
The premise for this campaign is that a space based human civilization fell prey to reavers, a contagious madness that drove its victims to murder and destroy the rest of humanity. The survivors hid in the spaces between worlds, eking out livings through the occasional trade or in one of the few surviving colonies or space stations. There are no alien civilizations and weaponry tends to resemble current technology. So think less Star Trek and more Aliens or Firefly.

This was the second Apocalypse World game I was a part of and the first I helped run. With four people doubling as player and game master, threats snowballed quickly. Communities fell or tore themselves apart but for the most part the PCs prospered. Out of 11 player characters, 3 retired to safety, 4 died and 4 reached the end of the game.
Space World Sessions
- Pre-Session Material: Session 0, Pre-Game Material
- Asteroid Base: Part 1, Part 2
- The Escape
- The Bottle Episode
- Taking Care of Business: Part 1, Part 2
- Bad Dreams: Part 1, Part 2
- Make Friends and Influence People: Part 1, Part 2
- The Ties that Bind Us: Part 1, Part 2
- All Good Things: Part 1, Part 2
- Alien World: Part 1, Part 2
- The Fate of the Dent: Part 1, Part 2
- Family Rifts: Part 1, Part 2
- Falling Angels: Part 1, Part 2
- Touching the Past: Part 1, Part 2

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