Wednesday, August 21, 2019

How to Roleplay: A Short Primer

So you want to learn how to roleplay. Perhaps you've watched Critical Role. Maybe you played a single game session at a convention. Perhaps you are just curious about joining that game your friends are playing. Congratulations and welcome to the hobby.

Definition of terms

Before I get started I need to define a few simple terms:
  • Campaign: a series of connected roleplaying game sessions, typically played over multiple evenings.
  • Game Master (GM): the person who describes the world and plays the minor and antagonist characters.
  • One-shot: a self-contained story played over a single game session.
  • Party: a group of player characters.
  • Player character (PC): the character portrayed by a player, as opposed to the GM.

How to Roleplay

How do you portray a character? What do you do to transition from rolling dice in a one shot to playing in an ongoing campaign? Perhaps your only experience is watching someone roleplay on YouTube. How do you get started?

Like many things, the answer to how to roleplay is to dive in and start trying. Find yourself a group  and follow the rules for making a character. Then consider the following advice.

Know Your Character

Whatever game you are playing will describe how to make a character for that game. After you've completed that process you will have a character sheet. It will describe the character's attributes, skills, and maybe some background.

Your next step is to get inside your character's head.

What motivates them? Do they hunger for gold? Fight for honor? Or do they just want to complete this mission and then blow all the proceeds on a night on the town?

How do they deal with obstacles? Do they charge in or carefully consider the options? Does the character like to fight at range or close up? Do they love intellectual puzzles or prefer social networking?

What do they think about society? Does it need fixing? How? Would they break the law? Which laws? What do they see as the biggest problem to their community?

Think about how your character would ask these questions and any others that occur to you. There are no wrong answers (though you might want to consider your fellow players to avoid serious personality conflicts).

The important thing is to consider your character's personality and goals and then try to play that character consistently. The bookish librarian probably shouldn't be ignoring the dusty books the party finds without a good reason. The foolhardy musketeer should typically charge (or swing!) into battle without carefully considering the opposition.

Learn the Rules

Make an effort to learn the game rules, at least as they pertain to your character. You should know what to roll if you attack, what bonuses to add and how to determine damage. If your character has magic or other special powers familiarize yourself with the rules for those.

Doing this helps keep the game moving by reducing the need for other players or the GM to tell you what to roll, what to add, and how to interpret the result. That means more action (and story) happens and leads to richer, more full game sessions.

Describe Your Actions

Listen to what your GM and the other PCs do and describe. Then take the time to describe your actions. "Show, don't tell" holds here. Rather than say "I roll to attack the bandit" say "I level my crossbow at the lead bandit's head and fire."

Including what your goal can also be very helpful. For example stating "I swing on the chandelier to the other side of the gallery" tells us one thing. Saying "I swing on the chandelier to the other side of the gallery, right into the soldier taking aim at Alice's character" tells us something different.

To a certain extent description can compensate for learning the rules. If everyone knows what you are trying to accomplish, it becomes easier for the GM to determine the proper the rolls you need to make. In the chandelier example above, the first case might be just an athletics roll while the second case might require some sort of attack roll. Knowing which beforehand speeds play in addition to making the game more flavorful.

Build Off Others

Finally work with the other players and the game master. Build off the descriptions they provide. When the game master presents you with a dungeon to loot, don't say "my character wouldn't go into that tomb." Instead offer a compromise such as "I would go into the tomb if I knew it would get me closer to the six-fingered man. Perhaps he was seen there recently?"

The same extends to actions by the players. If the thief wants to check out the local thieves guild, your character shouldn't just say no. Perhaps you can offer to be distracted. Maybe you want to dissuade them because you have a past with them. You might want to even join them since you've heard your brother joined this group of criminals and you want to stop him from "ruining" his life.

This keeps the action moving forward and again leads to more full productive game sessions.

Game Master Advice

As a game master, all of the above advice counts for double.

Know your story and the world you are playing in. Make sure that the plot and characters are consistent and properly motivated. Bad guys do bad things for sensible reasons, not just to be evil.

Make sure you know the rules well. The players will rely on you to help them with any corner cases in the rules. If you find yourself in a spot where you don't know what the rules are, make a judgement and continue playing. But afterwards, find the right answer and make sure your adhere to that rule going forward.

Describe your characters' actions and the world they live in. The players depend on you to know what is going on and what their surroundings are.

Finally build off your player's actions and don't negate them. Sure sometimes they will fail at an action they described, but they still tried it. If they decide to go to town, don't just shut down that option because it messes with your plot. You are telling a story together and that requires compromise.

Conclusion

In the end roleplaying is about portraying a character in a story. Ask yourself two questions. Is everyone involved in the game is having fun? Are you telling a story? If you answer these yes then you succeeded at roleplaying. That is what matters.

Tuesday, August 20, 2019

Space World: Apocalypse World Actual Play

Here are the collected session logs for Space World, a co-MC'ed 1st edition Apocalypse World game.

The premise for this campaign is that a space based human civilization fell prey to reavers, a contagious madness that drove its victims to murder and destroy the rest of humanity. The survivors hid in the spaces between worlds, eking out livings through the occasional trade or in one of the few surviving colonies or space stations. There are no alien civilizations and weaponry tends to resemble current technology. So think less Star Trek and more Aliens or Firefly.

This was the second Apocalypse World game I was a part of and the first I helped run. With four people doubling as player and game master, threats snowballed quickly. Communities fell or tore themselves apart but for the most part the PCs prospered. Out of 11 player characters, 3 retired to safety, 4 died and 4 reached the end of the game.

Space World Sessions

Monday, August 19, 2019

Space World 13: Touching the Past, Part 2

Now for the last part of "Touching the Past", our final session of Space World. Our co-MC'ed Apocalypse World game wasn't intended to end here. But one of our players/MCs had to move suddenly leaving many things unresolved. I'll have more to say about that at the end but expect that not everything gets the closure it deserves.

Time to patch up some of the damage done by Switch's death, finally fight some Reavers, and deal with internal rivalries.

The cast:
  • Max (Gunlugger): a brutal woman haunted by her past who thought of herself as a reaver. She joined the Carnival to be close to her little sister Hiccup. Slowly she's realizing she's not a monster. Not entirely.
  • Ekaterina "Katya" Mikhailova Petrova (Tribal): for generations Ekaterina's people have lived on Everette, adapting themselves to its strange psychic jungles. But the environment grew too hostile. Katya led her people to a place of safety, following the visions her father saw in the maelstrom. That place is the Carnival. Now her father is trapped in the spirit world.
  • Pipeline (Battlebabe): a golden-haired amazon, Pipeline is the head engineer of the Carnival. She had a crush on Manfred but that, like him, is in the past. So is her former captain, though she might be as dead as Pipeline would like. She's been drinking heavily.
  • Hiccup (Solace): Switch's adopted sister and Max's actual if estranged sibling, Hiccup is shy but determined to make the world a better place.
  • Nadya Kovyal Alexandrovna (Hocus): a shaman with a hold over the mystics of the Baikal tribe. She'd like to expand her power base.

Touching the Past, Part 2

The tribe huddled around the main circle in the hangar bay. Men and women, children and elders, hunters and mystics, all gathered to decide the fate of the tribe.

Nadya stood in the center of the ring. "The red planet hunts us. Mikhail saw this. Even now he protects us from its wrath. But he cannot protect us forever. We must decide how to save ourselves."

Katya rose. "It is true. There is an evil hunting us and my father fights for us in the spirit world. We must make a decision. But we need all of our elders to decide the proper course. We must first rescue Mikhail from his spirit journey. Then with his wisdom we can determine the path."

The Baikal tribe members murmured. The elders and Nadya's mystics seated within the ring began to offer their own ideas.

"We should spirit journey to Mikhail and join him in his fight. Together we can defeat this horror."

"No, we must prepare him for death. Only as a revered ancestor, free of mortal constraints, can we be safe."

"That misses the point, you two. What if we fail? We must hide ourselves from this threat. By cutting ourselves off from the spirit world we ensure the survival of our people."

"I agree."

"Indeed."

As the mystics converged on a solution, Nadya spoke again. "Before we hide ourselves, first lend me your power. I must contact Mikhail."

Basically she gets Insight, ignores it and uses augury.

The shamans held hands with Nadya in the center.

"Mikhail," she called.

Something answered, something that burned their minds. Nadya blinked in pain as her followers screamed and began attacking each other and the rest of the tribe.

She fails, badly. Her followers take the brunt.

One elderly woman launched herself at Ilya, grabbing his neck and knocking him to the ground. Katya wrestled her off of her brother as Nadya came back to her senses.

Seize by force perhaps?

"My allies, stop this madness," Nadya called out. "We are not monsters."

She tries Frenzy. The dice gods frown on her.

For a moment the shamans stopped. Then they dropped their targets and converged on Nadya herself. The mystic attempted to drive them off but there were too many of them.

