleashes and fails.

As Percy returns to the ritual, O’Malley calls on his patron and transforms into a demonic figure complete with burning scourge.

He also fails his demonic form roll and gains another Debt to his patron.

The tainted lashes at Felix, disrupting his concentration and pulling him the ground.

O’Malley succeeds at his Unleash roll.


Caught in burning rope, Felix calls out to Anders for help.

The sun sets.

Instantly Anders transforms into a hulking man beast.

Eager to be free of his debts to the plutomancer, the werewolf leaps on O’Malley. As the pair of monsters struggle, Felix slips free and teleports to safety.

Anders gets a partial hit and the pair both take some harm.

Just then the remaining mages complete the rite. A gray triangular portal opens in the cemetery, spilling forth mist. As ghosts begin to reach out from beyond, Sam slips up between two wizards and grabs the protective amulets around their necks. The plump woman and blue clad man cry out in alarm.

I think I had Sam roll to keep his cool. He succeeds.

Instantly the ghosts reach out and grab them. They pull Percy through the portal while the others begin to strangle the woman. Anders leaps into the gateway to eliminate the ghosts while the final wizard, a tall willowy woman, teleports away.

As the werewolf claws at the now tangible ghosts, the tainted offers to save the remaining woman in exchange for her soul. She chokes out an agreement.

The Werewolf gets a partial success on his Unleash roll. He takes a little harm.

Alfred earns a Debt with his patron for completing a job.


As O’Malley pulls her to safety, Sam attempts to stabilize the portal.

Unstable and unmaintained, it collapses. Anders and Percy remain sealed on the other side.

Another Keep Your Cool roll failed.

That was it for the first session. Next time I introduce some new moves as various threats emerge and define themselves.

Wednesday, March 15, 2017

The Unusual Suspects: The Lacuna Job

So the Lacuna Job, the third story in my Demon: the Descent game, the Unusual Suspects, fulfills the promise of mirroring the “Usual Suspects”. We’ve had the line up (on the side of the street after the bus incident that brought them together). We’ve had the first job (brought in by the Hunter/Accabish partnership). Kobiyashi made his appearance (both as Kobiyashi Publishing and the blackmail dossiers delivered by Liles Barber).

Now we reach the morning after a job gone horribly wrong. Or perfectly well?

The Lacuna Job, Part I: In Media Res

As usual I start with Accabish. The result was better than normal despite a bit of a time crunch and the experimental scene structure.

Accabish hurries down another city street. Above the sky begins to brighten with the coming dawn. Somewhere sirens scream. The faint smell of smoke lingers over the neighborhood.

She stumbles on the curb, unfamiliar with the flimsy cover she’s wearing. With horror she realizes she can’t recall how she got here or anything else from the past few days.

Looking down, she notices blood dripping down her arm, staining her sleeve and sinking into the strange metal rod she has clutched in her hand. Silver circuitry traces along its surface and numerous LEDs stud the length of the club-like implement.

A phone rings from her pocket.

She pulls it out. The screen shows an unfamiliar number.

As she answers, she hears a sound like rushing distant sound like a tunnel. The echoing hoarse voice on the other end asks, “What about our deal?”

She remembers.

Lots of memory gaps in this story. If you’ve read my Corrupted Transmission chronicle, you might realize why.
Priscilla Webb decides on the stories for next round of articles on the Slog just as the phone rings. She recognizes the line as the number she supplied the Black Pyramid.

The connection cuts in and out with a rushing noise in the background like someone travelling through a tunnel. The rough voice on the other end introduces himself as Neferronpet. He explains he is a more senior member of the Black Pyramid with a greater latitude for bargaining than the agents his organization is forced to use in her world.

After some slight reticence, he lays out who the Black Pyramid is and why they are after the Dream Machine. The Black Pyramid is one of the many guilds that control magic and society in a parallel reality. Something happened, something that broke their world. Whole continents vanished and the stars began to go out. Now the guilds seeks to save their world by whatever means they can. The Black Pyramid seeks to use the Dream Machine and the resources of the God-Machine to stabilize their dimension.

Accabish accepts the premise and notes favorably that these sorcerers have not realized that she is anything other than human. She lets him know that she and her associates also seek the device though not for themselves.

Neferronpet offers to pay well if she were to retrieve it for them instead. Millions of normal people like her still remain in what remains of his world.

Accabish asks to discuss this face to face. The Neferronpet explains that travel to her world is too dangerous for himself but that he will direct Mr. King, who she met at the tattoo parlor, to provide whatever assurances she desires. They arrange a meet at the park.
Mr. King meets her on a park bench as people jog by or push strollers filled with children.

Or as I initially told her “people jogging by and pushing children.”

Accabish asks King from more details on his world. The man adjusts his sunglasses and describes a place run by what sound like corporations with a distinctively Anglo-Egyptian aesthetic. They merge ancient magics with cutting edge technology to protect what remains. But it is insufficient to stop the destruction of the dimension.

The demon asks how his allies found her. He reveals that they can peer back in time and simply traced back her steps from when she spooked Liles Barber. They’ve had their eyes on him for some time. His employer, a being they call Lilith and who they claim was once a servant of the God-Machine, seeks to use the Dream Machine to return to its service.

She asks what happened to the people who ambushed her. King says that a strange gray beast attacked them. The sorcerer suspects it is from her world. He goes on to explain that he tracked the monster back to a location in Phinney Ridge before he lost its trail. He also noted some sort of temporal distortion in the area but remains unsure where it came from.

In other words her use of the Stop Exploit.

Accabish notes the location where he lost it and asks about the Dream Machine itself. Mr. King tells her that it is a window into the equivalent of the God-Machine’s subconscious. They hope to implant a program into it so it will act to save their world.

It is also the size of a small room.

Accabish asks if he has a place to store it. King assures her he can line up a storage location if they retrieve it.

The demon ends the interview by explaining that she needs to get the approval of her allies first. They arrange to keep in touch.

Later that day, Accabish considers the dossiers again. Her mind traces along the pattern of evidence seeking clues to their blackmailer’s identity. Things click into place. Infinity dealt with almost everything remotely, but she had to enter the clock tower herself. Drawing on hidden databases within the cracks of reality, the demon deduces her opponent’s appearance. A thin angular woman whose black curly hair expands out in all directions. Something seems off about the African-American hacker, but even Accabish can’t put her finger on it yet.

Accabish uses her Backtrace interlock to treat the dossiers as rumors and get a description of their creator.

She earns a beat for the Aspiration of learning the purpose of the Lizard Brain. It was needed to close this backdoor: the Dream Machine.

As she wouldn’t be at the beginning on the main session, we make plans to deliver the deal as described. She is for it. She also makes it an Aspiration to direct Joseph at a dangerous situation: Phinney Ridge. She hopes to remove a liability.

