Friday, November 13, 2015

The Climbers: Finale

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So we reach the final session. I didn’t make it my goal of 20 episodes but I think I had a good run. After a lot of false starts we finally got a date everyone could make and got started on time...mostly. After sorting out some stupid mistake on my end, we got going, working through challenges in-game and out.

As in my earlier actual play reports, small green text indicates out of character talk, mechanics and other game aspects outside of the fiction.

Our main characters are:
  • Gator (the Gunlugger/Hardholder) was once a turnip farmer until his family was stolen from him. He became an assassin and eventually ruler of decaying aircraft carrier. His face was ruined in a fight with an alligator. His eyes are always sizing things up and his brutal life has left his body a hard sheet of muscle. But someone is searching for him.
  • Jarhead (the Savvyhead) is a thin African-American man with a short goatee, long dreads, and clothes covered in pockets and gear. He repairs items for a living and occasionally builds death rays. He currently employs a young woman Allison and her brother Waters as well as a little girl named Memo and a pack of violent tech lovers. Also he is pretty hurt.
  • November Orleans (the Skinner/Battlebabe) is descended from a family which left New Orleans before it sank. She is a beautiful woman of mixed heritage with dark eyes and skin, a sweet face and lush body. She dresses herself in a mix of scavenged clothing that somehow works together and wears a necklace made from rows of antique coins which jingle and shine as she moves. Her main profession is as a dancer, especially belly dancing, but she has a sideline business in cooking and animal training. She's promised to help Shadow save his people and resettle them someplace with food.
  • Violet Jefferson (the Touchstone/Scholar) is descended from survivalists and her clothing and gear reflects her origins. Plain looking but fit, she carries a pocket copy of the Federalist papers and founding documents of the United States of America, an idea she hopes to revive. She recovered from the wound November inflicted but they have not reconciled.
Gator gives his dice some practice rolls. First roll is a 2. The second is a 12. “It’s going to be one of those sessions,” I suggest. And it is but not just for him.

We left off last time with the gods dead but with lots of collateral damage in real world (though not the psychic maelstrom thanks to good rolls on Gator’s part). Many of the inhabitants of the Big Ship got infected with the climbers. Some were hurt or killed and some hurt and killed others. Things however are now under control, Gator’s control.

Violet’s losses were minimal: her ex-follower Lily. Jarhead however has five members of his gang whose minds were lost in the maelstrom. The others who were present seem to be acting oddly including November’s second in command Tern.

”I have a gang?” November exclaims. “It has been a while!” she says referring to the month and half between sessions.

”It’s unclear how damaged they are,” I tell the players. “The person most qualified to answer that is Jarhead and he’s not qualified to answer that.”


Also Jarhead remains at 3-harm following the psychic damage of killing the gods.

Start of Session

We start off with highlighting:
  • Violet marks Sharp (from Gator) and Hot.
  • Gator gets Cool (from Jarhead) and Sharp.
  • Jarhead highlights Hard (from Gator) and Sharp.
  • November marks Sharp (from Jarhead) and Hot.
Next we go to my love letters that cover the action in the week since the battle with the gods. Things have quieted down some and have reached some sort of order. It could even be called normal, though that is “distinctly not normal for Gator.”

Violet

A week has passed and the survivors are recovering. Fire arranged for you to talk to the Militia and it was a big success. People from all over seem interested in forming a new holding.

Roll Fortunes first (the bonus is + 1).


She gets an 8 and chooses +hunger as a want, something she plans to resolve via her loads and loads of barter.

Then roll +Hard (with a +1 bonus) to figure out the fallout from your speech. On a hit pick 1. On a 10 + take +1 forward. On a miss get both.
  • You don’t steal anyone else’s followers, crew, or gang.
  • You weed out the bad apples.
She gets a 11 on this one and chooses to weed out the bad apples. People come from all around including members of Gator’s gang, November’s gang, and so on. She is however able to keep the evil Council of Elders from the Music Bowl from joining.

”Why do they have to be evil?” Gator asks.

We point out all of their evil deeds/intents in-game.

“They’re relatively evil, not super evil,” I say.

”The only reason they didn’t (wipe out Tatters) is because I scared the living...out of them,” Violet mutters.


For this session you only have the following options for advancement:
  • raise one stat by 1 (Max +3) or choose an option from your playbook.
  • raise one stat by 1 (Max +3) or choose a move from any playbook.
  • retire to safety.
  • remove one Threat from the game.

Gator

A week has passed and things are beginning to quiet down. Clearing up the Climber infected took time and money.

Roll Wealth first.


He gets 13 so everything is good on the Big Ship.

