Director Andrew Pierce
Arrogant boss in over his head
Description: early 40s, bicyclist's physique, high-pitched voiceDefining Quirks: espresso aficionado, harsh to subordinates, keeps his home and workspace spotless
An avid metrosexual, Director Pierce keeps himself in tip-top shape, biking daily to and from work. During his long work hours, he harries his staff to fulfill his various personal desires from a spotless workplace to his favorite espresso. Everything must be perfect and he meticulously goes over the details of every operation.
When Peirce was brought onto Project Werewolf, the program was a wreck. Talbot had been Dr. Gerhardt's sole success and even the supply of 'rejects' (those who broke under the strain of the process) was low.
Pierce ramped up production, repurposed the failures and with a cheerful disregard for ethics brought the program around. New 'subjects' were fast tracked for the process. The success rate for operations dropped precipitously but soon new 'functional' agents became available.
He continues to ruthlessly pushed the staff for better results, hoping to create a small army to justify the costs of the project and expand his influence.
Ambition only constitutes part of his motivation however. His masters in the Conspiracy also want results and are quite willing to eliminate him should he fail.
In my game, after the project was compromised, the conspiracy killed him in what appeared to be a traffic accident to remove any remaining connection to them.
Operation: Illegal Organ Trade
A major part of what Project Werewolf does for the conspiracy involves organizing the black market organ trade in eastern Europe. The current scale of the operation extends from Serbia and Bulgaria to Turkey and Lebanon where it mixes with human trafficking and the refugee crisis. Buyers range from across the world but the donors are mainly poor and desperate, hailing from parts throughout southeast Europe and increasingly from the stream of migrants and refugees coming out of the Middle East and Africa.When the Conspiracy needs specific parts, a call is made. A donor is found and the organ is retrieved. No questions are asked. The majority of this work is handled by the Russian Mafia and corrupt Bulgarian doctors.
The Bride and Quist run several of the gangs and use their ties to the main actors in the business to get what is needed. Lately the Bride has been skimming adrenal glands off the top and using them to create an alternative to the drugs that Project Werewolf supplies her. The habit is expensive but it means she may be able to cut ties to her bosses in the future.
Kidney Thieves
The gangs that Project Werewolf controls fall into two main types.The first are the classic if apocryphal kidney thieves. Working as a team, the honey pot (an attractive man or woman who seduces the target) takes the victim to a hotel where a corrupt staffer looks the other way as she drugs him. Then a medical team comes in and removes the desired organ. The victim is left in a bathtub. Sometimes there's a phone nearby, sometimes it doesn't matter.
The other more common type involves a smuggler who offers to transport the victim to the EU. Partway through the journey they are subdued and their organs removed. If they are lucky they end up dumped somewhere closer to Europe while their organs make the rest of the journey.
Location: Beirut
Local operations for the organ trade are run by Afif Amjad, a former al-Quaeda organizer once associated with ISIL. He has since turned "businessman", working in human trafficking and doing part-time stints as a terrorist for hire. In addition to his many thugs, his operation is aided by Dr. Nizar Hosni El-Mofty known as “the Butcher”.The Butcher has been working on a Feral Werewolf (current Aberrance 4, Health 2), extracting organs and watching them regenerate. This has helped him create a synthetic form of the compound the werewolves need to remain satiated.
Afif Amjad
Description: heavy-set man, baked brown complexion, poor fitting suitDefining quirks: speaks slowly and carefully, twitchy at sudden movements, strokes beard to buy time
General abilities: Athletics 4, Explosive Device 6, Hand-to-Hand 4, Health 6, Network 4, Shooting 4, Weapons 4
Hit threshold: 3
Alertness modifier: +0
Stealth modifier: +0
Damage modifier: -2 (fist), -1 (knife), +1 (Beretta 92 pistol), +1 (AK-47)
Dr. Nizar Hosni El-Mofty (the Butcher)
Description: wizened 60s, bald with a gray goatee, wire rim glassesDefining Quirks: wipes glasses in conversation, smiles widely
General abilities: Athletics 8, Conceal 4, Hand-to-Hand 6, Health 6, Infiltration 6, Medic 6, Weapons 8
Hit threshold: 4
Alertness modifier: +1
Stealth modifier: +1
Damage modifier: -2 (fist), -1 (knife), +0 (scalpel, due to specialization)
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