Seize by force but she only gets a soft hit. So she's not totally savaged. Still it is a medium sized gang (2-harm +2 for size -1 for minimizing harm). She's hurt.

Nearby Max heard the screams and shouts and came running. She arrived to find a few old men and women held by the rest of the tribe, confused and covered in cuts and blood. In the center of the ring lay Nadya, bleeding from a nasty knife wound to the torso.

"Hold still," Max said, breaking out her medkit. As she cleans the wound, she finds the blade punctured her kidneys.

Hiccup and the rest of the crew arrive. "Can you save her?"

Max shakes her head. "This is a lot worse than I thought. I don't have the supplies to fix this, Katya. We need to get to Blue Moon now."

Just when they thought they'd avoid the reavers, Max fails her +stock roll. Nadya has at least 4-harm now.

The Carnival blasted through the last curtain of azure clouds obscuring the surface of Blue Moon. The mining colony sprawled out below on the dirty brown landscape, a speckle of silvery huts clustered around a dozen pits burrowing into the nearby mountain side.

They settled down a few hundred yards from the community.

"Are you coming?" Max yelled to Pipeline as she and Hiccup stood at the main bay doors.

"I'll catch up," Pipeline said. As the others left, she hurried to her bunk.

She pulled the charred mask from under her mattress. Holding it and concentrating she called to Switch.

And opened her brain, again.

"What should I do, Switch?" she whispered.

"Why are you asking me?" she heard Switch say.

Pipeline opened her eyes. Her old captain stood there, slightly translucent and almost eye level with the seated engineer. Pipeline stood up.

"Why? Because you caused all this mess, what with the cult then pissing off Bluejay!" Pipeline shouted. "Then you got yourself killed just when we needed you most. The least you could do is help patch things up."

"Okay," Switch sighed. "First don't trust Mother. She's not what she seems."

"What about the fruit?"

"It's here. I locked it up in the safe under my bed." Switch began to fade. "Sorry I have to go."

"Dammit," Pipeline said. She put the mask away and hurried to the captain's quarters.

She found the safe where Switch said. The lock was easy to open. "I don't know what she was thinking. A child could crack this."

Inside there was nothing.

"Dammit."

"Please we need some medical supplies," Hiccup said to the man at the general store. "Our friend is seriously hurt."

"Sorry, girl," he said, cleaning the counter. "We barely have enough to cover our needs."

Max adjusted the strap for her grenade launcher. She glanced around. The baskets of ores and local goods looked pretty bare. "You know, I've heard you have a little problem in the mines."

"I'm not sure what you mean, miss."

Max leaned in close and smiled. "Some reavers? I could take care of them for you."

The man looked at Max's pale skin closely. "Why should we trust you? And how do you know about the mines?"

"A friend of mine told me."

"Some spook you mean."

"Sure. Anyway I'll remove the threat for those supplies."

The man's eyes darted around the empty shop. "Um, you'd need to talk to the mayor."

Hiccup and Max walked over the town hall, a simple silver box on a low-rise between the mine shafts. The town seemed a bit empty. Several structures sat unoccupied, even slightly dusty.

"It looks like people are missing," Hiccup said.

"Maybe the reavers got them?"

"The vision showed the miners locking up their own people in the mine."

"Sometimes that happens."

Hiccup studied Max.

"I don't think that is true of me anymore," Max quickly said.

"I wondered what the store owner meant about spooks," Hiccup said.

They entered the town hall. A scrawny man worked the desk in the front room.

"We want to talk to the mayor," Max said.

The man looked up and pushed his glasses up the bridge of his nose. "You'll need to leave your weapon. What do you want to talk to Mayor Crane about?"

Max put down her grenade launcher. "I want to help with the reaver issue."

The man walked to the door to the back room, keeping his eyes on Max. After a moment he returned. "Crane will see you."

Max entered the room. A well fed man stood behind a desk tending to some tools and weapons. "So you want to help with the mines, young lady?"

"Yes. I can wipe the reavers out in exchange for some medical supplies."

"Why should I trust you? What's to stop you from claiming to kill them and then skipping town with the last of our supplies?"

"You can check the mines yourself after I'm done. I don't see the issue."

"We have a lot of valuable ores, unprocessed, in the mine. Machinery too. Perhaps if you put something up, for us to hold onto until the job is done, we can do this. Like that girl you had with you."

"My sister isn't a hostage. If you want some collateral, hold my gun. I don't need grenades for this. Also that way you don't need to worry about collateral damage."

Crane eyed her and the armament still on her. "You do seem attached to your weapons. I'll lead you there."

"Okay." As they left the office, Max told Hiccup, "Head back to the Carnival. I'll be back soon."
Crane led her to the edge of town and a large iron door sealing the entrance to a mine.

"So what can you tell me about these reavers?" Max asked.

"They popped up a few weeks ago."

"What are they armed with?"

"Not much, probably whatever they scavenged inside the mine."

I think Max did poorly on her Read a Person roll.

"I don't understand, where did they come from?"

Crane opened the door. "Step inside. They were miners but then they started acting weird. Visions, strange physical mutations. We had to seal them up before they became violent."

"That doesn't sound like reavers."

Crane locked the door behind her. "I'll be back later when the job is done."

"Excuse me," Hiccup said to the third miner passing by.

"Sorry, I've got work to do. We're short-staffed."

Hiccup looked for someone who wasn't busy. That's when she saw Pipeline making a beeline for her. The tall blond-haired woman stood out just as much as Hiccup in her crocheted sweater and cap.

"Hiccup I need to ask you something," she called.

"What is it?"

Pipeline stepped close to her. "Do you know about the safe under Switch's bed?"

"Yes? I don't know the combination though."

"That's not the issue. Someone broke in."

"Oh, I hope it isn't Mice again."

"Mice?" Pipeline scowled.

"Yes, she cracked the ship's safe a while back. She got into some strange fruit."

"Dammit. I was hoping to find what was left of those cursed fruits in the other safe."

Pipeline shifted her gaze over Hiccup's head. "What's Gauge up to?"

Hiccup turned and saw the other engineer chatting with a miner. She shrugged. "Maybe he's looking for someone."

Pipeline stomped past her. "Guage, why are you off ship?"

"It's Mice. Chic couldn't find her."

"You take Hiccup back to the ship. I'll find our little thief."

Max creeped through the darkened tunnels. Smoke drifted up from below. She checked the safety on her gun and continued.

Around a bend, the tunnel widened. Nine people clustered around a small campfire. Max crouched in an alcove and watched them.

"Do you think they'll let us back in?" a woman said.

"Why would they?" a teen scoffed. "They threw us in here to die."

"Wait, what was that?" an old pale man said. He stood up and pulled a burning board from the fire. "You're sure there isn't another way up from below, Sam?"

"No way. Its the elevator or nothing."

Max checked her gun and stepped out with her hands up.

"It's a reaver!" someone shouted.

"Crane sent someone to kill us!" another yelled as the group stumbled to their feet and ran down the tunnel.

The old man and couple of others stood their ground. "Who are you? Why are you here?"

Max kept her hands up. She studied their pale strange faces. "I'm Max. I was told there were reavers here. I'm here to clear them out. But you're not reavers. You're spooks."

I believe Max actually succeeded on some Manipulate a Person rolls here.

The man relaxed and put his torch back into the fire. "Yes. But there are reavers nearby, people who have gone mad being trapped in this mine."

"What happened?"

"The other miners, they've always hated us. One day Crane made it illegal to be a spook. Gathered us up and tossed us into the mine. It's not being strange that make a person go reaver, it's being alone, separated from others."

The teenager nodded. "Pick, Rain, the others, they tried to find a way out alone. when they came back they weren't people anymore. We trapped them on the level below."

"Fine, I'll take care of them and then we'll find you a way out. Which way to the elevator shaft?"

Max followed the boy's directions and soon reached the dark pit. Three reavers, they had told her, two trapped in the elevator when they cut the lines and a third down below.

A metal cable hung over the gap, sheared off a few feet below the current level. Max holstered her weapon and began to climb down.

The level below was even darker. Only a few of the lights remained on. Max crept along carefully, listening and watching for signs of movement.

She acts under fire.

Something squatted up ahead, chewing on part of a limb. Max grinned in the darkness. Knife out, she slipped up behind the reaver and gutted it.

As the man-thing squealed in its death throes, Max heard something worse. Screams and shouts from above.

Max ran back the way she came, gun in hand. Quickly she climbed over the wreckage of the elevator and up the dusty wood frame of the shaft. As she returned to the campfire, she found blood, gore, and the remains of half of the spooks.

The reavers had disemboweled or dismembered most of them but one man lay slouched against a wall, merely stunned.

"Get up," she whispered. "We need to get out of here."

She grabbed hold of him and began to drag him back to the entrance. Suddenly the man bit down on her wrist. Two other reavers, their skin flayed and teeth sharpened to points, dropped down from some hidden space, landing on top of her.