He also immediately chooses Sharp +1 to +3 since he had some experience left from last time. “It would be nice to retire,” he says of his next advance.


Then roll +Sharp. On a hit choose 1. On a miss choose 2. If +disease is a want, choose another.
  • Take -1 forward as your troubles dog you.
  • You use up all your barter curing the citizens of the Big Ship of the Climbers.
  • Your gang is busy handling the infected and recovery. Only a small gang’s worth is available for any trouble for the next week.
He gets a 10 (yay! for +1 sharp) and marks experience. He chooses -1 forward.

For this session you only have the following options for advancement:
  • raise one stat by 1 (Max +3) or choose an option from your playbook.
  • raise one stat by 1 (Max +3) or choose a move from any playbook.
  • retire to safety.
  • remove one Threat from the game.

Jarhead

A week has passed and you’ve managed to get the augury working again. You’ve got some shock collars and think you might be able to recover those lost minds.

But first roll +Sharp to deal with your distractions. On a 10+ choose 2, on a 7-9 choose 1.
  • You manage to stall White (on giving him his new body) while you conduct your experiments/preparations.
  • You notice how Memo, Rox, and Shazah have been plotting together every night.
  • You keep Allison from realizing how much more damaged Waters is.
He gets an 8, marks experience and chooses to stall White. I give him a 3 scene countdown until he turns up. I mostly forget it.

For this session you only have the following options for advancement:
  • raise one stat by 1 (Max +3) or choose an option from your playbook.
  • raise one stat by 1 (Max +3) or choose a move from any playbook.
  • retire to safety.
  • remove one Threat from the game.

November

A week has passed and everything is ready to go. If it wasn’t for your nightmares you’d be on the road already.

Roll +Weird. On a 10+ ask 3. Otherwise ask 1. On a miss take -1 forward from lack of sleep.
  • Who did Jarhead agree to help that he shouldn’t have?
  • What new threat has emerged from the Maelstrom?
  • How is Violet’s goal of a democratic holding in danger?
  • Where is Gator weakest?
  • Who isn’t who they say they are?
She gets a 9 and after some discussion we adjust the move to give her +1 ongoing to deal with the answer to a question.

What new threat has emerged from the Maelstrom? she asks.

I tell her the nightmares are indistinct, crazy mish-mashes of visions. It feels like a strange static, a mixture of confusion, pain, pleasure, and chocolate at the same time. She gets flashes of other people feeling this. They are addicted to it and have been since they were exposed by the backwash of the God-Smiter.


For this session you only have the following options for advancement:
  • raise one stat by 1 (Max +3) or choose an option from any playbook (including advancing moves).
  • you find a legacy of the gods.
  • retire to safety.
  • remove one Threat from the game.

Finale

Jarhead fumbles with another set of leather collars. Electrodes puncture the straps to connect skin to disabling current. On Allison’s worktable another pair sit complete.

He smiles and stumbles over to the medical bay. His five patients remain comatose, their minds lost to the maelstrom. Waters stands there ready, his face slack.

“Water’s get me some rags,” Jarhead orders as he feels another warm trickle down his neck.

The boy moves mechanically to the supply cabinet as Jarhead dabs at the blood oozing from his ear. When the child returns he orders him into a makeshift brain scanner.

Jarhead reads the zig zagging green line showing the operation of Water’s brain. Some part of him appears lost. Jarhead glances to the coma patients.

“Probably where they went,” he mutters.He peels the white rag from the side of his head. Brilliant red blood stains it. “I need to fix myself first though.”

The inventor grabs some magnets and wires and snags a pair of big saline bags as well. Re-aligning his brain will take a few days.

“And then you are at the whims of your help,” I inform him.

“As I much as I trust my crew,” he says before outline his plans to lock himself in an isolated room.


As he finishes the device, the sound of two women arguing emerges from the workshop door.

Allison raises her voice higher than he’s ever heard it. “I’ve got to talk to him first!”

A moment later the door clangs open and Fire and Allison push their way in.

“Can I help you ladies?” he asks.

“Yes-” Allison starts.

Fire cuts her off. “Alright I’ve got the money. I need to know where Adam is.”

Jarhead searches his mind. “Okay. Give me a few minutes.”

As he turns to Allison, she yells, “Jarhead! What happened to Waters? What happened in this room? What did you do my brother?”

”Rewind, a little bit,” he says. I explain the situation and remind him what Allison knows about the machine.

“Personally I think it’s a victory that he is not comatose,” he says. “His mind, well it’s kind of what happened to them.”

She turns her gaze from the coma patients. “Are you going to fix this?”

Jarhead rolls Manipulate a person and gets a 7.