For the main story, I had a number of starting locations in mind and divided them up in the order that players showed up in our hangout with the exception of Hunter. Because I figured it would be nice to have a man on the inside.

Smoke rises over the wreckage of a lakeside warehouse. The teams of two fire engines tromp through the ashes snuffing the final guttering flames. Nearby several police officers help others with grimmer work: cataloguing the bodies of the people who were trapped inside. An ambulance idles nearby at the ready.

Yellow tapes slowly surrounds the scene.
Daemon wakes up. His head pounds, aching where he lay on the concrete.

The demon blinks with unfamiliar eyes. Pastel blue paint covers the prison cell. Gray morning light leaks through a barred window.

He looks down. His facade’s lab coat is bloody but he finds no cuts on his person only bruises.

The demon does find a wound in his mind, a gap where the memories from the past couple days should be. Dimly he recalls stumbling out of a burning building. The cops nabbed him. Then they tossed him in here.

That much is clear. But before that...

He strains.

And rolls Resolve + Intelligence + Primum to recover a memory of what happened before the cops grabbed him.

Images spark inside his electronic brain. An explosion. Things chasing him and the rest of the ring. They had to get to the van. Then he tripped. They left him behind while the creatures swarmed him.

The door into the hallway opens. A policeman enters with a detective in a brown suit.

“You’ve got a lot of questions to answer,” the detective tells him.

Daemon decides to play up his wounds and replies that he was just an innocent bystander.

The detective asks the officer to take him to interrogation while he checks on his credentials. The demon puts up no resistance and in fact leans into the man, logging his identity for future use.

For the Identity Theft embed.

As he sits in the concrete white room, Daemon listens to the chatter on the local wifi and cell networks. The cops are investigating a fire at a warehouse in the Lake District. They’ve found twelve bodies so far. Twelve bodies and him.

Daemon has the merit that lets him decipher electronic signals and code.

Then he hears something new. There is a survivor.
Hunter hurries down the street.

Away. From something.

He stops. The facade he is wearing is unfamiliar but smells of smoke.

His phone rings. David Schmidt’s phone rings.

He shifts covers and the policeman answers his phone. His commanding officer directs him to help out at the lake front.

”I’ll be there soon,” he says.

He turns. The smoke billows up a dozen blocks back the way he came.
The Weaver turns over its elegantly carved fingers. Shifting, multicolored motes drop from its wooden frame and perfectly taut threads.

The Weaver’s facade...didn’t make it. So it is in full demonic form.


Around it the dust covers the interior of the van in an inch thick layer. Perfectly sliced cuts decorate the sides and roof. The back door hangs open a crack revealing a sliver of dimly lit greenery.

The demon turns around, the dust tumbling off of it. The windshield is covered in cracks obscuring somewhat the tree that the van collided with. The driver’s side door hangs wide open.

The Weaver carefully examines its surroundings. The cuts were made by its shears. Several people or creatures must have fought the demon. It won. From the pattern of dust inside and just outside the van, someone else was driving. They escaped on foot. As for the attackers they must have turned into this dust.

The demon takes on Jean’s form and slips out of the van. Already sirens fill the air. Jean sneaks into the bushes and tries make sense of this.

As she crouches down, it all crystallizes. The ring infiltrated the warehouse but then everything went sideways. Things appeared out of nowhere and before the demon knew it the building was on fire. Accabish and the Weaver escaped to the van but the creatures, gray skinned and wild, swarmed them.

The Weaver’s facade shredded and the demon fought back with all of its strength. Shears meant to craft the finest gowns turned the undead things to dust.

Weaver remembers with a Resolve + Intelligence + Primum roll and gets an Exceptional Success. I narrated a couple of scenes and answered a specific question for the demon, which unfortunately I don’t recall.
David Schmidt ducks under the police tape. The fire crews stomp through the wreckage looking for anything smoldering while EMTs and police catalogue the dead.

He thinks back to when the ruined structure was whole. What was he doing here?

And the demon rolls Resolve + Intelligence + Primum to remember and succeeds.

Hunter recalls snippets. Some sort of faceless horde bearing down on them in white corridors. Too many grasping hands. The demon and someone else hung back to buy the others time to escape. The lettering on some propane tanks jumped out at him. He fired and the building became a hellhole. Then he ran.

An officer grabs his shoulder breaking his revery.

“Hey do you know what happened?” Lt. Lawrence asks him.

David shakes his head.

“You are Schmidt right? I heard you are looking to get into the gang squad.” The older man looks around. “I have some friends there. Let me know if you find out anything about what really happened here and I’ll pass my recommendation along.”

Behind the scenes, Lawrence is friends (and the ex-lover) of a certain nosy detective with an interest in what was going on here.

“Sure,” he says and begins joining the search.

As he inspects the damage, the demon realizes he lacks even David Schmidt’s rudimentary police skills. Drawing on his cover he fills in the gaps.

Hunter makes the first Legend roll of the game. He rolls Cover (base 7) -2 to get Investigation 2. He also gains the Imposter Condition.

As David’s expertise trickles into his mind, details pop out of the wreckage. Charred pipes push out from the ash from far too many sprinkler systems. Patches of strange multihued dust peek out from under the debris. In the parking lot where the dead are laid out, rubber tracks show a large vehicle left the scene in a hurry.

He rolls Wits + Investigation to get some details.

Hunter puts on his gloves and quietly gets some of the dust on them.

He rolls Dexterity + Larceny to get dust sample without anyone noticing.

“We’ve got a survivor!” someone shouts.
Nat first impressions are of pain and people shouting. The room rocks and someone tells the demon, “you’ll be okay.”

As the paramedics care for its battered body, the demon realizes it is in an ambulance. Slowly it tries to put the pieces together.

Nat fails the memory roll and has three Aggravated damage. That is the cost of arriving last to the game.
By the time they reach the hospital, the Naturalist is no closer to the truth. But it knows it must remain alert. As the anesthesiologist injects a sedative, the demon resists and feigns sleep.

He makes the Resolve + Stamina -2 roll to remain conscious.

They wheel him into surgery. The next couple of hours are unpleasant.

But as a demon he doesn’t have to show his pain!
Flashback back time.

A week ago the ring met at their normal haunt.

Accabish explains to the others about the Black Pyramid’s desire for the Dream Machine and their willingness to buy it from them. She favors taking the offer, both to slight Infinity and to get something out of it.

I had to present this for her as my wife was busy with my son.


The others however are less sure. They don’t trust the Black Pyramid and the idea of saving millions in another reality is only a slight inducement. They don’t want to betray Infinity before they can strike at the hacker. They decide to think on what payment they might demand first.