She grabbed the man by the neck and snapped it while they tried to pin her down.

First seize by force. Max takes 1-harm I believe because reavers deal +1 harm, have some weapons dealing 2-harm, and work as a gang. Max is also a gang so that cancels out. Her armored space suit reduces the damage by 2. Max has weapons too (2-harm knives +1 for bloodcrazed) so the gang takes a serious hit.

Something sharp stabbed into her neck.

Max pulled her knives. She kicked, sliced and stabbed. With one kick she knocked a reaver into a wall. The glow of a nearby light illuminated its shredded cheeks and scratched off scalp.

A knife thrust found the other's heart. By the time the survivor recovered, Max was on her, her knives notching into bone and cartilage.

I believe she got a 12+ on her second roll and thus dealt something like 5-harm (Max of course advanced her seize by force move).

Pipeline jogged around another building. Five more and she'd clear the town. Huffing she rounded a corner.

Mice was whistling and swinging a burlap bag in one hand.

"Mice, what are you doing?" Pipeline asked.

"Just walking."

Pipeline stepped in front of the little girl. "What's in the bag? Come on show me."

"No. It's mine. You can look if you give me something. Something shiny."

Pipeline gets a hit on Manipulate a Person.

"Sure, whatever. Just let me look."

"Promise?"

"I promise."

Mice opened the bag, revealing a wad of candy mixed with simple toys.

"Where did you get those?"

"From the store."

"Mice. How did you pay for them?"

"I traded some seeds I found."

"Mice," Pipeline began.

Then they heard screams from nearby. Pipeline turned toward the mines.

"You ever shoot somebody?" said one of the men standing outside the thick iron doors to the mines.

"A few times, Jonker. Why?"

Jonker motioned to the door with his rifle. "What if they come out?"

"The spooks? Those wimps are going to die down there. Don't worry about it."

"What about that woman?"

A knocking came from within the mine. Jonker slid the peephole open. "What do you want?"

"Don't talk to them Jonker," his companion said.

Max looked through the thick slit. "Job's done. Let me out. Now."

"I don't know," Jonker said. "Hey Kite, can you get Crane?"

The other man shook his head. "I think he said not to let anyone out."

"Fuck this," Max said and grabbed Jonker by the throat through the slit. Her cybernetic hand began to whirr as she closed her grip. "Now open this door or I break your neck."

"Ak, okay!" Jonker fumbled with the key.

I believe Max went aggro. Then MC decided to be a jerk.

As the lock clicked open, Max kicked one side open. Kite grabbed his gun and started to load it.

"Really?" Max said, blood still staining her armor. She clamped her mechanical hand shut and swung a scavenged machete down with the other.

"My arm!" Kite screamed as she severed his limb. "Jonker help!"

Jonker collapsed the ground, his throat and spine crushed.

"Fuck this town," Max said, swinging at Kite again, this time at his head.

Max moved quickly through the spaces between buildings. On the well-worn paths, se spotted people rushing to respond to the screams of the guards. She headed for town hall.

Act under fire.

The man out front had his shotgun ready and his eyes on the main street. Max stepped behind him and sliced him open from groin to sternum.

Then she let herself inside.

The front room was empty. A few papers slid along the floor where the clerk's flight had dislodged them.

Max opened the door to Crane's office.

Max had been sloppy. The shotgun blast came from behind. Two men grabbed her from either side and hurled her to the floor. From her new vantage point she could just make out Crane's boots through the throng of followers.

His voice rang clear. "Finish her off boys. We don't need any reaver scum here."

I think Max blew a read a person roll and took some harm from the ambush.

Max sprang to her feet, drawing her guns as she did. Crane's men didn't expect such agility. She strafed them with her machine gun, crumpling most into blood heaps. Crane ducked behind his desk. Her automatic fire tore out chunks of pulp from the finished surface.

The guy behind her got a spare knife tossed through his throat. He drown in his own blood.

"They are dead, Crane," Max said as she rounded the desk. "I want my gun and all of the town's medical supplies." She pointed her rifle at his fat face. "Now."

Go aggro.

Time for some Katya action, now that Hiccup isn't on stage.

Katya watched Pipeline join the others as they raced to the edge of town. Up here on the hill the hunter could see half of Blue Moon. This dusty rock seemed almost as alien as Megaton or the Carnival.

An angry mob formed near the doors to the mines. Katya's sharp eyes picked out splatters of blood. She scanned the area. A hand print on a silver structure. Crimson footprints in the tight spaces between buildings. Katya started down the hillside.

The trail ended at a large boxy building. Katya crouched beside the man sprawled out in front. His guts oozed out beneath him.

"What happened?" Pipeline said as she came up behind Katya.

"Max," she said.

Katya stood. The shot hit her an instant before the pain raced up her shoulder. Katya whirled around, drawing her bow.

A half-dozen men advanced on the women, their guns lowered and ready. Pipeline fired back, retreating into the town hall.

I'm sure this was a seize by force or two.

An arrow found one man's throat. Pipeline dropped another. Bullets torn through the room, showering them with shrapnel.

The building shook and Max stepped out of the mayor's office wreathed in smoke. "I've got the supplies."

"What happened to the mayor?" a man shouted.

Max aimed her grenade launcher at the crowd. "This."

The blast demolished the front of the building and sent most of the growing crowd flying into the air.

"Let's go," Max said, leading the others out of the town with a satchel of medical supplies hanging from one shoulder.

The townsfolk scattered from their path, broken by the devastation or the guilt of their misdeeds. Max blasted a few buildings along the way. The important looking ones.

As they reached the Carnival, Max called to Daily. "Get this ship off the ground. I hope you've refueled."

Daily nodded and ran off.

"Sit down you two," Max said, applying some bandages to the worst of Pipeline and Katya's wounds. "We'll need a week of bed rest to fully recover. You go to the bunks. I'll be by later to set you up. First I need to help Nadya."

"I will come with you," Katya said.

They found the shaman in her hut surrounded by the other mystics. Stephon looked up as they entered. "You're too late."

Or more to the point Max botched her roll.

Max knelt by Nadya's side, checking her vitals. She injected a stimulant. Nadya's eyes fluttered open.

"It's too late," she told Katya. "You were right. I can still fix this."

The shaman closed her eyes and concentrated one last time. Reaching out she felt Mikhail's presence.

"Go back to your daughter, to our tribe," she told him. "I will stay here in your place. Go."

A final use of augury.

Nadya shivered and gasped a final time. As she went still, Max closed her eyes. Elsewhere Mikhail opened his.

Hiccup knocked on Pipeline's door. The engineer opened it a crack.

"You wanted me to come?" she asked.

"Yes come in," Pipeline said. "There's someone here who has something to tell you."

"What?" Hiccup said stepping inside.

Switch stood there, fading in and out slightly. "Hi, Sis."

"Switch? Are you really here?"

"Sort of. I don't have long. Pipeline wants me to sort out the problems I dumped on everybody. I was never good at that. So here's a new one. The Carnival needs a captain. You should be that captain, Hiccup."

And the Carnival continued on.

Sadly we lost the player of Pipeline a week later due to other commitments and so we ended here.

I think another session would have seen Max finally commit to a less violent path, Hiccup take the reins of the Carnival and some sort of resolution of the threat to the Baikal tribe. Nothing world shaking but just a bit more closure. Oh well no game is ever perfect.

Sunday, August 18, 2019

Space World 13: Touching the Past, Part 1

"Touching the Past" was our final session of Space World, a co-MC'ed Apocalypse World game. This session we deal with the fallout of Switch's death, Blue Moon, and introduce a new PC, a replacement for Switch: Nadya Kovyal Alexandrovna, a Hocus in the Baikal tribe. And Katya thought she'd dealt with her rivals.

The cast:
  • Max (Gunlugger): a brutal woman haunted by her past who thought of herself as a reaver. She joined the Carnival to be close to her little sister Hiccup. Slowly she's realizing she's not a monster. Not entirely.
  • Ekaterina "Katya" Mikhailova Petrova (Tribal): for generations Ekaterina's people have lived on Everette, adapting themselves to its strange psychic jungles. But the environment grew too hostile. Katya led her people to a place of safety, following the visions her father saw in the maelstrom. That place is the Carnival. Now her father is trapped in the spirit world.
  • Pipeline (Battlebabe): a golden-haired amazon, Pipeline is the head engineer of the Carnival. She had a crush on Manfred but that, like him, is in the past. So is her former captain, though she might be as dead as Pipeline would like. She's been drinking heavily.
  • Hiccup (Solace): Switch's adopted sister and Max's actual if estranged sibling, Hiccup is shy but determined to make the world a better place.
  • Nadya Kovyal Alexandrovna (Hocus): a shaman with a hold over the mystics of the Baikal tribe. She'd like to expand her power base.
More on Nadya:

Nadya is a transgressing woman adorned in shamanistic fetish vestments. Her face is severe and covered with the tattoos of her tribe. Her body is soft and her eyes burning but clear.

