In my game she was the one behind the PCs' mission to steal Lennart's laptop in the beginning scenario (S)Entries. Ambitious and treacherous, her double cross of the Conspiracy cost her dearly.
The Bride (Madison Smith)
A dead woman with cobra fangs
Description: Mousy face, jogger's physique, gloved hands, prosthetic calvesDefining Quirks: adrenaline addict (track marks, dilated pupils, too fast speech) (using a Pharmacy or Diagnosis spend), slurs speech, expressionless
Madison once was an operative for U.S. military intelligence. While stationed in Afghanistan she encountered an IED and supposedly died from her injuries while en route to Landstuhl Regional Medical Center.
In truth Project Werewolf whisked her away where the mysterious Dr. Gerhaldt rebuilt her body. The process granted her superhuman strength and speed as well as a hunger for human flesh.
As part of the Stage Two project, she was further "enhanced" with xenotransplanted cobra fangs and venom sacs, granting her a paralytic bite.
Her condition requires regular doses of artificial adrenaline to survive and stave off her hungers. She discovered a way to source this herself thanks to her work in Europe's illegal organ trade and a brilliant if unscrupulous doctor. This alternative supply has loosened her leash to Project Werewolf.
She adopted her code name less to obfuscate her identity and more as a reflection about how she feels about herself. Resentful of what has been done to her, she is looking for a way to strike back at her creators. In her mind, her employers turned her into a patchwork monster, hence the reference to the Bride of Frankenstein.
Recently she's turned her attention to discovering who her true masters are, those that pull the strings of Project Werewolf. She suspects that they have even more dark and alien motives. To this end she’s arranged through her criminal contacts to retrieve whatever research she can on vampires and similar supernatural creatures. Brigadier-General Malcolm Lennart’s research is a prime example of what she is after.
Operations
Illegal Organ Trade: from black market sellers to illegal operations on the desperate to thieves who leave people in bathtubs after stealing their kidneys, the Bride is wired into it all. While she doesn’t control the trade, she spends enough money and knows enough of the right people to influence who gets targeted and what is acquired.Nasa Stvar: Through a mixture of money, contacts and physical intimidation, she controls the Serbian mafia. Her main contact is Danilo Brigovic.
Clues & Lead Outs
Her cell phone includes contact information for other operatives. A Digital Intrusion roll (difficulty 6) is needed to break the encryption without triggering an alert back to Project Werewolf. Tradecraft recognizes the security software as CIA make.Most of the contacts are refered to by code names:
- Control (Special Agent Lynch at Project Werewolf headquarters)
- Kessler
- Quist
- Talbot
- The Doctor (Dr. Gerhardt)
- Amjad (an ex-ISIL terrorist based in Beirut)
- El-Mofty (also in Beirut)
- Extraction (organ thieves operating in and around Sofiamed hospital)
- DanilloBirgovic
- Other Serbian mobsters and organ traders as needed
Criminology and analysis of her emails suggests she resents her condition, thinking of herself as a Frankenstein monster and looking for a way to rise through the ranks. She likely ordered the theft for her own advancement, without orders from her own people and against other parts of the organization.
Attributes
Investigative Abilities: Bureaucracy 1, Human Terrain 1, Intimidation 1, Languages 2, Occult Studies 1, Streetwise 2, Tradecraft 1General Abilities: Aberrance 16, Driving 5, Hand to Hand 12, Health 12, Network 10, Shooting 12, Weapons 10
Hit Threshold: 4
Alertness Modifier: +2
Stealth Modifier: +1
Damage Modifier: - 1 (inhuman strength), Combat knife +0, Jericho 941 +1, Tavor (assault rifle) +0
Armor: -1 (kevlar)
Free Powers: Infravision, Regeneration (all Health refreshes the next day), Unfeeling
Other Powers: Inhuman Strength (spend 2 for impressive actions or to add +1 to damage), Inhuman Speed (spend 2 to gain +1 Hit Threshold for a scene or to Jump in), Toxic Bite (spend 2 to inflict a Difficulty 6 Health check on a successful Hand-to-Hand attack)
Banes: Nickel Allergy (+ 2 damage), Beta-blockers (instant; Health difficulty 5 test, Minor: -5 Aberrance, Hurt, lasts until the werewolf's next injection; Severe: -10 Aberrance, +2 damage; -2 Aberrance and -1 Health every hour until treated)
Compulsions: Daily drug regime (otherwise devour freshly killed humans)
Backup
Through her connections the Bride can draw on an endless supply of criminal thugs. She also keeps several Feral Werewolves which she can transport throughout Europe and the Middle East with a couple of days notice.She has also kept in touch with her old military contacts. She can call them in for special jobs. Treat them as Special Forces (NBA p.70).
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