Accabish then turns the conversation to one of her leads on the hacker. The Black Pyramid traced the creature that attacked her assailants to a stretch of apartments in Phinney Ridge. Nat agrees to check it out but she convinces the demon to take Hunter along as well. “It could be dangerous.”

And achieves her Aspiration of pointing Hunter at a dangerous target. She gets a Beat.

Meanwhile the others begin researching their targets, both Keystone and Infinity.

The Weaver learns that Keystone has a tangled history as a subsidiary of Pentex and the Cheiron Group. They began as endeavour to research a cure for aging but now work mainly on psychotropics. But the demon also discovers a large secret research project underway, hoovering up hundred of millions of dollars. Keystone has dozens of properties across the region, any of which might hold the Dream Machine. Unfortunately their internal files are locked away in isolated computer system at their corporate headquarters.

The demon rolls Intelligence + Academics to learn everything it can.

Daemon recruits Reactor into his research into Infinity. From their online contacts they learn Infinity is the handle of a skilled hacker with ties to some monster hunting groups; The criminal has a grudge against the Pentex corporation. Back in the 90s, Infinity ran a private message board.. The material is gone but rumor has it that it had a very strange membership. In particular Infinity was obsessed with something called the God-Machine.

Expanding their search, they learn Infinity has never been charged with any crimes (internet or otherwise). Some say the hacker was behind some of the earliest facial recognition software, code that predated recent advances in neural networks.
Elsewhere Nat and Hunter find the likely location where the beast went to ground, a decaying tenement which seems to slide off the eye. Bars cover the dirty windows while thick curtains and papers obscure the interior. The soot stained paint hangs in ribbons off the nicotine colored walls..

Nat recognizes the hideout of a former monster hunter named Sorensen. Supposedly the man pays good money for cryptids. He collects them for his private zoo.

Nat and Hunter roll Resolve + Intelligence + Primum to see the tenement. Nat gets an exceptional success.

The pair enter. The interior hallway hasn’t been updated in decades. Scents of smoke, piss, and some faint metallic smell assault their senses. The elevator ahead of them sits vacant and broken. To one side a door is labeled Manager’s Office.

Nat glances at Hunter. Both of the demons wear nondescript male facades in their early 20s. They decide to pretend to be university students.

The pair knock and enter the office. Behind a desk a disfigured old man gruffly greets them. Heavy scarring covers over half his face from his wispy white hair down to his jagged jawline. An eye patch covers one eye while the other lifelessly probes them. He slowly rises and asks them their business.

Hunter recognizes the damage of a grenade at close range. He also realizes his bulky clothes hide body armor. Both demons note his right hand never comes into view from behind the desk. A sawed off shotgun, Hunter guesses.

Hunter rolls Int + Medicine to gauge the scars and Wits + Firearms to figure out his armament.


Nat introduces the pair as college students needing help dealing with the gator people living under the University. Sorensen asks for ten grand in order to put them in touch with his contacts. When Nat balks, the old man points out it is only a semester’s tuition.

Meanwhile the demon looks into the hunter’s heart. He hits some strange resistance but learns that the crippled old man is striving to get off his pain medication and harbors a desire to get the one monster that escaped him: a patchwork monster called a Promethean. His pride demands it.

Nat uses Heart’s Desire and learns his Aspirations and Vice.

”Sorensen” is actually a character from my old Promethean chronicle. There he was called the Jackal and took a grenade to the chest in the final session. The damage wasn’t enough to kill him.

Nat rolls Intelligence + Occult at a -3 penalty to know the basics about Prometheans.


Nat reluctantly says he’ll consider it and they excuse themselves. As they leave, they hear pounding on the walls upstairs and perhaps some screaming.
The ring decide to research the old monster hunter before pressing further. Daemon digs into his past and learns that the real Sorensen died in 2006 in a skiing accident. Whoever bought and runs that building took up his identity in 2008.

The real Sorensen has a number of oddities about his background as well. Former force recon and a wildlife expert, he worked at a company called Verdant Technologies, a company with ties to Keystone Pharmaceuticals.

Daemon rolls Intelligence + Academics to run a background check.

Nat tries to remotely read the old man’s mind but find itself blocked. Some sort of parasite or implant simply drains away any magical force acting on ‘Sorensen.’ From the grapevine, the tempter determines that the ex-monster hunter likely worked for Pentex originally. He is also known to be an asset of the Wallbreakers.

Nat rolls uses Clairvoyance and Mind Reading but suffers -4 penalty due to Sorensen’s enhancements. He uses his “I Know a Person” Condition to get some intel on him instead.

The ring discuss the situation. As they pool their information and in particular Hunter and Nat’s observations, they consider why Sorensen is keeping monsters in his home.

“He’s getting old,” Hunter comments. “This is how he feels he is in control. How he proves he is better than them.”

Nat and Hunter both roll Intelligence + Empathy. Only Hunter succeeds.

As they commented on the screams, Nat says, “I think I just factor that into Hunter’s presence.”

”If we could just get back on the topic here,” Hunter interjects.


The ring decides to reach out to Ms. Storm and find out what the Wallbreakers know.
Meanwhile the Weaver continues work on the hazmat suit for the Deva contract. Unfortunately the demon has to make a choice: full body protection at the cost of becoming intolerably hot within 30 minutes. It realizes that is better than a Class A suit and proceeds.

And earns a Beat toward its Aspiration.

My Aspiration is to trap Hunter in a suit for more than 30 minutes.

A day later, Daemon and the Naturalist meet Ms. Storm at Black Iron Coffee. Though in the lower rung of the agency she can confirm Sorensen is an asset of the Wallbreakers.

“But,” she stresses, “he is only used in extreme circumstances. He isn’t subtle.”

When they question why they would use him at all, she indicates that the creatures he keeps can hunt targets based on a blood sample. The demon also tells them that they last used him a few months ago under a surprise order from the inner circle. She says she will ask around and learn why.

Daemon and Nat warn her that the source could be an Integrator. They inform her about the connection to Infinity, a.k.a. Lilith. Storm agrees to be subtle in her questions.
Meanwhile Daemon infiltrates Keystone. He walks in the front door like just another employee. After a few hours of navigating the busy halls, he finds an unsecured terminal, accesses their archives and locates where all of the money is going.

He uses his Joiner Interlock to avoid suspicion and Password Entropy to get the details.

The warehouse where they are studying the Dream Machine contains six researchers during the day and two more each evening. A dozen security guards watch the perimeter. They are well armed and equipped with something called BSNX-9. Daemon downloads the details.

It appears to be a drug designed to counter mental interference and identify ENEs, extranormal entities.

He rolls Intelligence + Computers to avoid triggering any alerts when he downloads the files.

The rest of the security system is equally strange. Machine learning algorithms trigger automatic defenses when there are glitches in the video feeds. High powered lasers and an extensive system of sprinklers then repel intruders.

