Monday, July 20, 2015

50 Shades of Vampire: the Whisperer

As I prepare for a vampire game, I find myself with cornucopia of character ideas. Here is one of the rejects. Hopefully you find it useful.

Since the game in question will be an Elders game using Vampire: the Requiem 2nd Edition and the Primacy rules from Damnation City, I'll be posting stats as a starting PC Agent, a 25 XP Rank Elder and a 75 XP Mover and Shaker.

This week we have something like the Pretender, a wallflower who pretends to be nobody so she can get close to the secrets of others.

The Whisperer

alley
Marija slows her faltering step as she reaches the corner.

The sodium lamp paints the alleyway a sickly yellow. The smell of waste water marks the Rat-King 's domain. A pair of dumpsters, four back doors, one on the left, three on the right, and the asphalt paved space between them. The interloper adjusts her torn denim jacket.

A pair of men step out of the back of the all-night taqueria for a smoke. The rounder one jokes crudely about the mess he left for the new guy. Marija slips behind the nearer dumpster.

The thinner man, tall but with the awkwardness of youth, produces a cigarette lighter. Marija's eyes narrow as he lights one and then two cheap cigarettes.

"Hefty" she dubs the other one. He strokes his pathetic goatee and discusses a soccer game. Marija edges around the dumpster as they talk, just out of sight. Her watery blue eyes trace the pattern the smoke makes in the air. Her pale fingers twitch nervously.

Marija squeezes her eyes, forcing the jitters down. The snarling thirst remains distant compared to the cravings of flesh long dead.

"Hefty" and "Slim" joke and smoke. "Hefty" leaves first, answering a shout from inside. While "Slim" finishes his cigarette, Marija moves.

Soundlessly she glides up behind the youth. She bites down on his neck with a pair of tiny fangs. The kiss takes care of the rest. The blood tastes sweet with a hint of euphoria. Marija's twitches vanish as she savors the blood, drawing it as slowly as she dares.

Lightly, lightly. He has hours still to work. Foster wouldn't be happy if someone died here. It would be awkward.

Marija lets him go, disappearing in the moment between euphoria and recovery. Hopefully the Rat-King won't notice. And maybe someone would like to know he's expanded above ground.

Description

whisperer
Most people don't give Marija a second glance, even if they recognize her as one of the Damned. Her threadbare second-hand clothes and her downcast look match her lowly status.

When they do catch her watery eyes, it's often just before she asks another favor.

Most snicker behind her back. Some use her as a messenger or agent. None trust her to come through. They often forget to keep quiet however. The unseen see much.

Background

Marija was supposed to be one of the Damned. She'd drifted into the social scene of a coterie of Daeva, just another rebellious teen moving in the punk scene. They passed their new blood doll around for a few months until one of them got a little too rough.

Marija ended up dead. But she didn't stay that way. Instead she rose as a Revenant.

She struggled through her first few months of undeath. Begging for blood, trading favors just for a place to crash for the night, trying to understand the strange world she'd fallen into.

A Mehket Carthian took pity on her and elevated her to full Kindred status, something she's never forgotten. She joined his covenant and works hard to expand their influence throughout the city.

However the reputation from her early days continues to follow her. It doesn't help that she has a habit of owing people favors and crashing at their sanctums. Nobody expects much from her but they do find her handy. They use her as a courier, a spy, or another body to bulk up their retinue. Meanwhile she watches and listens.

Stats: Agent

The Whisperer makes for a useful tool for a more powerful vampire. Well connected, tied into the newest members of the Damned, and with a fragility that distracts one from her true motives. But make no mistake, she is not a simpleton or pushover. There is steel within her, jagged metal that will hurt all who would hurt her.

Concept: Vicious Little Bird
Birth: 1970 Embrace: 1988
Clan: Mehket Covenant: Carthian
Mask: Follower Dirge: Monster

Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 3, Composure 3

Mental Skills: Investigation (puzzles) 2, Politics 2
Physical Skills: Athletics 2, Brawl 1, Drive 2, Firearms 1, Larceny 2, Stealth (silent) 3
Social Skills: Empathy 1, Socialize 2, Streetwise (rumors) 2, Subterfuge 2

Merits: Carthian Pull 1, Contacts (Neonates, Social Services) 2, Parkour 2, Resources 1, Safe Place 1, Sympathetic 2, Status (Carthians) 1

Blood Potency: 1
Disciplines: Auspex 1, Celerity 1, Obfuscate 1

Stats: Rank Elder

With more power comes greater ambition. No longer scrambling for her next meal, she works the local social network, collecting and disseminating rumors. Some she spreads for favors, others for the benefit of her clan or covenant, while the remainder are used to tear down those she feels need to suffer.

Concept: Gutter Harpy
Birth: 1970        Embrace: 1988
Clan: Mehket     Covenant: Carthian
Mask: Follower  Dirge: Monster

Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes: Strength 2 [3], Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 3, Composure 3

Mental Skills: Investigation 2, Politics 2
Physical Skills: Athletics 2, Brawl 1, Drive 2, Firearms 1, Larceny 3, Stealth (silent) 3
Social Skills: Empathy 2, Socialize (spreading rumors) 3, Streetwise (rumors) 2, Subterfuge 2

Merits: Carthian Pull 1, Contacts (Neonates, Social Services) 2, Parkour 2, Resources 1, Safe Place 1, Sympathetic 2, Status (Carthians) 3, Status (Mehket) 1

Blood Potency: 1
Disciplines: Auspex 2, Celerity 2, Obfuscate 2, Vigor 1

XP Spent: 25

Stats: Mover and Shaker

The little bird grew to be a carrion crow, spreading her wings to envelope the city. Her words reach all within the city, stirring discontent in the young and undermining the current Prince. The revolution is coming.

Concept: Carthian Whisper Campaign
Birth: 1970            Embrace: 1988
Clan: Mehket         Covenant: Carthian
Mask: Conspirator Dirge: Monster

Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes: Strength 2 [3], Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 3, Composure 3

Mental Skills: Investigation 2, Occult 1, Politics 2
Physical Skills: Athletics 2, Brawl 2, Drive 2, Firearms 1, Larceny 3, Stealth (silent) 3
Social Skills: Empathy 2, Expression (propaganda) 2, Persuasion 2, Socialize (spreading rumors) 3, Streetwise (rumors) 2, Subterfuge 2

Merits: Allies (Carthians) 2, Allies (Neonates) 5, Allies (Petty Criminals) 2, Cacophony Savvy 3, Carthian Pull 1, Contacts (Neonates, Social Services) 2, I Know a Guy 1, Parkour 2, Resources 1, Safe Place 1, Sympathetic 2, Status (Carthians) 3, Status (City) 1, Status (Mehket) 1

Blood Potency: 2
Disciplines: Auspex 2, Celerity 2, Dominate 3, Obfuscate 4, Vigor 1

XP Spent: 75

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