Monday, March 9, 2015

Super Villains II

Another week of material from the Worlds in Peril game I ran for my local group. The villains here were not initially planned for the final fight but that is what they became.

Donny, Would Be Crime Lord

Description: People always notice the horns first. Long and curled, Donny keeps them exposed as much as possible. The young freak styles himself an up-and-coming crime lord. He dresses in fine suits, keeps gangs of thugs around him at all times, and claims to be connected. Truth is, no one really likes him except his boys and his gang are not much tougher than riffraff.

Motive: to control Chameleon (fellow freak and PC), to expand his power base

Condition Threshold: 3

Powers: Donny is a freak, a genetic abnormality, who possesses superhuman strength and speed as well as an inhuman level of regeneration. He can outrun slow cars and overturn pickups.

Added to those unnatural talents he has trained heavily in the martial arts and possesses a black belt in several styles.

In Play: Donny was designed as an ex-boyfriend of the Chameleon, another genetically mutated super who could turn into anything. Like all freaks, he suffered a change that he was unable to control (Chameleon is unique in that she can).

I planned for Donny to be mid tier villain, the lieutenant in charge of implementation of the main villain's plot. They learned about him early and interrupted his scheme. The fact that his boss was around helped keep him in the fight longer than I expected (as half of the group was distracted).

Donny's goons

Description: These hoodlums would be nothing but a pasty street gang if it wasn't for a shipment of old MP5s their boss scored.

Motives: to protect the boss, loyalty first

Size: 6 (each point of size corresponds to 5 people)

Powers: Donny's goons have no powers but possess MP5s (A) and knives (A). Their tactics are still rudimentary and limited to encircling foes and brawl with them in 1s and 2s. alternatively if they get a height advantage on their opponents they like to spray bullets down from above.

In Play: Donny's goons somehow survived the initial destruction of Donny's lair only to be pounded into the floor by the Gravedigger. They did manage to double the undead superhero's weight in lead.

Iteration X

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Description: Rumors move in the freak circles about those of their kind with unusually powerful abilities. One of those individuals is Chameleon. Another is Iteration X. Deformed like all of their kind, X stands tall with unnaturally thin limbs. He or she chooses to obscure their features with a black jumpsuit and a white skull mask with red X on it.

X's powers change with every telling but all agree he or she is not one to cross.

Motives: to obtain new powers and evolve, to gain control of Steelside

Condition Threshold: 6

Powers: As the heroes of Steelside learned, Iteration X can absorb superpowers that have a basis in the victims' DNA. These abilities are added to those X already possesses including regeneration, super strength, super speed, and the ability to adapt to repeated forms of attack [1].

Recently X added the Chameleon's potent shapeshifting to their skill set.

In Play: I wasn't sure when I made X if he was a main villain or just the lead in for his or her entrance. But as time constraints came into play, I ditched my more ambitious plans and ran with what I had. Through some bad rolls and tactical blunders, X obtained Chameleon's powers and then proceeded to brutalize the team.

In the end they cut him up, hit him with a heat seeking missile and rotted off his face. and he still kept coming.

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