Friday, June 10, 2016

String Theory Recap: Way Too Much Heat

Last time in String Theory, my Night's Black Agents campaign, the agents enacted the Muslim world’s equivalent 9/11 by destroying the top of the Kingdom Centre in Riyadh in order to destroy a vampire lord and many of the higher-ups of the Conspiracy. While the missiles killed relatively few innocents, the showers of glass and burning debris on the streets below cost many lives. Next up "Way Too Much Heat".

We are rapidly closing in on the end of the game but first the player characters need to escape Saudi Arabia before the world gets a hold of them.

Way Too Much Heat

With the previous operation complete I allow the team to refresh all investigative pools. General pools will have to wait. Also I decide to run the rest of the game as chase, giving the team a generous Hot Lead of 2 (Normally this would be 7 - the current heat but since that would be negative...)

The team works out their escape plan which amounts to drive as far and fast as possible before anyone puts all the pieces together. They hope to cross the border with Yemen and disappear across the Red Sea. I figure it’s a fair plan and after a spend of Traffic Analysis by Scarlet to keep an eye on the authorities’ response, I give them a pool of 5 points to use on it.

As for the Heat roll (Difficulty 8!!), I allow them to spend Driving. Guy puts down most of his points while John helps out. It costs 8 total points in the end but at least they don’t need to worry about the authorities.


Scarlet picks up the soaking wet Nasir and John from behind the hotel they dived into. Two hours later and well outside the city, Guy catches up to them on a dirt bike. Taking over from John he drives through the night along the desert roads, heading ever south. In the back Scarlett does her best to patch up the others. John remains a bit sore from where the bullet hit Kevlar but otherwise the team is healthy.

Scarlet patches up John and Nasir with copious amounts of Medic.

In the late hours of the night they reach a weak point at the border with Yemen. A platoon of green recruits question all travelers coming and going. Nasir takes the wheel and with the others donning burqas, manages to bluff their way across.

Nasir does a Disguise test with the rest of the team piggy backing. Being low on Disguise points they dip liberally into the escape plan pool. Luckily the conscripts manning the checkpoint are not very observant.
The team pushes on for another couple of hours before arriving in a small dusty town. They secure a room to rest in with some handy American dollars and catch their breath. Scarlet sets up some security cameras in the car to remote feed to their rooms. She stretches her legs and then settles in to watch.

Their Hot Lead increases to 4 and they spend 2 for the Hot Lead test in Yemen (difficulty 4). Of course they roll a 1. They then spend 1 point to establish a haven and rest. They refresh 3 General Ability pools. Current Hot Lead is 1.

Scarlet makes the Difficulty 3 Preparedness test for the cameras as well as the Difficulty 4 Surveillance test for what is coming next.


An hour later she spies a squad of soldiers moving to surround the building. Worse in the shadows of the building across the street, two werewolves lurk. She directs the others to pack up and recalling the command words from the files of Project Werewolf, hatches a plan.

Scarlet makes an Occult Studies spend to recall the command words: Heel, Go ___, and Attack __ (all in German of course).

John bursts out of the hotel before the soldiers can react. The agents race across the street and as the soldiers turn to attack, Scarlet shouts out “kill them” in German, gesturing to their attackers. The werewolves lope over and devour two of them in seconds.

As the remaining soldiers try to calm the beasts down, the team race through an alley toward their car. A figure leaps over the gap between buildings above them, firing once. The shot strikes inches from John’s head.

John makes the Infiltration roll to surprise them. With the initiative, they turn the werewolves on the soldiers and get out of line of sight. The leader of the soldiers takes a shot at John but misses (due to the increased difficulty of being surprised).

The team tried to have the getaway vehicle nearby and ready for their escape but failed their Preparedness roll.


As they round the building to get to their car, a blond-haired man jumps down from the roof. Scarlet recognizes the final surviving operative of Project Werewolf, Kessler. Without blinking, he fires at Guy, grazing his left knee. Without pausing, John picks the driver up and carries him to the car.
Kessler
Kessler targets Guy’s knee cap. He makes the Shooting roll despite the added difficulty but rolls minimal damage: 1. Still the driver is now hobbled.

John makes an Athletics test to quickly carry him to safety while the others follow.


Guy puts his other foot to the metal as the team piles in and races out of town. Kessler jogs after them on foot for a solid minute before abandoning pursuit.

They head for the coast.

We did a quick Driving vs. Aberrance test which Kessler lost. So they escape.