Nadya was once a hunter of the Baikal tribe, but found in time that she held greater strength in the spirit world of her people. She became a potent spiritual mediator and guide, and since the collapse of Mikhail, has quickly usurped the role of chief shaman. Not all favor her new position. Even those close to her tend to judge her actions strongly when it comes to their people.

Stats: Cool +0, Hard +1, Hot -1, Sharp +1, Weird +2

Her starting moves included Fortunes, Frenzy, and Charismatic.

Her followers had the following stats: Fortunes +1, surplus: insight, augury, want: judgment

Nadya’s shamanists constituted her followers. They were:
  • Rigorous and argumentative (surplus: insight)
  • Constitute a powerful psychic antenna (surplus: augury)
  • Few followers (Surplus: -1barter)
  • Judgmental (want: judgment instead of want: desertion)
When Nadya traveled, the shamans stayed with the tribe in the red ship.

Touching the Past

Katya led her hunters into a long low hall perched atop the great beam running between the two main supports of the Carnival's hangar bay. Scavenged light bulbs lit the narrow space. Lining the far walls sat the elders and shamans of the Baikal tribe. At the far end stood a sharp faced woman were covered in mystic tattoos from her elaborate headdress down to her toes.

"Greetings, first hunter," Nadya Kovyal Alexandrovna said.

Katya held back her distaste. She'd known Nadya since they served together under the previous first hunter. That she chose a different path did not bother her. That she now occupied her father's place did.

"Greetings, shaman."

"Chief shaman," Nadya corrected.

"Not while my father still breaths."

A whisper of movement swept through the hall as the hunters and shamans looked to their respective leaders.

"She is correct," an elderly woman to Nadya's left said. "We must not be hasty."

"As you say," the mystic conceded. "So Katya, I have heard you talked with your father in the spirit world. Please tell us of your journey."

"So how many days of food do we have?" Max asked Daily as they went through the storage bay.

"That at least is a bright spot. With so few of us we should be good for a couple of months."

"What about fuel?"

Daily shook his head. "We didn't get to refuel before leaving Megaton. We'll be dead in space in just over a week."

"But we can get to Blue Moon, right?"

"Yes but no much else. Plus we don't have enough barter on hand to refill the tanks."

"How much do we need?"

Daily frowned. "If we did a big show, it would cover it and then some. But we don't have a big show. We can probably make enough to make another hop. But then we'll need to restock the reactor and refuel."

"Alright, I'll see what we can do about bringing in more jingle. I will talk to the Baikal tribe. They need to pull their weight if they are going to remain on board."

Now to extrapolate the missing section from the previous session's log.

"So what did you see?' Nadya asked.

"My father, Mikhail, stays within the spirit world to protect us."

"From what?"

"I saw a strange light in the sky. My father claimed it came from the red world. All I know is that it felt full of hate. It wishes to destroy us and the rest of humanity. While he remains there however, our people remain safe."

The elders and shamans began arguing different courses of action.

"We must rescue our revered leader," a prune like man shouted.

"No it is too dangerous," a crone said. "Let him die and in doing so save the tribe itself."

"But who will protect us when he is gone?" a one-eyed man asked.

"We must seek a vision of the proper course forward," the crone suggested.

"I agree," Nadya said. "We must consult the wisdom of our elders."

"We need to help my father," Katya said. "Without his strength we are vulnerable."

"I believe I can protect the tribe in his stead."

As they argued the others elders began murmuring about other spiritual matters.

"This red planet sounds dangerous but what of the spirits of this ship?" the wrinkled elder asked.

His one-eyed companion nodded. "the deaths have awakened something dark aboard this vessel. I have seen with my lost eye the ghost of the captain wandering its halls."

Conversation stopped when someone knocked on the door. All eyes turned as Max swung it open and strode in. "I need to talk to Katya."

Katya approached the armored woman. "What do you need?"

Max lowered her voice. "We need to work out how your people can help support the Carnival. We have very little...supplies to keep traveling."

"Of course."

Nadya walked across the long hall, an ebony skinned man named Stephon at her elbow. She instructed him in the Baikal's strange harsh tongue to greet the strange outsider for her.

I'd forgotten Nadya doesn't speak the "common" language.

The man stepped forward. "Our leader, Nadya Kovyal Alexandrovna, greets you."

"Okay, hi."

Nadya watched Max closely. Opening her third eye she saw Max as a flaming cactus, dangerous but rewarding. She relayed her reply to her translator.

Nadya opens her brain.

"She hopes she can help you in your endeavours."

"That would be good. We need to find a way to make this ship profitable again."
Katya stepped between them. "Stephon, who is first hunter?"

"You are."

"And who do you serve?"

Stephon looked back and forth between Katya and Nadya. "I, I serve the tribe under the wisdom of our shamans."

I think Nadya may have tried to Read a Person but I don't recall what she found out.

"I will take care of this," Katya said. "I will consult the shamans when I need them."
With that she guided Max out of the hallway.

Nadya turned to Stephon. "That woman could be useful to us. Let us descend to the main floor of the Carnival tonight and see what other allies we can locate."

Pipeline sat on the edge of Narnia's stage and looked at the others. The few remaining people on board she considered sane.

"So we need to decide what happens to the Carnival," she began.

"Shouldn't everyone be here then?" Hiccup said.

Old-Ma nodded, her feet nudging the floor and looking for her customary rocker.

"Why did you get just the four of us here?" Narnia said. "Even if you wanted just the old crew we should at least have Daily and the other engineers."

"I'm not discussing something they can help with."

"What then?" Ma said in a cracking voice.

"I want to do a séance to contact Switch," Pipeline said. "We need someone designated captain before Max takes the position for herself."

"I don't think she will," Hiccup said.

"And I don't think we could stop her," Pipeline retorted.

"Well if it's a séance, I think I'll go now. I'm not good at those things."

Weird -1.

As Hiccup rose to leave, Narnia spoke up. "What do you think Old-Ma?"

"Contacting ghosts is always dangerous business. Someone is apt to get hurt."

"I don't care," Pipeline said. "I need to do something or drink and I've been told to stop drinking."
Narnia got up and shifted the chairs around Old-Ma. "Okay let's do it then, the three of us, together. Do we have a focus?"

"Here, this." Pipeline handed over a charred wooden mask. "I took it from Switch. After she died."

"Alright. Everyone place a hand on the mask and concentrate."
The women gripped the blackened red mask. Together they reached to the other side, calling to their former captain.

Pipeline opens her brain. And fails.

The three of them fly back in their seats with a crack. Old-Ma toppled over in her chair still clutching a fragment of the mask. Pipeline stumbled to her feet, her chair falling down behind her. The remainder of the mask sizzled in her hand for an instant, charged with the psychic energies.

Hiccup stepped out of Narnia's tent. The hangar bay lights were dimmed, making the vast space gloomy and cold. Two members of the Baikal tribe approached her.

The strangely tattooed woman murmured to the almost blue skinned man beside her. He addressed Hiccup, "our shaman, Nadya, is curious to meet you."

Hiccup extended a hand. "It's nice to meet you."

Nadya shook her hand and relayed a greeting to Stephon. The three of them proceeded this way haltingly in a three-way conversation for a few minutes when Stephon said, "Nadya feels the spirits are strong around you."

Nadya opened her brain earlier.

"What does that mean?"

He converses with his master. "She can sense the unseen things of this world. The spirits of this ship, they become calmer around you, quieter. Nadya wonders how you do this."

"I don't know what you mean. I don't sense any 'spirits'."

Nadya whispers in Stephon's ear.

"It must be unconscious, she says. She would like if you could visit her to discuss this more. Perhaps she can help you learn to control this power."

Possibly a manipulate a person roll?

"I guess."

Hiccup followed the strangers back to the ladder leading high into the rafters of the Carnival.

Pipeline stomped back to her bunk. Another door closed she thought as she pulled a bottle from the case by her bed.

Max appeared in the doorway. "Hey, Pipeline. I wanted to talk to you about something."
Pipeline set the bottle on the ground. "What?"

"I've been thinking about how we might raise some extra cash to keep the Carnival going and I'm wondering how you feel about working some more violent jobs."

"Like what?"

Max reads a person but fails.

"Well you are pretty buff and I bet you can swing a machete as well as those tools. I'm thinking we team up and see who wants violence done at Blue Moon. If you are up for that."

A small voice piped up behind them. "You want Pipeline to help you kill people?"

The two women turned to Mice.

"Get out of here pipsqueek," Pipeline said.

"Hey, she asked a question," Guage said stepping out of his room and behind the little girl. "You planning on killing people for cash Max?"

"It is honest cash."

Max is transitioning to the Operator playbook. Obviously her gigs include murdering.

Guage gripped Mice's shoulders.

"Hey let go!" the child cried.

"I think the rest of the crew would dump you overboard if they heard that. " Guage lifted up Mice, shielding himself with the child. "Maybe you should give me a cut of your take and I'll keep it on the down low."

