Friday, November 25, 2016

The Unusual Suspects: The Four Pyramids

We’ve reached the third session of my Demon the Descent Chronicle, the Unusual Suspects. This first story “Alligators in the Sewers” has grown much longer than expected but in a good way. Given the revelations of this third part, it earned the subtitle: The Four Pyramids.

Our cast:
  • Accabish (a.k.a. Priscilla Webb): Saboteur, Inquisitor, and editor of the Slog news blog.
  • Daemon (a.k.a. Nick Mathers, Daemon (on the web and to its followers)): cult leader, Tempter, and hacker extraordinaire. A janitor named Bob has been investigating him.
  • The Hunter (a.k.a. Joseph Mutsinzi): Saboteur, janitor, former child soldier, and all around blunt instrument. Bob Jenson is a thorn in his side as well.
  • The Naturalist (a.k.a. Dorian, Jenny Olson, ‘Nat’): a master of covers, this Tempter has recently discovered its husband, John Olson, might not be entirely faithful.
  • The Weaver (a.k.a. Jeanette Teller): Inquisitor and chemist, it has acquired several mysterious gadgets recently. It is also being followed.

Alligators in the Sewers, Part III

The Four Pyramids

Pyramids
As usual, I start with my wife’s character, Accabish. The one on one session went well, the best so far in fact. I pressed her character with some personal threats and we had a much more dynamic session. Now I just need to keep doing this.

We start with Cipher stuff from last session. She earned three Beats in scenes involving the God-Machine or cults and so rolls Intelligence + Wits three times. She fails twice but the one success reveals her next key is a Vocal Embed.

Also she buys Occult 1.

We start with her thinking about the Angel Sabek. She rolls Wits + Occult to guess at his powers. Rapture, Influence Alligators, Animal Control. She also knows he has a Ban and Bane. The Ban is likely the best route to removing him permanently without a fight. Finding his Ban becomes her new Aspiration.


As she waits for her session with Alexa Harper, her therapist, Accabish thinks back over what she knows about Sabek. The alligator headed angel looks alive but she could easily pick out taxidermy marks as well the human bones molded into his form. Perhaps they belonged to his victims? Or the sacrifices?

Alexa’s receptionist calls her in. The psychiatrist questions her about the stresses of her job, her friendships, and her family. To each, she responds with carefully prepared answers. Except about her family. Somehow the woman zooms in on her sorest point. As she parries Alexa’s questions, Accabish decides this will have to serve her purposes. The demon allows her frustration to show and requests a referral after her session. She makes a note to call tomorrow to cancel her sessions.

Accabish contests Harper’s psychology pool of 5 with a Manipulation + Subterfuge + Lies roll. They tie. She gets what she wants (not to raise suspicions) but at a cost (exposing her real frustrations with her family: her dead daughter and murderous creator).

Later that afternoon, the demon listens in on Shaun’s session. The Stigmatic relates his dreams. He is floating on a warm river while four pyramids drift by. In his most recent dream, one of them appeared cracked. He feels safe however, unconcerned as he bobs along with the others. He can’t see them, only submerged logs. However he can hear gears ticking to life beneath him.

He does see someone. A dark woman away from the river. Somehow he knows she lies beyond the desert, outside of all of this landscape. They call her Lilith. She is manipulating events, altering paths, shifting the river’s flow.

Alexa switches him to twice weekly sessions.

Accabish considers this new information. The pyramids could be some part of the God-Machine’s plan, part of an occult matrix. The river could refer to the water way between Eastlake and the University. That would mean this mechanical brain would be coming online not in Yesslar Terrace but in the tunnels beneath Eastlake. That must be Sabek’s mission.

Accabish uses her Prepared For Anything Condition (from being an Inquisitor) to make a deductive leap.

She also earns a beat for her Aspiration to “Discover the brain of Yesslar Terrace”. She changes it to “Discover the brain of Eastlake”.


What do the pyramids represent, she considers. The cult was one. Is there another cult or facility at the University? In the Stanley Company? And is Lilith really involved? Accabish never thought the legendary first demon ever existed.

Putting those questions aside, she spends the next few days working on the new gossip webpage: picking a layout and selecting stories to launch with. Sebastian has an article already ready. She assigns a few more to her other reporters.