What are they protecting themselves against? He wonders.

Finally Accabish joins us.

The demons gather to consider their options. Again Accabish brings up the Black Pyramid’s offer. They decide to ask for some payment while they mull over whether they really want to betray Infinity so soon. Some suggest turning the Dream Machine over to the Wallbreakers instead.

Nat asks for a portable satchel that is larger on the inside. The team decides a secure bolthole would be very handy. Lastly they want the wizards to strike at Lilith/Infinity sooner rather than later. Hunter and Accabish add that they want to be cut in on the action when they do attack.

The Black Pyramid agrees to their terms.

Then Ms. Storm gets back to them. She’s learned that the inner circle has an important source that provides the agency detailed plans on what the God-Machine is working on. Because of her worth, this “asset” sometimes calls in favors in return. Siccing Sorensen’s beast on the Black Pyramid was one of those favors.

They realize that they only have only one real choice.
This next bit was a narration by me that filled in the gap between the flashback and how they got to the warehouse.

Daemon and the Naturalist brief the ring on the warehouse and its defenses. Luckily it is optimized against something other than demons.

They describe the plan. The Naturalist will enter the warehouse around shift change as a janitor. Daemon will enter via the internet and impersonate a researcher.

While they disable the security system and locate the Dream Machine, the rest of the Ring will drive the van into position. The Naturalist will let them in. After locating the device they will load it on the van and drive away.
We flashforward.

As smoke rises in the background, the voice on Accabish’s phone repeats the question. “What about our deal? Do you have the item?”

“What have you heard?” she asks.

The man on the other end mentions the reports about a fire and the carnage left behind.

“We are regrouping,” she tells him. “Our deal is still on.”

The Weaver buys a dot in Occult. Hunter buys a dot of Investigation which resolves his Imposter condition and earn a Cover Beat.

Experience time! 3 Beats (1 base plus 2 roleplaying) + 1 Cover Beat. Hunter gains another Cover Beat from resolving his Condition. Weaver and Nat both get 1 Beat from progressing on Aspirations and Accabish gains 2 more Beats for the same reason.

Monday, March 13, 2017

Corrupted Transmission: Means and Motive, Part II

All things end and so did my Hunter: the Vigil Chronicle. The team locates the true serial killer and locate the key that Infinity and others have sought.

Means and Motive, Part II

Hillcrest Mental Health Center, Greenwood, Mid to Late November

With Frank Brooks's release, Dr. Trevor Sorenson busies himself with his normal work.

Until the arrival of numerous cement trucks. A firm called Angel Construction was shoring up the East Wing's foundation. The psychologist knew that could only mean filling in the tunnels beneath the asylum.

With his usual conspiracy laden suspicions, Sorenson spent the next few weeks trying to learn who or what was behind this. Angel Construction wasn't a subsidiary of another company but the way they were hired was odd. On paper, the administration requested the job from the state. But digging deeper, he found the request was from the state, but no one at the head office knew anything about it. The money trail didn't lead anywhere. He wasn't even sure Angel Construction was being paid.

He theorized that this was a cover for a special government agency covering up supernatural occurrences. One really weird detail though, is that the construction company has seven John Mills on the payroll, out of only 50 employees. Maybe it is a typo.

Hillcrest Mental Health Center, Greenwood, November 24th, 11 PM

Dr. Sorenson looks up from his papers and research and realizes the late hour. Before he leaves though he remembers to finally check his messages. One is from Frank. He seems worried and claims to have been recently attacked in his home. Lillian Shaw has left three messages. The first mention that dopplegangers connected to the Watcher case are after Frank. The second informs him that the Sandman, Francine, has woken up. The final one, dated an hour ago, says they were going to the house in Yesler Terrace.

Sorenson calls Shaw back. "I'm so sorry I got so wrapped up in what I was doing."

Shaw, crouched behind an old table in a grimy abandoned kitchen turns the phone on speaker. Her voice sounds distant. "Hey Sorenson. I've got to handle a flame thrower, we've got incoming Sandmen."

"I'm sorry I missed your call," Sorenson says. "I got so busy investigating why there are cement trucks filling in the basement."

Shaw seems to ignore his comments. "Yeah we've got like eight sandmen closing on our position here at the house. We are in the kitchen."

Sorenson begins to hurry to his car. "I'm on my way right now."

"Thanks. Bring fire."

He grabs a bottle of liquor stored in his filing cabinet.

"You guys are going to be okay?" he says leaving the building at a run. "You are in a safe spot? I'll try to create a distraction."

He hears Mill say, "that would be nice."

Sorenson jumps in his car and drives off as fast as he can safely manage.

The House, Yesler Terrace, November 24th, 11:23 PM

The three investigators wait for the attack, backed up against a wall of cabinets with a table in place in front of them as a barricade. Shaw watches the back door, her flame thrower at the ready. Dr. Ilyes is beside her watching the windows. Robert Mill is on his left, scanning the room. Both have their pistols out.

Suddenly Mill sees interior door open. A pair of Sandmen enter, their pale corpse like forms drifting silently in. Mill points his guns at them, drawing Ilyes's attention. But the doctor is unable to see them!

Ilyes waits instead for something to shoot at. As they charge Mill and him they become visible and he fires at them point blank, putting a hole through its jaw. The thing pulls itself over the table and grabs him. As they struggle, the other one grabs Mill. As it vaults the table, Mill fires back shouting "Die!"

A bullet perforates its head and a second shot causes a grunt of pain as it smashes through its gut.

Shaw sweeps the room and other entrances for more of them. She spots a third one entering via the same door and turns the flame thrower on it. As the flames burst across the room and up its dry dusty flesh, it screams in agony. It turns and flees, trailing flames behind it.

Ilyes fires again into the one grappling him as its mouth opens disturbingly wide. It seems to be trying to suck something from him. Mill fires into his attacker again. Clouds of dust erupt from its back as it topples back onto the floor. Shaw turns the flames on the one grappling Ilyes. The fire laps over it. Ilyes flinches back as the blaze lick his arm. He kicks the creature off of him and it topples back onto the floor. As the doctor beats the fire out on his arm, the Sandmen crawl away out of the room to safety.

As they catch their breath, Shaw sweeps the room and the others check their ammunition.

"Guys, we want to keep holding here or do we want to make a break for it?" Shaw asks.

"I think the next wave could be heavier," Ilyes opinions. "I think we should pull back."

"Where do we want to pull back to?" Mill asks.

"Well our car is on the front street," Shaw responds, as sounds of the things echo through the house.

The House, Yesler Terrace, November 24th, 11:25 PM

The voice returns. "Leave the doll and I'll let you go."

"So the front door?" Mill says to the others.

"Yes," Shaw says.