Pipeline glanced at Max. She was gritting her teeth but hadn't drawn a weapon or made a threat yet. Pipeline considered making one herself. "Guage put the kid down."

"It's fine," Max said. "Forget the job. It was a dumb idea."

Pipeline watched as she walked off.

Guage let Mice slip down. "Damn, I hoped I could get some jingle. Ow!"

As Guage grabbed the spot where Mice bit him, she scampered off. "Serves you right!"

"Nadya thinks you would make a potent shaman," Stephon said, his skin gleaming into the dark confines of Nadya's hut.

"I don't know," Hiccup said, sliding away from the large glowing bulb between them. "I'm just, I'm nobody."

Nadya shook her head. Stephon relayed her words. "You possess a gift. It may not be traditional but it is potent. You can quell spirits and tame the monsters that lurk at the edge of our perception. Nadya can teach you how to access these gifts."

Nadya manipulates a person.

"Really? I'm not sure. I'd need to know more. Can you show me how these abilities work?"

Nadya nods and whispers to Stephon.

"Wait here," the former hunter says. "I will bring the rest of Nadya's followers."

A few minutes later a dozen men and women clambered into the low hut. They joined hands. Stephon took Hiccup's right hand and Nadya her left.

"What is happening?" she asked.

"We will summon a vision of our destination," Stephon explained.

Nadya uses her followers as an augury.

The large red lightbulb began to glow more strongly, the light fading in and out, changing from a dim red to an electric blue.

Then snap.

Hiccup's vision filled with a blurry image of two miners outside a large metal door. A thick chain bound by a heavy lock held it shut.

"We can't leave them in there," a bearded man said. "They are still people."

"Not anymore," the pale husky man replied. "They are reavers now."

"My wife is in there."

"It can't be helped. We need to protect the rest of Blue Moon."

Hiccup pulled her hands away and shivered. The vision faded and she saw Nadya smiling at her but also partly concerned.

"I need to go," Hiccup said, getting up. "I need to talk to Max. I'll see you later."

Nadya nodded. Hiccup turned and left.

Hiccup entered the bridge. "There you are."

Max and Daff looked up from the main console.

"What is it, Hiccup?" Max said. "I was just showing Daff how to manage the ship's systems one-handed." She smiled and flexed her mechanical right arm. "I have some experience in that area."

"There are reavers at Blue Moon. We need to find a different destination."

"What?" Daff said.

"Hold up," Max said. "How do you know?"

Hiccup explained her vision as Max nodded calmly.

"It sounds bad," she replied, "but they still have the community under control. I think we can handle it."

"But reavers, Max."

Max tapped a few buttons on the console. Several green dots appears on the edge of a large display showing the positions of Blue Moon, a gas giant, and the Carnival. "That's us and that faint blue circle is how far we can get. We simply do not have a better destination available. Sorry."

"I'm going to talk to Daily. Maybe he has some idea."

As Hiccup ran off, Daff said, "Can we handle reavers?"

"We? Probably not. But I can."

Pipeline lay on her bunk with the two pieces of the mask in her hands. What should we do Switch, she thought.

Suddenly she sat up and popped open her locker. Commander Kriss‘s sword fell out. She grabbed it before it hit the ground.

Pipeline closed her eyes and concentrated.

And opened her brain. Clearly she had weird highlighted this session.

The sword thrummed with energy. The mask shards snapped together on her bed. Slowly it rose to eye level, rotating to face her.

"I...am...Switch's...mother," it whispered.

Pipeline slowly opened her eyes. "What? What do you want?"

"The seeds. They must be sown. In the soil of Blue Moon."

Pipeline frowned. "What seeds?"

"The seeds of the fruit of the garden ship."

"Switch destroyed all of them."

"No. The seeds remain. They lay near Hiccup."

The bunk room door to opened and the mask fell to the ground.

"What was that?" Narnia asked. "Who were you talking to?"

Pipeline picked up the newly whole mask. "It said it was Switch's mother."

"Switch's mother is long dead and I don't think she'd be speaking through that."

"Maybe. It claimed some of that strange fruit was still on board. It said Hiccup might have some seeds."

"I don't believe that. Hiccup wouldn't hide something like that."

"Probably. But can you help me find out if she does? We should make sure the fruits are really gone."

Manipulate a person probably.

Narnia nodded. "Alright."

"Daily!" Hiccup called as she ran down the hall.

"What's the rush?" the clown replied.

"We need to change course. I just learned there are reavers at Blue Moon."

"What?!" Daily stumbled back. "We need to tell Max."

"I did. She said we didn't have a better choice."

"There's at least a couple of stations we can make with our reserves." Daily began to hurry to the bridge. "I'll take care of it."

"Thanks."

Hiccup easily Manipulates a Person thanks to her high hot.

"I told you we had other options," Hiccup said as they lounged on Switch's four-poster bed.

"Fine," Max said. She'd exchanged her armor for some slightly large overalls.

There was a knock and the door opened. Narnia and Pipeline stepped in.

"Excuse us," Narnia said. "We need to look for something."

"What?" Max asked.

"We, uh, need some fruit," Pipeline explained.

"Have you checked the food stores?" Hiccup asked. "I think we have some dried apples and some jam."

"Actually we were looking for fresh fruit," Narnia said. "You wouldn't happen to have any around here?"

"No sorry."

Max eyed the pair as they slowly moved around the room. "What are you looking for exactly?"

Narnia pulled her aside and whispered, "Max please don't interfere. There are things, bad things, that we encountered before heading to Everette. There was a fruit that took away your love. Some of it might be on board."

"You think Hiccup has it?" she asked.

She read fear in Narnia's eyes.

Thanks to Read a Person.

Saturday, August 17, 2019

Space World 12: Falling Angels, Part 2

In the second half of "Falling Angels", Session 12 of our co-MC'ed Apocalypse World game, we follow the ever snowballing events on Megaton as Switch decides to directly oppose Bluejay's hold over her community. Grenades explode, people die, threats end, and the end draws ever closer.

The cast:
  • Switchblade (Maestro D'/Wolf of the Maelstrom): acrobatic woman in a fool's motley who leads a traveling show called the Carnival. She is handy with a knife. Switch is currently trying to get free of Bluejay's influence. It cost her most of her "family" and she intends to get revenge.
  • Max (Gunlugger): a brutal woman haunted by her past who thinks of herself as a reaver. She has joined the Carnival to be close to her little sister Hiccup.
  • Ekaterina "Katya" Mikhailova Petrova (Tribal): for generations Ekaterina's people have lived on Everette, adapting themselves to its strange psychic jungles. But the environment grew too hostile. Katya led her people to a place of safety, following the visions her father saw in the maelstrom. That place is the Carnival.
  • Pipeline (Battlebabe): a golden-haired amazon, Pipeline is the head engineer of the Carnival. She had a crush on Manfred but that, like him, is in the past. She's been drinking heavily ever since.
  • Hiccup (Solace): Switch's adopted sister and Max's actual if estranged sibling, Hiccup is shy but determined to make the world a better place.

Faling Angels, Part 2

Ping. Ping. Grenades dropped down the disintegrating stairwell.

Switch swung up a guard rail suspended over a gap and landed on the stairs above. She cartwheeled up the steps, rolling to the right just before the blast below showered the area with slivers of rebar.

Three more stories, she thought as she ran up another level. Ping.

Switch swung to the left as another grenade hit the steps behind her. The building shook but she was already below Bug's position.

She leaped up, gripping the ledge from below and swung up with practiced grace. Bug's eyes widened as she flipped over the rail and arced overhead. They widened more when her knife cracked through his collar-bone on its way though his shoulder.

I believe she seized by force. The explosions were for dramatic effect. Mostly.

Bug coughed up blood as he rolled onto his back. Around her, his men blasted away with shotguns.
Glowing wings unfurl around her, surrounding her and scattering the deadly pellets.

She's a wolf of the maelstrom.

Switch drove another knife into Bug's throat. Gurgling the old man smiled strangely.

An unpinned grenade fell from his grasp.

I forget if she failed a seize by force or if this was the outcome of another roll.

Hiccup heard the final blast above. Craning her neck she looked up the smoky shaft as Switch tumbled down the stairwell uncontrolled.

She slammed onto a pile of concrete and rebar. Hiccup screamed as her head twisted bonelessly toward her.

"Boss? Bug?" A guard cried into the radio. He turned to his companion. "He's not answering. Let's check on him."

Hiccup sobbed and tried to pull herself free. The handcuffs cut into her skin. She put her weight into it. The pain mounted but she relented before she broke anything, sliding down the wall crying.

Hiccup got a soft her on acting under fire: take harm and get free or stay handcuffed.

"There it is," Pipeline said, pointing to the building.

Max glanced up at the smoke pouring from the left side of the structure. "We're late."

"Where are the guards?' Pipeline asked.