As she considers what she might contribute, Vince stops by to tell her about a problem. The IT expert informs her that the private server holding her sensitive research, research into the God-Machine, has been hacked. Someone is searching the files. The strange thing is that computer has no internet access and none of the storage devices they have used with it show any signs of malware. No one else even knows about the server.

As Vince begins to discuss the possibility of someone using acoustic methods to hack the machine, Priscilla interrupts him. She suggests he install a spike so they can trace the hacker next time they strike.

I gave her the option for the server to hold the redacted memories of her daughter instead of just research. If she had the scene would have played differently. The server would have become spontaneously infused with Aether (and so needs no power to run, which Vince would demonstrate violently by pulling the plug). He would want answers, especially as he finds new data is being written in. Oh well.

Later that week, Priscilla Webb attends a fundraiser for a new community center for inner city children. The journalist wanders the event collecting the latest gossip. In addition to the recent construction delays on a water overflow project, she learns of a sharp decline in vagrancy. Interestingly this has been noticed over a much larger area than just Eastlake.

Accabish rolls Wits + Socialize to learn the rumors.

Then Donna Angstrom pulls her aside. The sharply dressed bureaucrat sounds her out for exposing a dangerous group of individuals beneath the city. Donna admits to infiltrating this gang and seeing their murderous behavior up close. Priscilla mentions she’s heard something about that and mentions the rumors of alligators. Donna denies anything that crazy, saying the gossip is result of the ravings of an overstressed city worker.

The journalist can tell this woman intends to save her own hide. Priscilla makes it clear she will help but that she will need to interview the deluded city employee. Donna agrees. Throughout the conversation, the demon notes that Donna avoids exposing her teeth.

Accabish rolls Wits + Empathy + Gaining Confidence Speciality to sound out Donna.

Curious Priscilla stumbles forward, dumping her drink on Ms. Angstrom’s gray dress. In her shock, the bureaucrat exposes her strangely sharp and crooked teeth. Accabish is sure Donna’s teeth were picture perfect a few weeks ago. But her supernatural instincts tell her that Angstrom is the weak link in the cult. She just needs to break her.

Next she makes a Manipulation + Subterfuge + Lies Speciality to make it look like an accident. Then she uses the Find the Leak Embed to soften Donna up. She rolls Wits + Empathy and gets 3 successes. This reduces the necessary doors for Social Maneuvering down to 2 and grants her a +3 bonus to her rolls.

Priscilla apologizes and agrees to do the story. She just needs the right quotes.

Next day after meeting with Kenny Nguyen, Priscilla calls Donna. She explains that she’s not finding many other leads and none that are quotable. She really needs Donna to break this story. Eventually the demon wears her down. In the process Donna accidentally incriminates herself. Priscilla notes that information down for later but withholds it from her final draft.

Getting rid of the cult is an Aspiration for Donna at this point. So helping that along opens a Door. Accabish then gets an exceptional success on a Manipulation + Empathy + Gaining Confidence roll (+3 for the Embed). We impose the Leveraged Condition on Donna.

Giving the byline to another reporter, Priscilla sets up this story to run with the relaunch of the gossip column. She also makes sure the ring has a five-hour lead before the story goes live and that the police get an hour to act before it becomes city news.

Accabish earns a beat for her Aspiration to “Relaunch the gossip column”.

Now on to the main game. Overall this felt pretty good if a bit rushed in places. I hewed closer to the rules as written this time.

Again I start with Cipher rolls: one for Daemon and Weaver, two for Nat and four (!) for Joseph. After successes are tallied, Joseph, the Naturalist and Weaver know which Embed they need next for their Cipher (Call Out, Clothes Make the Man, The Map Is Not the Territory respectively).

Weaver then takes a look at the goggles again. It fails at the first attempt but on a second roll of Wits + Investigation + Primum - 2 (since it is a form gadget) the demon learns how to use them and who made them. But the Weaver has no idea who Cxaxa Quiraphis is or why she tore her eyes out to make this.

The demons discuss their earlier findings to bring Daemon up to speed. We establish that the notion that the alligators are made of people has been shared with everyone. Unfortunately I was out of the room at this point and they neglected to mention some key information about the strange light bulb they discovered in the tunnels.


Meanwhile Daemon has spent the last couple of weeks tending to his cult. In particular he discovered that a Sirguy447 had recently joined the guild. He traced the account to campus and the computer of Bob Jenson, the janitor snooping into his mail. He informs the rest of the guild secretly. Let them send him down rabbit holes, he decides.