Mill takes point while Shaw covers their retreat. They take the door the sandmen came through. From their rough map it should lead toward the front door. They enter a long room with a crumbling fireplace. A rotten rug in the center of the room is covered in soot from the fleeing Sandmen. A door to their right should lead down to a basement. An archway at the far end of the room should lead to the front door though.

They push forward and run into an out of breath Dr. Sorenson carrying a gun and a bottle of liquor. "I got here as fast as I could."

"Alright take point," Shaw instructs.

"Let's get out of here," Mill agrees.

"What's going on?" Sorenson asks.

"We're getting out of here man."

"Did you see them out front?" Shaw asks as they begin to move again.

"No it was all clear. But I wasn't taking the drugs," Sorenson warns.

"If we get pinned down we'll give you some drugs but for now let's try to escape," Mill says.

"Alright."

As they reach the front door, they see three Sandmen waiting for them. Then Mill sees Sorenson grabbing for the doll. He steps back and says, "Doppelganger!"

He shoots 'Sorenson' and his disguise fades away, revealing a slight Sandman dressed in a dark cloak. The female figure reaches for the doll, trying to pull it off him.

Just then the real Dr. Sorenson pulls up in front of the house. He can make out hazy figures in front of the house as well as distant sounding gunshots. He pulls his car around and drives toward the house. He skips over the curb and crashes into the Sandmen. One is crushed against the house while another lands on his hood. He isn't sure where the third went.

Inside Mill shoots the lead Sandmen again, this time in the hand. She is forced to let the doll go. He fires again wounding her grievously. The Silent One flees deeper into the house, chased by Ilyes's gunfire. A shot hits her knee as she hobbles out of sight.

Shaw meanwhile turns the flamethrower on the Sandman on the hood of Sorenson's car. It screams and blackens as it scratches feebly at the windshield. Sorenson pulls the car back, running over something in the process. He sees a crushes Sandman turn to dust as he pulls out. The one on the hood falls off, still burning.

Sorenson grabs his gun and gets out.

Mill meanwhile pursues the Silent One into the back of the house. He corners it and unloads his pistols into it. The creature riddled with bullets, slumps against the wall.

It looks up with its empty eyes. "It's. My. Dollie." Then she collapses into dust.

Everywhere in the city Sandmen begin to scream, stunned by the death of their master. Ilyes takes the opportunity to kill the one burning outside. It instantly turns to dust. Shaw covers their escape as they pull out of the house.

Sorenson meets them on the porch as Mill catches up with them.

"What the hell is going on here?" Sorenson asks.

"We're getting out of here man," Mill explains. "Who knows what is going on."

"Think there are more back in the kitchen," Shaw says. "What did you shoot back there?"

"I think I killed the little girl," Mill says. "I think. I think it may have been her doll."

"I want to check two things, you guys hold here." Shaw goes back to the kitchen. Three sandmen are there still screaming but one retreats as she approaches. The others soon back away.

She checks the door they passed on her way back. There are stairs leading down. She returns to the others and relays her findings. They decide to stay and investigate.

The House, Yesler Terrace, November 24th, 11:30 PM

"What brought you here? What made you come back?" Sorenson asks as they mill about by the front door.

"Okay let's go," Shaw says. "We can talk about it later. Next time return my calls. I didn't hear any screaming from up above. Hopefully the body is still there. Let's check downstairs first. It's the only place we haven't been."

They head down into the cellar. Small windows near the ceiling are covered with dirt, leaving only their flashlights for illumination. The first room is a decaying pantry with two doors leading off of it. The shelves are filled with old cans and jars of fruits. One of the doors leads to a closet filled with boxes of Christmas ornaments. The other door leads to another storage room in the center of which is a child's bed.

With nothing else to find they go upstairs. They check out the corpse. Ilyes examines the blackened mummified form. He determines it was the body of a very old man. There are no obvious signs of trauma and he might have passed away from natural causes or illness. It looks like he was naturally mummified by the dryness of the room. He is wearing a gold wedding ring and the few knickknacks in the room suggest this was his bedroom.

"This could be Westergard," Shaw says.

"Let's get this body ready for transport," Ilyes directs.

They wrap the body up and leave the house. As they look back they find it easier to focus on the building as if whatever hid it was weaker or fading.

"We don't think she'll come back, Dr. Ilyes?" Shaw asks.

"I can't say for sure but usually things don't come back after they disintegrate. Usually."

"I may have acted hastily in killing her," Robert Mill mutters.

Dr. Ilyes's house, Bellevue, Seattle, November 25th 1 AM

As Ilyes prepares for the autopsy, Robert Mill gives his own theory for what happened. That the father (Mr. Westergard, the corpse) mistreated the little girl and she died. She then came back as a Sandman but that she always loved her doll and was drawn to it.

The others are not so sure. They wonder if there isn't a deeper explanation, something to tied in Ambrose Grant.

"Maybe there is something else here," Shaw says. "Maybe there are ley lines or something. I want to consulate with someone."

The autopsy results confirm their suspicions. The man was in his 70s and was mummified over several decades. This would fit with him being Mr. Westergard and would indicate he died in the 1960s after the final mention of him the census. He seems to have died of natural causes and what remains of his brain shows no sign of damage from Sandmen.

Ilyes puts down his tools. "Let's start the process of putting this guy to rest. We will need a cover story Shaw."

"What conditions would you need to create a mummy like this?" she asks.

"Time, dryness, neglect."

Late November

Shaw references her research on local tunnels and finds a sealed tunnel that should be a reasonable place for body to mummify. She reports the discovery of the body to the Seattle PD. She claims they were investigating the area when they came across the corpse in a sealed tunnel.

Jack seems dubious and she gets some flack for her actions. But it passes and Westergard is finally buried.

The house itself seems to be more and more visible to "normal" people. They still seem to forget about it though.

More disturbingly, there is a fifth Watcher murder on the 26th of November. This one is in Lake Union, not far from where Shaw lives. When Shaw checks her security cameras around that time, she spots Jarette Costa waving at them.

Offices of One of a Kind Investigations, November 27th

The investigators discuss their next step.

"We don't have leads at this point," Robert Mill points out. "Do we?"

"Jarette Costa is in prison," Dr. Ilyes says.

The others point out a doppelganger copy of him still out there and they are not sure what he is after. Nor how this is connected to the house.

"I was watching ghost chasers on the History channel last night," Dr. Trevor Sorenson says.

Shaw snorts. "Really?"

He continues on. "They have this devices to read magnetic fields and cold spots. Maybe there is some weak point in the fabric of reality here. If we had the right tool we might be able to detect it."

Ilyes points out, "a little more plausible than weak reality is that we haven't found all the psychic equipment in the area from Ambrose. Backup systems, redundant systems."