"Let's find out."

The two women entered the beige hallway. Smoke drifted in from the stairwell.

"Hiccup!" Max called as she raced to her sister's side. "Hold still, I'll get you out."

As Max wrenched the pipe from the wall, Pipeline asked, "Are you okay? Where is Switch?"

"I'm, I'm okay. She's." Hiccup pointed. "She died."

Pipeline shielded her eyes and climbed over the rubble.

Her friend and captain lay broken and impaled on rebar in the center the stairwell.

Switch’s eyes opened and her gaze twisted to meet Pipeline's. "Pipeline, take the family to safety."

I think one of our co-MC's decided to mess with Pipeline. I approve.

Pipeline let out a short scream and scrambled back to the others.

Max pulled one end of the pipe out of the wall. Hiccup slipped her handcuffs off the dislodged pipe.
"Max," she said. "We need to release the Carnival from Megaton’s system."

"The controls must be near here." Max headed down the hallway peering in doorways. "Here, there is a terminal."

Hiccup hurried inside and sat down at the keyboard. "Yes. I think I can release the ship's systems. Done. Let's attract some attention."

Throughout Megaton alarm systems began to flash and ring.

"Good," Max said. "I'll get Pipeline."

Pipeline crouched by the stairwell entrance, staring into the smoke where her friend, where that thing, lay.

"Come on," Max said.

Pipeline remained frozen.

"Fuck this." Max grabbed the amazon and tossed her over one shoulder.

"Put me down, already!" Pipeline shouted.

Max dropped her just inside the main doors to the Carnival.

"Where is Switch?" Daily said.

"Switch is dead," Hiccup said, wiping her face. "We need to go now."

Poindexter hurried over. "The ship is prepared. I take it you released the ship's systems?"

Hiccup nodded. "Daily, can you fly us out of here?"

"On my way," he said running to the bridge.

"I need to check on the wounded," Max said. "Pipeline you should get to the engines. We might need more speed."

"I'll go help Daily," Hiccup said.

She found Katya already there. With the station in disarray they easily slipped out of the wreckage that hid Megaton.

"Oh crap," Daily said.

"What are those green points?" Katya said pointing at the screen.

One by one the tiny triangles turned red and grew closer.

Hiccup shivered. "Reavers."

"Pipeline, kill all systems now!" Daily yelled over the intercom.

"What?" she replied.

"Reavers!"

Moments later the lights and computers died. The screen was replaced by the unedited view in front of the ship. Dozens of battle-scarred ships swept past the Carnival as it drifted forward unpowered.

"What is going on?" Max said as she reached the deck.

A large craft, almost half exposed to the void, powered past them. Bodies, some still somehow alive, were bolted to the exterior.

There was a clang. Daily lay on the floor, out cold.

"Okay, I'll take it from here," Max said sitting down at the controls.

Behind them, Megaton, the one of the last great bastions of humanity, fell to the Reaver horde.

Max applied the grounded up fungus to Nestor's wounds. "Where did you find this again?"

"On the hull," Katya said. "The wilderness provides."

"But we are on a ship." Max sighed. "Forget it." She stood up and looked down at Nestor, Chic and Daff. "At least these three look like they'll make it."

"That is good. We have too many dead."

"The Carnival does. You've only lost Grigori." Max dimmed the lights and stepped into the hall.
Katya followed her. "We also mourn the loss of our allies and Switch."

"Switch brought it on herself. Grigori too. He was making trouble."

"We had found a solution in the end."

"Well let's get the funeral started."

The women joined the other survivors. With so many dead, the arrangements took the entire day. One by one the remains were released into the void. At the end, the Baikal took Grigori's body to the engine room.

"He must be burned," Katya explained to Pipeline.

"Burned? Weird. Lets do this safely. I'll rig up an oven."

"So where do we go from here?" Daily said as he leaned back in the captain's chair. "Who is going to be captain? What's our next show?"

Max and Hiccup leaned against the back of the bridge while Katya idly showed her brother the controls.

Pipeline stood up with a bottle in her hand. "What do you mean? The carnival is done."

"We need a destination," Max said.

Daily scratched his head. "Blue Moon isn’t too far. I could arrange some kind of work for us there. Not a full show, not that we can run that now anyway."

Katya closed her eyes for a moment. "There are problems with the mines there."

"What? How do you know that?" Daily asked.

"The void told me."

She opened her brain.

"I don't need anymore of this freaky shit," Pipeline added, unsteadily sitting down and taking another swig.

"Goats, angels and now the void," Daily muttered.

Max shrugged. "Blue Moon it is."

"Pipeline?" Daily asked carefully.

"What?!" She downed a bottle and tossed it into the pile.

"I think you need to stop drinking so much."

"Again with that! I've had to deal with goat worshippers, the death of my friends and family and creepy jungle people. I deserve some alcohol."

"But-"

"Get out."

Daily stepped out of her room and turned to Max.

"So can I try?" she asked.

"Alright," the sad clown replied, his shoulders slumping.

Max stepped into the room and pulled the bottle from Pipeline's hands.

"Hey!"

"You are stopping. You've been sitting here drinking for a week now."

"Who are you to tell me what to do? Switch couldn't and she's dead."

"Exactly. We need our head engineer and who knows we might need the last drops of hay-ale too. You've drunk over half the stock."

"Fuck off."

"No you sober up or I'll toss the rest of this alcohol out the airlock."

Pipeline stood up. "You wouldn't."

"I don't make idle threats."

"I don't believe you."

Max picked up the mostly empty carton and smashed it on the floor.

"Hey!"

Max dropped the bottle in her other hand. "Too bad."

As the beer spread over the floor, Pipeline gritted her teeth. "Fine, I'll just make some more."

Max smiled. "Great to see you doing something then."

"Fucking drama-queen," Pipeline said as she stalked off.

"What are you doing?!" Hiccup exclaimed.

Max looked up from Switch's bed. She dropped a wood carving into a box of posters and knick knacks. "Cleaning up. We need a new captain."

"That doesn't make you captain." Hiccup walked in and pulled the box from her.

Max considered pointing out that no one else was stepping up to the job. She decided not to. "Okay. I'll get out. We can work out who is in charge later. But we need to work it out."

"That's something the crew will decide."

Max put up her hands. "Like I said, we'll discuss it. I'm sorry."

I feel this mistake on Max's part was an important part of her journey toward actually becoming a better person.

"Ilya," Katya said as they sat in the glow of smoldering coil.

"Yes, sister?"

Katya gazed at her brother's smooth face in the red light. "I need to reach our father."

"But he is in the spirit world."

"Yes, I need your help with my spirit journey. Will you help me?"

"Yes. I will prepare myself."

"That's not what I mean. I need someone to lead the tribe while I try to release father's soul. You must lead the tribe while I'm gone."

"But," Ilya objected.

"There is no one else."

Ilya nodded grimly. "I will take care of our people, sister."

Katya stepped into the elder's hut. The oldest and wisest members of the tribe formed a ring around two woven mats. On one lay her father.

"Are you prepared?" an elderly woman asked.

"I am."

Katya lay on the empty mat and let her soul enter the spirit world.

In other words this is a big open your brain.

Unfortunately the details of that scene are lost as they were never written up in the old log. I believe she found her father and learned he was protect the tribe though it wasn't clear from what.

Friday, August 16, 2019

Space World 12: Falling Angels, Part 1

In "Falling Angels", Session 12 of our co-MC'ed Apocalypse World game, we have a showdown with the Wolves of the Maelstrom. Events escalate explosively on Megaton as Switch decides to directly oppose Bluejay's hold over her community. Max runs into the man who scarred her and Katya prepared to journey deep into the psychic maelstrom to find her father.

The cast:
  • Switchblade (Maestro D'/Wolf of the Maelstrom): acrobatic woman in a fool's motley who leads a traveling show called the Carnival. She is handy with a knife. Switch is unnerved by her visions of her "Mother" and the new passenger with a claim to her adoptive sister Hiccup: Max. She recently killed a mutant goat some of her carnies worshipped and is currently trying to get free of Bluejay's influence.
  • Max (Gunlugger): a brutal woman haunted by her past who thinks of herself as a reaver. She has joined the Carnival to be close to her little sister Hiccup.
  • Ekaterina "Katya" Mikhailova Petrova (Tribal): for generations Ekaterina's people have lived on Everette, adapting themselves to its strange psychic jungles. But the environment grew too hostile. Katya led her people to a place of safety, following the visions her father saw in the maelstrom. That place is the Carnival. Now Grigori is trying to split her family up and has convince her brother Ilya to join him.
  • Pipeline (Battlebabe): a golden-haired amazon, Pipeline is the head engineer of the Carnival. She had a crush on Manfred but that, like him, is in the past. She's been drinking heavily ever since.
  • Hiccup (Solace): Switch's adopted sister and Max's actual if estranged sibling, Hiccup is shy but determined to make the world a better place.
Hiccup is the second character of Katya's player. Only 15, she wears comfortable knit-wear over her slim body. She has a lovely face and wide, dark eyes.