A Wits + Computers uncovers the infiltrator as well another event:

Then he turns his attention to Jabberwoky. His second in command has taken to keeping a dream journal. Unconcerned with her privacy, he listens to them. She describes floating down a river under warm sun. Pyramids sliding past her and a red glow surrounds her. She describes an urge to go somewhere, though she isn’t sure where.

Daemon chats with her. Familiar with his reputation for omniscience, she explains the dreams began after she went hunting for ghosts near Montlake. She noticed a weird red light while she was there, near the water’s edge. Daemon warns her against going back or following the impulse to go someplace in her dreams.

Elsewhere, Jenny Olson takes a new route on her morning jog. Passing near Green Lake, she pauses behind a tree and disappears. The Naturalist ambles out, cloaked in the guise of a generic homeless man.

He is using the homeless Facade from last session.

The mad hobo lurks near the mansion of John Stanley for an hour. Hiding in plain sight, he spots two people of interest drive up to the four-story Victorian structure. The elderly woman and the richly dressed man share a family resemblance. He guesses they must be Gloria and John Stanley Junior, the old man’s children.

The Naturalist rolls Wits + Subterfuge to avoid drawing attention.

The targets acquired, the Naturalist returns to Jenny’s life. Over the next few days she uses her rare breaks to scry the Stanleys, slowly uncovering their leadership and relationships. John Senior remains in full control of his faculties, even as his withered body is stuck in bed. Despite being in his 50s, John Junior continues to drive fast cars and chase fast women. He handles the day-to-day operations of the construction company. Gloria runs the family bank and generally defers to the others. The demon spots William, the eldest brother, only once but the arguments and black looks are enough to tell him he is on the outs with the rest of his clan. Much closer to the old man is his grandson, Damian, who works with someone or something called the Surveyor.

The demon uses his Clairvoyance demonic form ability.

The Naturalist sends all of its intelligence to Daemon and Accabish. William could be a weak link, it suggests. The Surveyor may work for their old employer or have worked for it in the past.

The Surveyor is either an angel or a demon in other words.

Daemon decides to do some digging on his own. Activating his internal circuitry, he scans the internet, rapidly picking out the important details. He finds a suspiciously fast rise to wealth and influence. Originally a dirt poor family of British immigrants, the Stanleys moves from being factory workers to contractors to owning their own business. Now approaching the upper echelon of Seattle society, they seem surprisingly competent and lucky. Looking between the lines, Daemon sees the signs. Strange tattoos, metallic eyes, odd health ailments. All signs of Stigmatics. The whole family is a God-Machine cult.

Daemon partially manifests his demonic form, spending 1 Aether to gain Inhuman Intelligence. He then rolls Intelligence + Academics + 2 for his demonic form to research the family and firm. A follow-up Intelligence + Occult (+ 2 again) gives him the supernatural details.

At the same time, Joseph begins to feel more limber, his wounded leg healing slowly and naturally. Bob continues to be nice to him. His coworker seems intrigued by the demon’s strength. He continually asks how he moved that broken dumpster last fall. Was it a secret technique? Super powers?

Joseph waves him off for another night and heads into the downstairs bathroom of the Sociology Building. As he starts to mop, he hears the clink of claws on porcelain. Turning he spots an alligator the size of a large dog impossibly crawling out of a toilet. It pulls itself onto the bathroom floor and under the walls of the stall.

Luckily the demon succeeds on a Wits + Composure to notice the alligator before it could pounce.

The demon extends its form through its cover. Joseph’s muscles become literal hydraulics and strange scars cover his skin, remnants of a thousand of wounds. Invigorated, he snaps the handle of his mop and charges the beast.

He rolls Wits + Manipulation +4 (+6 for unmanifested powers +1 for Cover 7 -3 for an Angel in the room). He spends an Aether, gets an Exceptional Success, earns a Cover Beat, and manifests Inhuman Strength and Regeneration.

Initiative order is Joseph then the gator.


He stabs the beast with the sharp end, wedging it between two scales. The alligator thrashes and snaps in his direction.

Joseph rolls Strength + Weaponry - 4 for its Defense. He gets one success. The beast’s armor absorbs half the damage (I generously give him 1 Lethal from the stick).

