Monday, April 27, 2015

Sample Sanctum: Elizabeth Theater

Elizabeth Theater
In a once prosperous downtown area, the Elizabeth theater sits seemingly abandoned. Every night however it plays for a very special crowd, a group of renegade mages. These apostates, known as the Dragon's Teeth, have befriended the spirit of the theater and turned the structure into their sanctum. Here they work their magics and gather their strength. Their private showings keep the spirit of the theater fed and happy and in return it protects them from threats from those in power both Pentacle and Seer.

Sanctum Stats

Attributes: Size 4, Security 2 (or Safe Place 2), Hallow 3
Gauntlet Strength: 5 (-3 penalty to manifest)
Computer Security: basic security software (5 successes to overcome)

Constructed during a boom in the 1920s, the theater went out of business with the decline in local industry. A rebellious mage, known as Djinn, bought the empty structure in 1995, sensing the weakened Hallow within. Over time he brought more and more neophyte mages under his wing. Some live within the theater, sleeping in the subdivided basement.

The Mana that collects on the stage, tinged with a silvery sadness. The Dragons' Teeth have devised a ritual of watching a certain movie (The Warriors) to extract the Mana each evening from the glow of the screen.

Despite its rundown appearance, the theater is heavily defended. Hidden alarms have been installed on the doors as well as new locks and magical wards. The theater's spirit defends building, specifically focused on the back entrance. The front lobby has other guardians, the ghosts of local addicts and victims of gang violence who the cabal's necromancer has bound here.

Spirit of the Elizabeth Theater

The spirit of the theater had slumber for decades before Mad dog roused it. Starved and weak, it took the mystic months to restore its strength. Now the spirit has grown in strength and stature, fed richly by the nightly showings. Its allies, the Dragon's Teeth have even subdued and fed it the spirits of other theaters, increasing its rank. In return it protects them and its home.

Resembling a brightly lit marquee that slides along walls or stands atop free-floating doors, the Elizabeth Theater tends to focus on confusing or tricking those who cross it using its powers of illusion. It saves its telekinetic strength for when it can do the most damage.

Rank 2
Attributes: Power: 3, Finesse: 5, Resistance: 4

Corpus: 24          Essence: typically 10
Initiative: 9         Defense: 5
Speed: 8              Size: 20
Willpower: 8

Ban: Cannot harm an actor or employee of the theater

Numina: Fetter, Gauntlet Breach, Phantasm, Telekinesis
Influence: Theaters 2

Mad Dog

Concept: Spiritual Madman

Background: Before he Awakened Mad Dog worked as a programmer in New Jersey. He had a beautiful wife and three charming children. Then he found a secret hidden within the code he was working on. As he pulled apart its secrets, he discovered deeper horrors. His struggle with the entity behind the code ended with his house in flames, his family buried or mentally devoured, and his mind forcefully Awakened.

After that he wandered into the wilds, seeking solace from the things of man. A decade later he returned to civilization. He fell in with the Dragon's Teeth. He has yet to explain why. All he says is he is needed here.

Description: Many are put off by this wild-looking African-American man. He lets his rough gray hair grow long and tangled, barely pulled back by a green bandanna. With his mismatched clothes of purple and orange and thick beard, most take him for a vagrant.

GM notes: Mad Dog knows all about the spirits of technology and the future. He fears them. Sometimes he explains that this world is simple another part of the program, something that must be stopped at all costs. Few listen.

Mad Dog rarely holds back magically, using the full range of his prowess in the Arcanum of Spirit. Often he employs spirits to do his work, while he lurks on the other side of the Guantlet.

Dedicated Magical Tools: A copper wand made from coiled electrical cable
Nimbus: Streams of binary wrap around Mad Dog when he performs powerful magic.
Real Name: Herbert Porter  Age: 30
Path: Thyrsus                       Order: Aposate

Mental Attributes: Intelligence 4, Wits 2, Resolve 2
Physical Attributes: Strength 2, Dexterity 2, Stamina 3
Social Attributes: Presence 2, Manipulation 2, Composure 3

Mental Skills: Academics 1, Computer (programming) 4, Investigation 2, Occult (technology) 2, Science 2
Physical Skills: Athletics 1, Brawl 2, Firearms 1, Stealth 1, Survival (urban) 2
Social Skills: Empathy 2, Persuasion 1, Streetwise 1

Merits: Dreams 1, High Speech 1, Resources 2

Willpower: 5          Wisdom: 4 (Schizophrenia)
Virtue: Faith           Vice: Pride
Initiative: 5             Defense: 2 (Armor 4)
Speed: 9                  Health: 8

Gnosis: 3
Arcana: Forces 2, Life 1, Mind 1, Spirit 4
Rotes: Forces: Tune In, Spirit: Rouse Spirit, Spirit Road, Spirit Guardian

Gear: heavy revolver (3L, range 20, capacity 6)

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