Stat-wise she had the following attributes: Cool+1, Hard+0, Hot+2, Sharp+1, Weird-1

Her starting moves were Alive in the World, Cooperative, and Disarming presence. She had some books, small crocheted animal toys, and crochet hooks and knitting needles. Not really a fighter.

As mentioned earlier, Hiccup joined the crew of The Carnival about a year back. Hiccup’s parents were “abusive assholes” living on a moon called Shepherd. Switch decided to reach out to the girl and offer her a new home. Since then, the two have been close, although Hiccup is still fairly timid and rarely leaves the ship without Switch or another muscle as an escort. With the arrival of her sister, Max, and the recent upheaval among the normally stable Carnival crew, Hiccup has begun exerting her own agency over recent situations, awakened to the fallen angels moving among humanity.

Falling Angels

The rumble of humanity crowded in on the knot of pharmaceutical vendors in Megaton's market. Max opened one of the boxes at a medical supply stall. She found more stim shots in the aged foam packaging, long past their expiration date.

Max raised her head to find the merchant when a large man collided with her. She fell back a step and looked up at him.

Scarred limbs, burnt by gunshots and the explosion that took her arm, connected to wide shoulders framing an open face almost as perplexed as her own. Realization dawned on Mech.

"Max!" he said before she plunged a knife into his hand, pinning it to the wooden counter.

The men behind him just began to register on Max's mind as she pulled a second knife with her other hand. She sliced left to right and up, burying the blade in his heart.

"Mech," she replied as his guts poured out of his rent torso.

Mech and Max had history. That history is now done.

Mechanically she seized by force. 2-harm +1 for blood crazed, possibly +1 from her roll. She takes his life.

His bodyguards' mouths dropped open a moment before they rushed her. "She got Mech! Take her out."

They crashed into her, sending her sprawling. Safeties clicked and guns cocked around her.

I believe this occurred because of a harm roll. Max took a net 0 harm (or possibly negative) due to armor and her success in seize by force but still got a 7-9 result.

Max flipped over and sprang to her feet, slicing at them with her knife. Bullets rang where she stood a moment ago. She cut into the thick of them. A few rounds connected with her armor with dull thuds before she stabbed the last of them through the eye.

Another seize by force. She fights as a small gang so that even things out. They have guns but she's at close range. I think she did more poorly on her rolls so took 1-harm. They die.

"What the hell!" someone shouted from down the market aisle. A second knot of goons opened fire from thirty yards away. Max snatched up submachine gun from the floor and strafed them. Her bullets found their mark as they fired wide. A sole survivor ran as his comrades fell and disappeared into the crowd.

I'm not a fan of multiple seize by forces but that is what we have here. If the MC was going to include multiple gangs he or she probably should have broken out the battle rules.

Max stowed her new gun and hurried back toward the Carnival.

"I need someplace isolated," Katya explained as she walked away from the market with Irina.

Her friend turned her head sharply. "Did you hear that? It sounded like those weapons Max uses, guns."

"Let us not get involved. This way."

Katya led Irina into an unused bay.

"So you really intend to go through with it?" Irina asked.

"Of course. To save my father I must spirit walk to his soul."

"No. I mean marry Grigori."

"If that is what it takes." Katya looked up at a sign over the next bay. "Bay XX. I wonder what that means."

Irina looked around the empty space. "It looks unused. Why do not we set up here?"

"I agree. I will start a fire."

Katya laid down a bundle of planks and assembled a campfire. The flames were just catching when several men marched in from the unused sections of Megaton further down.

A man near the front shouted at them. Burn scars covered her face. "Put out that fire!"

The other men continued walking, cradling a large object wrapped in burlap.

"Get out of here!" he said, glancing back at the men.

Katya and Irina looked at each other.

"Let's go," Irina said. "They could be dangerous."

"They are hiding something," Katya said as she nodded. "Secrets make men dangerous."

The women doused their fire and relocated even deeper into Megaton.

"This should do," Katya said, examining the dust on the final bay.

"Bay XXXII," Irina read from the plaque. "Let's return to the Carnival and get what we need."

"I can't believe him!" Switch fumed as Pipeline and Daily trailed along behind her.

"Switch, are you sure no one touched the suitcase?" Daily said. "It wouldn't be the first time someone got into the safe."

A cloaked man confronted them. "Come with me, you are in danger."

"What?" Pipeline said.

"Who are you?" Switch asked.

"I used to with the White Guard. I'm Commander Kriss." He took Switch's arm. "We have to hurry. A patrol could be here at any moment."

"I don't understand."

"You saw Bluejay's lieutenant? He wants you dead. Come, this way."

The man led them to one of Megaton's walls. He pressed on some of the rivets and a panel of the wall swung inward.

"Wait," Pipeline said, grabbing his other arm. "I don't trust you. Why should we follow you?"

"We have to go now." He unbuckled his sword sheath. "Would you trust me more if I was unarmed? Take my weapon."

Pipeline took the sword. "Fine, lead on."

Kriss led the group through a series of narrow corridors and opened another secret panel. Beyond they saw a rusty chamber recently cleared of refuse.

A few dozen men and woman jumped to attention as Commander Kriss entered.

"You've returned safely," an old man said.

"Yes and I found some potential allies." He turned to the others. "This is Tack, our leader. Tack, these are the crew of the Carnival. They had business with Bluejay's men recently. It did not go well."

Tack walked over with the help of a cane. "I hope you can help. Some of our people made a run for it a few days ago. Perhaps you can help us connect with them and coordinate our plan to retake the space station."

"I don't know," Pipeline said slowly.

"We'll consider it," Switch said. "But are you sure they escaped? We encountered some debris on our way to Megaton."

"We should really be getting back to our ship," Daily added.

"Oh crap!" Switch said. "If Bug is after us, he's probably already heading for the Carnival. I need to get back to the ship and warn them."

"I'll take you there," Kriss said.

Hiccup gazed out the hangar door. Out in the gray dock, people hurried past heading to one destination or another. A few stopped to visit the Carnival bringing jingle and news.

The young woman stood up. Nervously she gathered her handmade dolls in a bag and began to walk down the ramp. Maybe I can trade these for something for Switch, she thought.

She spotted Max hurrying towards the ship. Her sister kept glancing behind her.

"What's going on Max?" she asked Max.

Along with a Read a Person roll.

"I've got to get out of sight," Max said.

"That's not an answer, sis. Tell me."

Max continued onto the ship with Hiccup trailing behind her. "I got in a fight. It was Mech, he is here. Was here. I, I killed him. I'm sorry."

Hiccup stopped. In Max's pained expression, she saw more than a fear of disappointing her. Max felt guilty.

"Why did you do it?" Hiccup asked softly.

"I don't know. I've hated him for so long. He took everything from me. It happened so fast."

"What's going on?" Chic said. "What sort of trouble did you cause?"

"Butt out, Chic," Hiccup said. "Come with me Max. I'll help sort this out."

Hiccup led Max to her room. "Let's clean you up and work out some sort of disguise in case they come looking for you."

Switch led the others into the dockyard. The large red ship sat at the far end.

"It's still safe," she declared.

"Why are all those people exiting?" Daily said.

Pipeline narrowed her eyes. "It's Algor and his cult. They must be finally leaving. Good riddance."

"No!" Switch ran over the ship.

She reached the ramp just as the last of the freaks disembarked. "Algor, Chainsaw, everyone, please stay."

Algor shook his head. "I'm sorry but we meant it when we said we would preach the word of the Beast. Since you won't let us work as part of the Carnival, we must find a new place for our ministry."

"Let's talk about this."

"If you wish to speak with us you can find us in Bay 5. We must go now."

As the freaks marched away from the Carnival, a tear rolled down Switchblade's face. "I'll see you later then."

"I'll be in the engine room," Pipeline called to Switch as they boarded the Carnival.

Switch turned to Kriss. "Daily will handle anything you need Kriss. I need to take care of some other business first."

The carnival leader headed for the trapeze section of the hangar bay. At the base of one of the ladders heading up, she found Grigori talking with his warriors.

"Grigori," Switch said. "Just who I was looking for."

"What do you want of me, Switchblade?"

"I wanted to see where you stood now that the Beast is gone."

Switch tried to read a person but failed...

"I stand here with my tribe."

A crash cut off their conversation. A squad of men led by a man with large patch of scar tissue on his face entered the hangar bay. Switch recognized him, Hurt.

"Switch!" the man called. "You owe Bluejay."

Red Shirt ran up to them. A towering thug behind Hurt picked him up and carried him under one arm.

"Hey!" Red Shirt protested.

"What do you want?" Switch demanded.

"You took an item from the payment. Pay up."

"I told Bug. I don't owe him anything." Switch pulled a knife. "Now you leave or we will toss your corpses into space."