The gator attacks with a pool of 7 but since Joseph’s Defense is also 5, it fails on 2 dice.


Joseph drops the stick and grasps the alligator’s head with his bare hands. The reptile and the demon strain mightily sliding along the wet white floor. The animal struggles for leverage while Joseph attempts to move it to the wall.

Round 2: Joseph succeeds on a Strength + Brawl - Defense to initiate a grapple. On the follow-up Strength + Brawl roll he gets 5 success! Unfortunately so does the alligator. Nothing happens this turn.

Finally, the large man lifts the creature’s head up. He smashes it down on the sink, cracking it open. Pieces of porcelain skitter across the floor, mingled with its blood.

Round 3: They roll again and this time he again gets 5 successes. He beats the gator’s roll and chooses to inflict damage. He applies his Close Combat Merit to turn the damage to Lethal. The alligator’s armor absorbs 1 point but it still takes 4 Lethal. It now has a -1 wound penalty.

As it recovers, he dives down on it, pounding his elbow into the beast’s spine. It snaps back once last time. He knocks the jaws aside and straddles its back, pummeling at the scaly neck until he smashes a shard of sink into its spine with a loud crack.

Round 4: Joseph gets 3 successes on his Strength + Brawl - Defense roll and deals 2 Bashing total. This fills the alligator’s wound track. It rolls Stamina and keeps moving. It bites back with two dice (after spending its 1 Willpower) and fails.

After that I just let Joseph narrate the end.


The animal shivers a couple of times on the floor before going still.

I winged the alligator stats a bit. It is way too easy to turn animals into killing machines.

Joseph gets up and fumbles for his phone.

He calls the Naturalist and tells him what happened. Before he can call the police, Nat tells him to call his supervisor instead. It is more natural, the other demon says.

Joseph thanks him and calls his supervisor. Putting post adrenaline shakiness into his voice, he tells Bill Johnson about the attack. His boss tells him to wait for him there.

The demon arranges the scene to look less incriminating, including stabbing the stick into the creature’s neck. Then he goes to wait outside.

Joseph fakes emotional distress with a Manipulation + Subterfuge.

I occurs to me as I write this that Sabek really needs to know who Joseph talked to on the phone at this point.


He runs into Bob.

“What happened?” the man asks, before looking into the bathroom. “Is that a gator?”

As the other janitor pokes and prods the creature, Joseph does his best to look appropriately freaked out.

Bill soon arrives and expresses similar shock. He sends both of them to the Physical Plant and calls campus security. He finds them an hour later and gives them the night off.

“But be back tomorrow!” he tells Bob.

The demons all meet at the Baudelaire for the first time since the bus incident. Joseph fills them in on the events at the university. A quick internet search reveals no other reports of attacks on campus. Daemon has his cult double-check that but it looks like Sabek targeted him specifically.

The next night, Joseph finds the matter cleaned up. Bill knows nothing about an alligator and only recalls an incident with a feral dog. As their boss leaves, Bob leans over to Joseph and says, “I’m pretty sure I recall an alligator.”

Bob is my comic relief character so of course the God-Machine clean up team misses him.
Bob
Bob
While Joseph keeps a low profile, Jean keeps working on the new contract at Adamant Technologies. Friday afternoon her near sighted coworker across the hall comes over. Haltingly the thick-set man tells her someone was here looking for her. He precisely describes the intruder from his height and weight down to the exact length of his curly red brown hair.

Cory Coulson, the Weaver decides and thanks Dr. Walters for his help. It decides to keep an eye out for him and alert security if he returns.

Later as Jean walks home, she spots another intruder. This one, a girl wearing a pink hijab, is standing directly in front of the entrance to the demon’s bolthole. Jean freezes and watches as the girl, no more than 17, paces back and forth looking for something. The mortal can’t see the entrance but somehow knows it is there. The Weaver decides to talk to her. The demon asks, “what are you doing?”

The pale brown girl hesitates before explaining she was just looking around. She turns to leave, glancing back once. Her eyes focus on the exact spot of the bolt hole entrance.

Jean discretely follows her for a few blocks until she reaches a bus shelter.

Saturday night, Joseph finally gets the work detail for the new Anthropology building. Working carefully through the building, he eventually finds what he is looking for. A large stone tablet the size of a dinner table rests in Dr. Brooks’s lab. As he sweeps around it, his eyes trace the outline of a strange serpent pictured within, a perfect match to the bulb filament they found in the sewers. Other parts of the diagram seem to indicate it as a light source or perhaps a religious item.