Their Hot Lead is now 3.


Hours later, Guy guides their freshly bought (if overly expensive) boat across the Red Sea. He steers towards the Zubair Archipelago.The rocky volcanic islands soon come into view.

The team makes another Hot Lead test (difficulty 4) and spend 2 Hot Lead. They succeed and their Hot Lead rises to 2.

The agents go ashore briefly, locating a couple vents. Into one they toss the Albedo. It melts and burns. The second one swallows the Nigredo. As the glass liquefies the dark liquid churns and seems to scream. Scarlet feels very cold and exposed out here. She urges the others back onto the boat.

With McGuffins destroyed and Stability test made (except for Scarlett who loses 2 Stability), they move on.

Finally they beach their craft on a barren line of sand in Eritrea. Digging through their supplies they lay a trap for their pursuers. While Guy and Nasir build a crude shelter, Scarlet sets up a remote-controlled sniper rifle atop a nearby dune. Elsewhere John plants mines keyed to a remote trigger.

Then they wait.

The team fails the next Hot Lead test despite spending points. Their Hot Lead stands at 2.

Scarlet makes a Preparedness test 4 to construct her toy. John does the same for his minefield.


Kessler races across the sands under the cover of night. Scarlet tracks his progress on her camera and that of that of the werewolves and two soldiers trailing him. She lines up a shot on his head with her joystick and thumbs the fire button.

Scarlet makes her Surveillance using her MOS and then drops her entire Shooting pool into delivering a bullet into his head (Hit Threshold 7). She rolls 9 damage and Kessler is stunned.

The blow sends him reeling. As he dives for cover the beach erupts in flames enveloping the two werewolves behind him as well. John grins at his handy work.

I allow John a Military Science spend to have a mine nearby. Despite Kessler spending Aberrance to be blown “clear”, he is still dropped to -10. The werewolves are dropped into the low negatives but remain active. The badly trailing soldiers take minor damage.

Guy and Nasir spring from cover to lob grenades at the survivors. The beasts and soldiers are ripped apart.

Guy makes a Preparedness test (Difficulty 3) for grenades. They make their Athletics rolls, lobbing one each at the werewolves and soldiers. Everyone dies.

Hot Lead is now 4.


The team searches the charred corpses before finishing the job. Scarlet tosses a wrecked satellite phone into a backpack as the last of the remains burn to crisp.

Late the next day they sail up the Red Sea, putting in at an Egyptian town. There they claim to be a tour group. The authorities check their passports and welcome them back from their cruise. They grab a bus and ride north to the Mediterranean.

Their Hot Lead drops to 2 after taking a long rest. They recover Hand-to-Hand, Shooting, Weapons, Piloting, Driving, Athletics plus three other General abilities. They decide to head to Egypt and then to Italy to rescue Scarlet’s Solace Pamela Stacy.

I allow them to piggyback on a Cover test (Difficulty 6!). I’m not sure if that is technically allowed but it made the process simpler. Nasir creates a wealthy philanthropist as his new cover.

Their Hot Lead rises to 3.

Then they fail another Hot Lead test.


As they lunch in Alexandria, waiting for the ship to Italy, the team notice a pair of creepy men approaching them. Pale and thin they seem to move from the street to their table without crossing the intervening distance. Then Scarlet recognizes these corpse men. They are the same as the figure she encountered in Baghdad.

The pair raise their hands in a sign of peace. They claim to have a message from Dr. Dorjiev. The doctor congratulates them for their success and invites them to Dragovir Monastery should they believe they can destroy the leadership of the Conspiracy. Their message delivered the two depart as suddenly as they came.

Some Stability tests are made to recall them after they leave but only John fails.

The sea voyage begins well but soon John takes ill. The vampiric plague in his system activates causing an intense fever and horrifying dreams. Scarlet determines he isn’t in danger of becoming a monster, just dying or going insane. She nurses him back to health over the course of the two-day journey. By the time they reach Italy, he has fully recovered.

This was an ongoing Medic test Difficulty 12 but Scarlet finished it in 2 rolls. John did endure one night of nightmares but made the Stability test.

Then we had another Cover test with piggybacking. They again succeed. They also make the Hot Lead test by spending 2 points.

Current Hot Lead is 2.