They decide to ask Infinity if she has learned anything from the tapes. A short while after their message a file appears on Mill's computer titled "Initial Findings." It discuss her discovery of two intelligences operating within the system, imposing their will on the dreams of the inhabitants of Ashwood Heights. There are other transient minds but those seem to be lucid dreamers. The first intelligence, "user 1", is almost always present and is likely Ambrose Grant. The other "user 2" is a mystery. It is someone else knows how to run the dream machine and who has been present since the beginning. This entity was also heavily monitoring Jarette Costa's dreams.

"That makes some sense," Shaw says reading over the file.

This "user 2" was adept at using the device and manipulating human psychology. Infinity concludes it possesses a high intelligence and speculates that it has other means of accessing the minds of people.

"Could it have been the girl?" Shaw muses.

Ilyes suggests that they might look for other possible holdings by Ambrose or for missing buildings or blind spots in the area. They start searching but don't find much in that direction. They contact Keystone Pharmaceuticals about Ambrose but are told he is no longer available. Shaw cross references the data they have with Frank's files but again comes up empty.

They decide to focus on the person they know is involved: Jarette Costa.

"It is like he was sent to clean up after the people investigating the house," Shaw says. "It is interesting he went after Frank first. Why did he go after Frank?"

Mill muses Frank is the only one, outside of themselves, who is connected to it in any way. "Georgia is a vegetable and Ken is out of state."

"But Frank was never involved with the house or the apartment building," Shaw points out. "This mind, or user 2, has been connected to it for a long long time but it was something else that Frank did that threatened it."

"Well he was involved with Ambrose Grant," he suggests.

"But it went after Frank first. We were looking for Ambrose but Frank never went to his old place. He went to the hospital and was grabbed." She turns to Sorenson. "Doctor do you think talking to Frank could help?"

Dr. Sorenson nods. "There may be something in the light of what we learned that we can ask. Now that we know the right questions we might be able to jog his memory."

"We need him to make him make the right connections before anyone else dies."

The Brooks Residence, Ballard, November 29th

Dr. Sorenson sits down with Frank as the others look on. He explains the situation to the older detective.

"What could it want from me?" Frank says. "I don't know why it would be after me. I mean from what you said it is coming after me specifically."

Sorenson nods. "You are not the normal victim type. You are the anomaly in the pattern. There must be a reason he strayed from his normal behavior."

"Right," Franks says nodding. "And we think Costa is being directed by someone? Because I never met Costa."

"Well perhaps there was something you stumbled upon that is linked to Costa. Now that you have recovered it now sees you as a threat," Sorenson suggests.

"I barely remember anything from back then," he says shaking his head. "Whatever did this, they took so much of my memory. I mean if they just wanted me to forget Ambrose or something why didn't they just take those memories?"

"Maybe they couldn't do it so selectively," the psychologist suggests. "They just caused a lot of brain damage and hope it got what they wanted or killed you."

"Yeah," he says grimly. "But I do remember some things from back then. Maybe I remember something. Maybe there is something I know that it doesn't want me to."

"Maybe its something you don't even realize is significant."

Frank holds his head trying to remember. "Right."

"We just have to find a way to trigger the memory."

"Maybe Frank met user 2," Shaw suggests.

Frank seizes on that. "That could be. That would make sense. If I knew who user 2 was and if it wanted to remain hidden."

"You might not have realized it was user 2,"she says, "but you might have met him in your investigations."

"What about the other victims?" Sorenson asks.

"Well the other victims sound like targets of opportunity," Frank says. "Maybe the copy isn't completely under user 2's control."

"But they might also be part of a pattern," the psychologist contemplates. "You might not be the only anomaly. Maybe the one behind this is trying to eliminate others as well."

Mill voices his opinion that the other murders might be Costa being the serial killer he is. If there is a reason behind them it is entirely Costa's doing.

Offices of One of a Kind Investigations, November 30th

The investigators begin to profile Jarette Costa. Shaw obtains the crime reports and Dr. Sorenson leads the analysis. Using the dream records as well they quickly create a profile. Deep down Jarette desires to hurt women but his rational for why he does these horrible things is that he believes he is helping them see the world as it is. He gets at his victims with a charming facade. He is very persuasive and good at getting people to drop their guard around him. However if that facade is seen through, he will become very upset and fixate on that person to the exclusion of all else.

Sorenson slowly works his way into the mindset of Costa. Clearly Frank is not part of his plan, if anything Robert Mill is more likely to be fixated on. The move to Lake Union only makes sense if he saw Shaw. That suggest he is still murdering to open people's eyes. Going after Frank is like some outside compulsion.

The doctor looks over Costa's mad ramblings and the recording of his dreams. The same phrases keep coming up: "God-Machine", "turning gears", "tower in sky", and "dreams came first." He realizes Costa dreamed of doing murder before doing committing the acts. He also dreamed of a machine in the sky. Then he say it in the real world. The dream machine wasn't the machine he saw. It was just a little piece of a much larger machine. A terminal.

He looks out a window. A translucent tower of gears floats above Seattle. "What the hell is that thing?"

Offices of One of a Kind Investigations, November 30th, 5 PM

They discuss findings of the psychological profile. Sorenson seems very agitated. as he paces back and forth, he hears a clicking noise from somewhere in the room.

"What's the matter Sorenson?" Shaw asks.

"I thought I heard something." He tilts his head. The noise is coming from Mill's bag. "It's coming from your bag. You don't have a stopwatch going in there?"

"I have a creepy doll in here," Robert says.

Sorenson ponders that. "That's something we never thought about. How does this doll fit into this equation? Maybe this doll is a symbol for something else. At its core is something else."

Mill agrees the doll may be important. Sorenson suggests they take look at it. "But first I want to say that I think Costa was on to something. He uncovered something which caused him to snap. That is when he began his murders. Not that he could open other people eyes but that something opened his eyes. He uncovered some hidden truth. Not sure what this is."

Shaw however is unconvinced. She asks him, "Are you sure?"

"Well I can speculate," he says nervously. "You can't take anything at face value but he felt there was some great technological machine that was controlling and manipulating the world."

She nods. "Yeah, he said something like that in my interview."

Mill points out the coma patients at the Hillcrest Mental Health Center may also be connected, while Ilyes tells them a conspiracy theory about wireless communications run directly into the brain, controlled out of the Echelon 4 facility. Trevor suggests this could be a government agency working to control or eliminate paranormal activity.

He concludes with, "I don't support any one of these theories but we have encountered some pretty crazy stuff."

Ilyes concurs, "Stands to reason if one was to harness the Tulpa phenomena one would have a limitless army of assassins."

"What do we think the doll have to do with it?" Shaw asks.

"It is tied to this machine," Sorenson says. "Like a lost key."