He invites the ring to the bar again the next night and relays his findings. When he describes the red glow of the sewer light, Daemon suddenly realizes the connection to Jabberwoky’s dreams. He informs them that another such bulb is located in Montlake. They decide to investigate.

The demons know that Montlake is a nice suburban neighborhood with a very NIMBY-ist attitude to development. They have a neighborhood watch and don’t approve of vagrants. So they decide to acquire some new facades to shield their cover identities from any angelic activity.

Daemon checks the IPs of local WoW players until he finds someone he can sell a maxed out character to in exchange for their job for a day. He has one of his cultists deliver the contract for him.

Daemon rolls Manipulation + Persuasion to avoid any problematic ripples.

Joseph outsources his identity to the Naturalist. The pair also agree that the Saboteur will acquire a gadget to keep the Tempter safe. In exchange the Naturalist begins work on a replacement cover for Joseph. For now, he uses his usual methods to locate a local jogger and obtain part of his life for a night. He has some difficulty but eventually obtains an appropriate if overweight identity. For himself, he trades for a scrap metal collector facade.

The Naturalist fails a Manipulation + Persuasion + Closing Deals roll. He is very frustrated. To speed things along I just give him a facade but at a cost. I actually decided the cost in the next scene.

The Weaver spends part of a day finding the right target, specifically a kid with a bike. At the library as Jean, it encounters an upset teenager who with some coaxing tells the demon about her abusive father. It takes careful note of the girl’s name and situation and convinces her Jean can help. For now the child won’t have to worry about her father for a week. Later maybe it can fix that problem permanently.

A Wits + Empathy finds a good target while a Manipulation + Persuasion + 3 for a point of Willpower seals the deal. I let the Weaver regain 1 Willpower due to its virtue of Awareness.

Weaver rides up to Montlake that evening just as the street lights turn on. The generic teenage girl joins the others as they walk along the waterside.

It doesn’t take long to find the red light softly illuminating the dark waters. The jogger and scrap collector wait until no one else is in sight. Daemon takes lookout while the Naturalist gives Hunter a boost up to the lamp.

The Naturalist makes a Strength + Stamina roll with a -1 due to Hunter’s facade’s weight. It succeeds and hold him steady.

The Naturalist grunts as the heavier man reaches up for the bulb and carefully pries it loose. In the gloom, the Weaver pulls a replacement bulb from inside the girl’s jacket. Hunter exchanges the God-Machine Infrastructure for the still warm replacement.

Hunter rolls Dexterity + Athletics at a -2 penalty to remove the Infrastructure. The Weaver uses In Your Pocket and somewhere a street light goes out.

Daemon hisses over to them as the sound of poorly chanted Coptic emerges from the houses nearby. “Cultists!”

He makes his Wits + Composure roll to give them time to react.

The girl rides off on her bike before the approaching gang arrive. Meanwhile Hunter puts the replacement bulb in its place.

Hunter rolls Dexterity + Athletics at a -2 penalty (for speed) to replace the bulb.

The mob mutters darkly about these hoodlums. Nat jokingly complains to Hunter about being put up to that while Daemon suggests they are just harmless mischief makers.

Some of the residents suggest calling the cops but another, scaly and bowlegged, suggests they feed them to the waters.

The ring tries to convince the mob they are harmless. I let them attempt a teamwork Manipulation + Persuasion opposed by the cult’s resistance. Unfortunately Daemon and Hunter fail on their rolls and even with a spent Willpower Nat fails to beat the cultists.

The ring bolts, each taking off in a different direction.

Disorganized, the mob attempts to follow them. Daemon escapes, quickly dismissed by the others as a member of the community. Hunter, despite his bulk, also makes it away easily. Nat struggles for a few minutes but eventually outpaces the out of shape mob.

Everyone rolls Stamina + Athletics vs the cult’s Athletics pool of 2. No one wins the first round so I let Daemon go (he’s not an obvious threat) and flip a coin for who is still being chased. Nat beats them on a second roll.

As they catch their breath outside the limits of Montlake, Accabish’s warning arrives via text. The Naturalist responds and arranges for them to meet at the Baudelaire. Joseph taps the eggplant shaped bulb for some Aether while the Weaver lends the Naturalist some of its supply.