They quickly make their way to Rome. Scouting out Pamela Stacy’s apartment building the agents quietly surveil her and the men watching her. They uncover four Eastern European men, one sporting Bratva tattoos, keeping an eye on her in shifts. Disturbingly though they identify the “homeless” man camped in front of her apartment as a scarred and broken Serge Milic.
Serge
Scarlet makes her Surveillance roll to avoid being spotted by the other side.

Faced with another vampire, the team sources some gear to deal with it and its minions: silenced pistols, antibiotic filled tranq guns, and some aerosol deployed antibiotics.

The team makes the Preparedness test for the gear.

Then they put their plan into action. John slips into the decaying hotel where the men live, killing two in their sleep. Then Nasir lures the others into an alley on their way home. John and Guy, disguised as rival criminals, shoot each in the back of the head before tossing them in a dumpster.

John makes an Infiltration to ambush the two goons as they sleep. Scarlett uses Disguise to help make it seem like all of this is a mob hit. Nasir lures the others into a trap with a Streetwise spend. Guy and John make Shooting test to eliminate the last two.

Then Scarlet calls up her old college friend Rosa. Now with the CIA, Rosa is interested to hear Scarlet’s side of the story about Riyadh. Scarlet promises to discuss it once they reach Florence. She asks her to ready the local safe house. She need to stow their mutual friend there for a few days. Rosa agrees to help her out.

Rosa is Scarlett’s new 7 point Network Contact. A 3 point spend sets up the safe house.

Then they wait until evening. John takes up overwatch position, training a tranquilizer rifle on Serge from a nearby building top. Nasir and Scarlett sneak in the back way while Guy waits in the car.

Once up to the apartment, Scarlett quickly explains to Pamela that they are here to get her out of here. Her watchers are dangerous, Scarlet says, promising to explain more on the way. The airline analyst reluctantly agrees. The three of them, now burdened by Pamela’s well packed carry-on, hustle out of the apartment building and into Guy’s car.

Sneaking in is a Difficulty 5 Infiltration test. Nasir spends most of his points on it while Scarlett piggybacks. The way out is much harder (Neither Pamela or Scarlett has any Infiltration points left) but Nasir uses his MOS to see them clear.

Once they pick up John, they race north to Florence. Along the way Scarlett tells her friend everything: vampires, werewolves, and her clandestine fight against them. Somehow Pamela keeps her composure and her faith in her friend.

Hot Lead is now 4.

Scarlet spends Reassurance to fill in Pamela Stacy and avoid her freaking out.


Once at the Florence safe house, Rosa takes Scarlet aside. She’s heard from her contacts in the CIA that Scarlett and her companions were involved in the attack on Riyadh. The evidence supporting this seems rather tenuous to her however. Rosa asks if Scarlet wants her to dig into this and find the real source of the intel. Scarlet tells her not to put her neck out but if she uncovers anything she’d be interested to hear it. In any case she needs Rosa to keep an eye on Pamela until the agents deal with the people after her.

I offer Scarlet a Network spend to learn where the intel is coming from. She agrees and next session she’ll know where the conspiracy leadership is located.

With their issues in Italy dealt with, the team prepares to visit France before heading to Vancouver. They plan to investigate Panacea Pharmaceuticals. They know the company is involved in genetic and disease research, supposedly in a quest to cure death. One of their R&D facilities looks suspiciously protected.

Some Research and Accounting usage turns this up.

But first they need to talk to Dr. Gerhard. Hank calls Scarlett to let her know that the doctor has developed some sort of revolutionary weapon against the Conspiracy. They arrange to meet in Paris.

The team spends 2 points of Hot Lead as they cross into France. They succeed on a Hot Lead test. Hot Lead is now 3.

Scarlet then makes a Network test for Hank, Difficulty 6! She succeeds which means they arrive in time.


They find Hank and Gerhard safe and healthy. The doctor excitedly relays his findings. He’s found an antibiotic compound that reacts energetically with the proteins within the bacterium’s cell walls, resulting in a violent release of energy. Simply put, it causes them to explode. He can’t be sure of the exact size of the explosion but it should exceed the power of most modern grenades.

Basically it causes the vampires to explode as a class 3 explosive.


As John struggles to follow the doctor’s jargon laden speech, the others notice men gathering outside and the squeaking of rodents pushing through the walls. They are under attack!

Scarlet has the needed levels of Diagnosis and Chemistry. The others lack either, except John who knows a lot about explosive compounds. Hence it seemed appropriate that he was the one distracted enough to fail the Sense Trouble test.

We ended here since it was late and I was very sick but next session John will go last when the rats and goons attack.

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