"Well we're looking for some missed remnant from the cases. Something to explain the continuing murders." She turns to Mill. "Can we take a look at it?"

Mill reluctantly hands it over. On the outside it looks like a well preserved turn of the cnetury doll. But Sorenson can hear a noise from around the doll and faintly see a set of gears extending from it like an umbilical.

"There could be an electromagnetic connection to this machine, tying the doll to it," he opinions.

Ilyes seems confused. "So you are saying there may be some electronics inside of the doll. If we cut it open we'd find transistors?"

"I don't want you to cut it open," Mill says quickly.

"I'm thinking more symbolically," Sorenson explains. "Not a machine but something paranormal. The words I'm using to describe this thing-"

"Make you sound like a crazy person," Ilyes says.

"I can think of only technological terms to describe it. It may be some paranormal phenomena that we currently lack the science to describe yet."

"So Clark's law," Ilyes concludes.

Shaw asks Mill, "have you been seeing anything weird in your dreams?"

Mill tells them he has been sleeping pretty well and doesn't rememebr any dreams while he had the doll with him.

"Either it is shielding you from something or else it is shielding your dreams and the ability to recall them," Sorenson theorizes.

Shaw ask Dr. Sorenson, "could you hypnotize him and ask him if he recalls his dreams?"

"I don't have a lot of experience with that but I can try. There aren't a lot of ways to get at it."

Mill is supportive of this plan. "They did it in the X-files all the time."
Dr. Sorenson induces a light trance in Mill.

"How have you been sleeping lately?" Sorenson asks.

"I've been sleeping pretty good," Mill calmly replies.

"Do you remember your last dream you had?"

"I'm not supposed to remember that," he tells them.

"Have you had any nightmares recently?"

"No."

"No dreams you recall what so ever?" Sorenson asks again.

"I'm not supposed to remember the dreams," he says.

Sorenson bewildered. "That's unusual. Most people remember at least fragments of their dreams. Are you sure you don't remember a little bit?"

"I make sure not to remember them."

"Why would you not want to remember the dreams?" the psychiatrist asks.

"I'm not supposed to remember the dreams. It told me too."

"Who told you not to remember the dreams? What is keeping you from remembering?"

"The doll," Mill states.

"Is the doll doing this protect you or to harm you?"

Mill is evasive. "The doll is my friend."

"Protecting you?"

"Dreams can harm me," he tells them.

"They can keep you from getting a good night sleep sometimes," Sorenson admits.

"There are truths in the dreams," Mill hints.

"Well-yes."

"What truths?" Shaw asks.

"I'm not supposed to remember what the truths are," Mill says.

Sorenson resumes the interrogation. "Why do you think the doll is trying to shield you from the truth?"

"Because the secret will open the door," Mill says cryptically.

"The door to what?"

"I'm not suppose to remember," he says.

"A literal door or a symbolic door?"

"I'm not sure there is a difference," he tells them.

"Where is this door? It is impotent for you to remember or you will be a slave to this doll," Sorenson cajoles.

Mill tells them, "the doll holds the answer. The doll holds the secret. She put the secret in the doll."

Sorenson decides they have enough information for now. "When you wake up from this trance you will give the doll to Ilyes so he can lead the investigation of what is inside it."

But when Mill awakens he refuses to give over the doll.

Dr. Sorenson tries to reason with him. "From talking to you in a more lucid state, you seem to be very protective of this doll which also seems very protective of you. It is protecting you but at the same time it is keeping you from seeing the truth. It is not protecting you from outside forces but something in your mind. It could be like a drug addiction, a mental compulsion. I'm just asking you let us investigate it, delicately together."

The argument continues. The other point out that the examination won't hurt the doll. Shaw plays back the tapes of Mill's session.

"It does seem very odd," Mill admits. He even admits he is obsessed with the doll. But still he refuses to part with it. "I may not be thinking properly but it does seem to protect me. Maybe we could try to sleep experiments and see how far the effect extends."

"But is it protecting you or its own interests?" Sorenson asks.

"I admit I might be acting irrationally but I don't want you to take the doll," Mill tells them.

"We won't take it permanently we just want to run some tests on it," Ilyes says. "You can be present."

Shaw points out that the serial killer is still out there. They need to act soon.Eventually they wear Mill down and perform some external testing.

Bellevue, Washington, November 30th, 7 PM

Using the clinic after hours as well as some equipment borrowed from the university, the conduct an examination of the doll. The results are baffling. An X-rays shows the interior to be empty as if it were hollow. Yet it has mass and feel consistent with being filled with some granular material. There are no electromagnetic emissions and less radioactivity than would be expected. Its heat signature is normal as is a chemical analysis of the outer layer. An ultrasound skips over the interior as if the inside was a vacuum.

"Can I have doll back?" Mill asks.

Dr. Ilyes is at his wits end. "Yeah. Dr. Sorenson let's confer."

Shaw and Mill talk while the doctors are out of the room.

"How you feel about that?" Shaw asks.

"What do you mean?"

"You seem pretty concerned about the doll," she explains.

"I just feel nervous," he says. "Like they are going to hurt the doll."

Shaw points out how irrationally he has been acting, like he is addicted to this doll or being controlled. "I'd like to think you could stop if you needed to."

Elsewhere, Ilyes tells Dr. Sorenson, "It's more inert than it should be."

"Like there is some kind of shielding?" Sorenson says.

They talk about what it might be but eventually Ilyes says, "I just want to cut open this doll and find out what is in there."

"I agree but I don't really want him to be freaked out," Sorenson says referring to Mill.

Ilyes takes a stern tone with the psychologist. "You are the psychologist and you are dealing with a nigh psychotic patient. Tranquilize him."

"I feel violating his trust like that would be wrong," he says. But he reluctantly agrees. "Lives are at stake."
The doctors return with some coffee. As they drink Mill asks, "so we are going to try my plan with the dreams?"

Dr. Sorenson nods. "Yes, I think that is the next step."

The doctors ramble on about the plans as Mill grows increasingly tired. He slumps back in his seat and passes out.

Shaw shouts at them, "What the hell?"

Ilyes tries to explain. "He's alright but he's under the influence of a paranormal entity."

"What do you mean? You didn't think he would give it up?" she asks, shoked and dismayed by their behavior.

Trevor leans up against a wall shaking. "It's just a sleeping drug. I -I can't believe I did that. It's just something to put him under so he wouldn't be so obsessive about the doll. We need to see what is inside."

"Are you okay?" Shaw asks.

Dr. Ilyes tells them their findings. "It puts out no radioactivity. X-rays and Ultrasound show nothing. According to everything I've been reading there is nothing inside that doll yet it still has mass."

"Not even empty space," Sorenson adds. "There is nothing inside."