The bulb holds 1 Aether and if powered up generates 1 per day. Since the Weaver has the suborned Infrastructure Merit, it has a full Aether pool. It spends 2 Aether and the Naturalist gains 1 Aether.

At the bar, the ring discusses their findings. Hearing of Jabberwoky’s dream, Accabish reveals her own information. She avoids revealing her source and no one asks her for it. The four pyramids might refer to four cults or pieces of infrastructure. They have found two. Could another lie in the University?

When talk turns to the Montlake cult and their connection to all of this, the Naturalist excuses itself and heads to the bathroom. As the others snidely joke of its cover’s seeming weakness, the Tempter’s eyes turn cloudy as it turns its gaze to the leader of the mob.

He spends 1 Aether to manifest the demonic form ability Clairvoyance.

It finds the unwholesome man taking a warm bath while a small TV shows Lawrence of Arabia. “Dan!” a shrill voice calls up. “Did you eat all the fish sticks?”

As Dan submerges himself, the surprised demon returns its focus to the grungy bathroom. It washes up and returns to the others.

The Naturalist relays its findings, suggesting that perhaps the cult is slowly turning into alligators. They speculate if the effect can be countered.

Accabish asks if the name Lilith means anything to the others. Most only have a hazy knowledge of the legendary first demon. The Weaver reveals that it has something more tangible: a gadget created by Lilith. The demon shows them the rod and describes its powers. The ring decides that they can use it to scan the University of Washington, aided by Daemon’s refined senses, and thus locate any cult lurking there.

He doesn’t need to spend Aether to use Aetheric Resonance so this will be relatively cheap.

It takes the student a few days to canvas campus but Daemon eventually uncovers a good lead. In addition to the Registrar’s office and few art installations (and his own cult), the main center of God-Machine influence involves the Phi Sigma Rho house. He steals the identity of a sorority member, gets a facade of the proper gender and slips inside.

Daemon uses Identity Theft.

Following the trail illuminated by the rod, the demon discovers a door hidden behind a bookshelf in the sorority library. It senses Aether welling up behind it. The electronic lock presented a minor challenge but the sound of approaching students puts an end to the mission. Daemon hides the traces of the investigation and ignores the suspicious glares of the sorority sisters on its way out. The demon does bump into one of them on the way out, hoping to steal her identity later and with it the privileges to visit the secret room.

A Wits + Investigation discovers the hidden door while a Wits + Composure alerts the demon to the approaching threat.

Experience time! The group gets 3 Beats (1 base + 2 for roleplaying) and 1 Cover Beat. Accabish made progress or completed two Aspirations while Daemon succeeded at one: “Protect a cultist.” Joseph also earned a Cover Beat with an exceptional success on a Compromise roll.

With the Experience so far, Weaver buys Persuasion 1. Joseph and the Naturalist buy their next Key Embeds and get the following Interlocks.

Joseph’s Interlock: You and Me

Every ally of the target (except those who serve out of personal loyalty) is filled with fear of the demon.

Action: Instant

Roll: Presence + Intimidation

Dramatic Failure: The demon becomes the main target of the subject’s allies. They gain a +2 bonus to their attacks for one turn.

Failure: Nothing happens.

Success: If the demon is alone, the allies of the target suffer a -2 penalty to their attacks against the demon. If the demon has allies of his own, then those affected avoid the demon and focus their efforts on his or her allies instead.

Exceptional Success: The target also feels fear reach into his or her heart. They suffer a -2 penalty to attacks against the demon.


The Naturalist’s Interlock: References

By creating temporary connections to people and places that might belong to the demon’s current cover, they deflect investigations and avoid the notice of the God-Machine.

Action: Reflexive

Cost: 1 Aether

Dice Pool: Manipulation + Socialize

Dramatic Failure: Contradictory details manifest for the demon’s current (or last used) cover. Immediately roll for Compromise.

Failure: No special protection is provided against Compromise or investigations.

Success: The demon temporarily strengths his Cover by manifesting more of the minor details and back history real people have. Successes penalize Investigation rolls that threaten to unravel Cover. Any Compromise rolls this scene gains +1 bonus.

Exceptional Success: In addition to the above effects, the demon can either impose a Condition on an investigator (to represent their frustration or tedium) or increase the bonus to Compromise rolls to +2.

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