Switch does much better going aggro. Thanks to Devil with a blade she can use +hot.

Behind her, Switch heard the reassuring clicks and rustles of her crew arming up.

Hurt backed off. "Fine, you win this one. You've got a day. If you don't pay up by then we'll pop the airlocks and see how you like the vacuum."

The giant thug dropped Red Shirt as they walked off.

As Bluejay's legbreakers headed for the Carnival exit, Kriss came up behind Switch. "You can't let them leave. They'll be back with more manpower and hurt your family."

Don't listen to a wolf of the maelstrom!

Switch closed her eyes and pray to her mother. A soft voice whispered to her. "Don't let them leave. Save your family. Kill them."

Don't listen to another wolf of the maelstrom!

The captain shivered as she opened her eyes. She pulled a red wooden mask, Manfred's mask, from her pouch. It spoke to her. "Murder."

Dammit, mask. You had one job.

"Wait!" Switch called out.

"What?" Hurt said as the rest of his men lurched to a halt.

Switch advanced on the giant. In one fluid motion she sliced through both of his kneecaps. He crumpled in pain.

Instantly both sides opened fire. Belter, Chic and Wayward provided cover as Switchblade dodged between Bluejay's men cutting them down. Distantly she heard a faint cry.

"They killed him!" Chic screamed as she charged out into the open whirling flaming rods. "They killed Kittens! They killed my son!"

Bluejay's thugs are better armed (3-harm vs. 2-harm) and armored (1-armor vs. 0-armor). Seize by force can only even this out. Switch does not roll well.

A spray of automatic fire cut her down. Wayward fell to the hail of bullets as he ran to her rescue. Switch kept moving dropping thug after thug even as her crew, her family, died around her.

Max drew her submachine gun as she reached the hanger.

Hiccup grabbed her arm. "No. He's the real threat."

The teen pointed to Kriss lurking in the shadows nearby, smiling at the carnage.

"Why?" Max asked, her fingers twitching.

"He's not a man. He's, I don't know, a devil."

Hiccup can see what he really looks like.

Max looked through the maelstrom. In the blood and soot stained wreckage of the Carnival she saw the monster Kriss truly was. A fallen angel with empty eyes and soul.

"Hiccup, hide. Don't come out until I come for you." Max leveled her gun and advanced.

Far above the Baikal tribe watched and waited.

We have two major fights here. The Carnival vs. Bluejay's thugs and Max vs. the Wolf of the Maelstrom. One of Kris's moves is that he only takes 1-harm from any attack. It will not save him.

Kriss turned and leveled his gun at her. Bullets flew through the air between them. They sang around Max as she skipped left and right and advanced. Several found their mark, scratching her space suit and leaving painful bruises. Kriss stood there and smiled as she riddled him with bullets.

Seize by force and Max reduces damage to 1-harm. Kriss takes the same.

Laughing, Kriss shed his human disguise for a moment, becoming something else, something inhuman. His skin shone like gold but his empty eyes were bleak and hungry.

Around the wolf of the maelstrom both the carnies and Bluejay's men threw themselves at each other in acts of desperate and depraved acts of violence. Knives used as skewers, kitchen equipment wielded as weapons, carnage raged around the false angel and the woman who thought she was a devil.

I think Kriss's move increased everyone's damage by +1 harm.

Switch dived in front of Daily as the thugs sprayed both combatant and non-combatant alike.

Acting under fire I believe.

"You're hurt," the clown said as they landed behind a ruined booth.

"We've got to stop this before everyone gets killed," she said grimacing.

Daily peered out at the blood strewn scene. "I think it might be too late."

"Stop it!" Hiccup screamed.

Disarming presence! No one can fight now.

Silence suddenly replaced the cacophony of bullets and screams. Hurt and his knot of survivors breathed heavily near the wreckage of the stands.

"Pull back," Hurt said. "Get the wounded."

As Bluejay's men pulled their comrades outside, Daily and Switch stood up and searched for the few surviving members of their family.

Kriss smiled. "This isn't over."

"It is for you," Max said, tackling Kriss to the ground.

Seize by force with the target being Kriss. I forget if this actually happened at the same time as Hiccup's move or just after.

Kriss grunted as they landed then screamed as her knives punched through his armor. She stabbed at him again and again until her blades shredded his armor and opened his torso. Blood splattered and grinning, Max impaled his heart.

Instantly Kriss ignited, flames consuming his flesh and bones, leaving nothing but ash.

And he's dead.

"Daff!" Daily cried. "Hold on. Somebody help! Daff's still alive."

Hiccup stumbled through the carnage. The dead far outnumbered the living. Those few who were elsewhere during the battle filtered in slowly, gasping and screaming in equal number. Only Max and Mice seemed unaffected. The child seemed oblivious to her brother's death, caring only about a small music player in her hands. Max stalked past her with a grim smile on her bloodstained face.

Oh, yeah the thing that caused this whole mess.

"Hold him down," Max ordered Daily. She stabbed Daff with a syringe then checked his wounds. "Okay help me move him over the Chic. I think she's the only other one still breathing."

Switch closed Wayward's cold accusing eyes. She rose and turned to Daily. The clown was shaking and paler than usual.

"Daily, get the Carnival ready to leave."

He jumped, startled out of his thoughts. "What? How? Everyone is dead."

"Not Pipeline, not the engineers. You can fly us out. I'm going to end this. Alone."

Switch walked to the main entrance. At the ramp, Grigori caught up with her.

"What are you doing?" the hunter asked as he blocked her path. "Your people need your help."

Grigori never saw the blade. He only felt pain race up his throat before he began to drown on his own blood. By the time he collapsed his friends had toss their spears from high above. In his dimming vision he saw Switch leap between the shafts, slice a rope and fly up to the rafters.

I believe Switch just attacked. No roll just instant death. Then she made her seize by force, avoided all damage and attacked the other hunters.

Needless to say, Switch is pretty unbalanced at this point.

As she reached their position, she found barricades of steel and wood in her way.

"I don't have time for this," she said, sliding down another line.

Hiccup trailed behind her as she left the Carnival for the last time.

Max is busy *saving* lives. If only Switch took her along instead.

Katya raised her head, trying to look over the crowd in the landing bay. "What is going on?'

"There was a fight," a young woman said.

A one-eyed man turned to her. "They fought Bluejay's men. Everyone on board is dead."

"They came out in a hurry," the woman replied. "Maybe there are survivors."

"Bluejay doesn't do half measures. He wanted them executed. They are dead."

Katya turned to Irina. "Let us find the truth."

The hunters pushed through the crowd. Several trails of blood covered the space outside the Carnival, leading to the main entrance. As they reached the base of the ramp they met Switch.

"Is everyone all right?" Katya asked.

"Out of my way," Switch said. "Your tribe is fine."

Katya and Irina hurried past her onto the ship and to the carnage. A half-dozen dead lay in a neat row with Poindexter and Guage moving yet more dead into the center ring. Grigori slumped near the entrance in a pool of blood. Off to one side, Max worked to save the lives of Chic and Daff.

Katya approached the blood stained warrior. "Can I help?"

Max focused on her work. "Not unless you have medical training or some more stock."

"I will find some medicine."

"Thanks. Wait, where is Hiccup? Dammit."

Pipeline entered the hangar bay. "What the hell happened here?"

Max stood up. "These two will live for now. Pipeline, Switch started a fight with Bluejay's men. Everyone died. Now she's going to fight their boss. Hiccup must be with her. We've got to stop Switch."

"Crap. Okay."

"Let me in," Switch told the guard outside Bug's building, her fingers tight around the handle to her knife. "I need to talk to Bug."

The man opened the door. Switch hesitates a moment. Is it a trap? This should be harder.

Inside she turned left and headed up the stairs instead of the elevator.

Halfway up, Bug called down the dimly lit shaft. "I'll give you a chance. Are you here to give up or die?"

"I'm here for revenge."

The sound of metal bouncing on cement echoed down the stairwell. "Thought so."

Soft move to indicate grenade is coming.

Switch swung over the rail to the level below. Above her the grenade exploded with a roar, showering her with pebble size chunks of concrete.

Act under fire to avoid the blast.

Hiccup watched Switch enter the tall building, passing between the two large men out front. Taking a deep breath, Hiccup walked up.

One of the men raised a hand. "Sorry you can't come in."

Hiccup smiled. "Come on let me in. I'll, um, make it worth your while when I get back."

In writing this I find it fairly creepy that the 15-year-old girl is seducing a guard. And that it works.

He smiled in return, revealing a silver tooth. "Sure honey, just be careful."

The entrance hall was painted a drab beige. Two more men stood by the elevator straight ahead. Suddenly the building shook from an explosion.

Hiccup hurried to the stairway. Inside debris rained down from above. She heard loud pings followed by more explosions.

Coughing from the dust, Hiccup stumbled back to the hallway. The guards grabbed her and handcuffed her to an exposed pipe just outside the stairs.