"So you guys want to cut it open?" Shaw asks.

Ilyes is unapologetic. "Yes. We want to understand what this is."

"You really need to talk to him about that," Shaw lectures them.

"He was not acting rationally," Sorenson tells them.

Shaw objects. "I know that but-"

Ilyes interrupts her. "He was acting in a manner consistent with supernatural compulsion."

"There are lives at stake," Sorenson says.

Shaw sighs. "He is stronger than that, he deserves to make that choice for himself."

The argument continues several more minutes about the morality of what happened. Dr. Sorneons is of the opinion that an intervention was necessary and not everything can be solved with words. Shaw disapproves.

"Let's just stop talking and figure this shit out," Shaw says.
Dr. Ilyes carefully cuts open the doll, opening it up along a seam. As it opens up they can see it is filled with bright multicolored dust. It resembles a day glow version what they found inside the Sandmen.

A little bit of dust wafts out and each of them has a flash of memory. Shaw remembers being Frank on a case, tracking down a deadbeat husband who is having an affair. Ilyes rembers being a child in the 1950s who encounters a Sandman. Trevor remembers being a workman at the construction site for the Ashwood Heights apartment complex.

"What is all this equipment we are putting in the basement? It is like some strange science fiction stuff down there," he recalls saying to the foreman. Then a Sandmen appears.

Mill meanwhile has a dream. He is journeying through his dreams. He travels past his own dreams, then past the dreams of hundreds of other people. He keeps going until he is standing in front oa blazingly bright thing in the middle of the dreams. It is a symbol he can't quite focus on but he knows it is a key. The idea of it is lodged in his head. He also realizes there is a second key and someone is using it now.

"Well that's an interesting psychogenic property," Ilyes says. He takes a sample and sews the doll back up.

"I thought I was Frank there for a second," Shaw says. "What about you guys?"

"I remember someone being assaulted by a sandman," Ilyes says.

Sorenson concurs. "Maybe these are the stolen memories that the Sandmen have stuffed into this doll."

Ilyes nods. "If I hadn't experienced all of this I would say you were deeply deluded, but I have."

"A year ago I would have committed myself," Sorenson says.
Mill wakes up with the doll in his hands. "I'm sorry I just nodded off there."

"Possibly an effect from the hypnotic session," Ilyes suggest.

Mill tells them about his dream as best he can. "It may have been what the doll was trying to keep me from remembering. There is this key." He concentrates. "I can't quite articulate it but there is this key that goes to this door. But the important thing is that there is a second key being used out there right now."

Dr. Sorenson he no longer hears the ticking from the doll or sees the ghostly umbilical. But does hear gear noises coming from Mill's head while he concentrates.

"It sounds like you are experiencing the unlocking of a repressed memory," Ilyes suggests.

"I think a short nap in the proximity of the doll might have unlocked the dream," Sorenson says.

Mill agrees. "Yeah so my plan worked out. Though I still can't quite remember it, like it is slipping away like a dream."

Ilyes says, "well let's try some sleep studies at distance from the doll and we will monitor you."

Hillcrest Mental Health Center, November 31st, 2 AM

The investigators conduct the sleep study that night. Mill sleeps and they move the doll varying distances to see the effect on his dreams and vitals. Dr. Ilyes watches him and records the data, while Shaw and Dr. Sorenson wait in the surveillance room, keeping an eye out for trouble.

The doll does not seem to be having same effect. It is diminished, weakened.

Mill dreams of the House and the Silent One. She threatens him harshly, "You took my dolly. You took my secret. This isn't over. I'm not gone. I will come back. I will take the secret from your mind."

In the surviellance room, Shaw spots a suspiciously blurry janitor in the hall downstairs. "Sorenson, this janitor looks blurry to me. It's him."

"We can't let him get out of here," Sorenson says. They quickly form a plan to surround him.

They relay this to Ilyes. "Do you want me to revive Mill? He is one of our most effective combatants."

"Yes, wake him up," Sorenson says as he heads for the far stairwell.

"I'll track him through the video feeds," Shaw says standing in the door to the surveillance room. She glances at the video feeds and see the man heading up the nearby stairwell. "I think he is coming up here. Wake him up."

Mill continues to dream. The Silent One advances on him, continuing to threaten him, "I will eat your memories. I'll devour everything there was of you. I will track down those you love and I will eat them too."

He wakes up to Ilyes shaking him. The doctor tells him, "We've got a situation here."

For a moment Mill sees a Sandman behind him. Then he blinks and it disappears.

"Jarette Costa is in the building," Ilyes says.

"He is in the building?" Mill says sitting up.

"He is coming this way."

"Is Isabel here?" Mill says shaking the sleep from his head.

Ilyes shakes his head. "Not as far as I know."

Elsewhere Dr. Sorenson runs down the far stairwell and across the downstairs hallway. He sneaks up the other stairwell and finds himself behind the serial killer. Before he can enter the floor, Sorenson tackles him, driving him to the ground. Shaw standing in the hall runs over and helps hold him down. With her help, Sorenson is able to pin him to ground for a moment.

Then Jarette Costa breaks the hold and tries to bring a box cutter to bear on the doctor.

In the examination room, Mill grabs his guns and moves out into the hall with Ilyes.

Shaw wrenches Costa's arm and knocks the box cutter down the stairs. She gives him a kick and disarms him of the bottle of bleach in his other hand. Sorenson smacks Costa's head into the concrete but only angers him. Costa kicks him into a wall.

Sorenson quickly shakes it off. "Is that all you got!"

Mills tries to help hold Costa down, but suddenly he seems to gain superhuman strength. Dr. Sorenson is thrown down the stairs while the others spill out into the hallway.

Ilyes rushes forward in the moment of distraction with a syringe. "You are going to feel a small jabbing sensation don't worry."

He injects Costa with a tranquilizer. The serial killer teeters for a moment. "I have to. I have to show the truth. I must get the doll back. No. No I'm not human. This won't work on me."

He shrugs off the drug's effects and knocks Ilyes away. "I've moved beyond such limits."

Mill quick draws his guns and riddles Costa with bullets. The killer shudders as cracks run up and out of his wounds.

"No. I. I saw the gears," as his arms crumbles and fall off.

"We know about the God-Machine," Ilyes says.

"Do you know? There is another key," the sociopath says as a deep crack runs up and across his face.

"Where is the other key?"

"He's coming. he will kill more than me." Then Costa shatters and disintegrates.

December

As the month passes, the killings stop. According to V.I. there no doppelgangers in the city and the Sandmen have become easy to knock off. Jarette Costa is tried and sent to prison for life.

The analysis of the dust from the doll is just as inconclusive as that from the Sandmen. They seem to be the same is every way at least as science can yet divine.

And occasionally Mill can see something drifting in sky.