“Yeah!” he says. “I mean I’m going to do my best. I’ll fix them and him all at the same time. Would you prefer I screw with them first so I can do Waters right or would you prefer I fix Waters first without any test subjects?”

“How could you ask me that?” she sputters. She looks away. Waters stands quietly in the corner. “I guess...just make my brother well again, whatever it takes.”

“Excellent.”

He adds, ”basically if anything screws up with them and someone complains, I’m going to say she asked for it.”

Fire looms near the tinkerer. Jarhead digs into his workshop for the Tesla Sphere. “Okay let’s see what I can find.”

He rolls Augury and gets a 8. He chooses to look into the maelstrom widely. So we have some bleeding.

He tunes the dials on the device to align with Fire’s mental wavelength. Quickly he scans the frequencies for someone who aligns with her, this Adam who she shares a tie with. A green glow envelops him. Someone resonates nearby. Someone in Miami. Thoughts, alien memories bubble up in Jarhead’s mind. The presence is on the ship. He recalls a turnip farm. Blood and fire fill the night. He sees murders, feels the shock of combat. Adam is on the Big Ship. He feels flames, exit wounds, the feel of metal sliding into flesh. A vision of an alligator lunging for his face almost makes him stop. Adam is Gator!

At the same moment Jarhead realizes something else. Gator is Fire’s father. And she really hates him.

“Give me a few moments to figure out what I just saw,” he tells her, powering the sphere down, “and then I’ll let you know. Would you mind getting Gator in here first? I need to talk to him about something.”

“I’m not going to talk to that dictator,” she says.

“Well I need to let him know I need some security here,” he says.

“Why don’t you send one of your flunkies?”

Jarhead turns to one of the muscle hanging by the entrance. ”Flunky, go get Gator for me!”

“Okay boss!” the eager minion says before jogging outside.

Elsewhere...

Gator settles into the worn leather chair on the bridge. Red check marks cover the papers littering the desk in front him. So many infected, so much to patch up.

The door bangs open and a man with half shaven head enters.

“Jarhead needs to talk to you,” the Flunky says. “Uh Sir.”

Gator eyes the young man as the youth rubs the tattooed part of his scalp. “Well Jarhead can come to me.”

Flunky looks at his feet. “Um, alright. I think he wanted you to come to him. I mean every other time he’s come here, so I figure if he sent me, then he meant for you to come to him. I think. I’m confused now.”

The man behind the desk sighs and cracks his neck. “That’s not really how this works. What does he need?”

“He didn’t say, he just said he needed to talk to you. He was doing some business with that Militia lady.“

Gator pinches the bridge of his nose. “I don’t have time for this. If he needs to come talk to me, he can come to me.”

“Alright,” the young man says as he shuffles out. “I’ll go tell him.”

On deck.

November wakes up with a start.

The nightmare fades like a sour cotton candy. Blood mixing with rotten turnips. Fires and someone shouting. A man who stood like Gator but with a face marked only by worry. He was standing over a child, his child, who was somehow also Fire. That didn’t make much sense, she thinks to herself.

A mighty first raps at her tent flap. Tossing on a coat, she slides it open.Lafferty towers outside.

“Hey Lafferty what’s up?” she asks, shielding her eyes from the setting sun.

“We’ve got deserters,” he says struggling with the word. “I guess. I don’t know how tight a ship you want to run.”

“Who?”

“The Kite family. They all up and left last night.”

November frowns. “That wasn’t nice of them. Where did they go?”

“I asked around,” the giant says. “You know that big crowd that’s gathering for that woman Violet?”

November strokes her chin. “They were extra hands but they were also extra mouths.”

“I figured you would want to know.”

“Thanks, I might have a word with them. They could be polite about it,” she tells him.

Lafferty rests a hand on an axe handle. “I can take care of it if you want.”

“Eh, I guess. I’d like to know if someone scared them off or something.”

He nods, the light bulbs hanging from his wide straw hat clinking together like bells. “Okay, I’ll drag one of them back and find out what the story is.“

“Be nice about it.”

As Lafferty heads off, she considers the dreams of the past week. She can feel the strange static even now, the mixture of confusion, pain, pleasure, and chocolate at the same time. Others felt this, others touched by the backwash of the God-Smiter, others who want to feel it again.

November reads a charged sitch with regards to these addicts and gets an 8 with her +1 ongoing. She marks experience. Who is control here? she asks.

None of those who were subjected to the machine’s fury had tipped their hand yet. Except Memo. The strange girl never leaves the workshop, spending all her time there. November recalls that others, even Tern, visit the workplace from time to time, perhaps to plan with her.

November gets dressed and heads down.

I take a quick break to start dinner and my son begins to abuse my mouse.

Violet surveys the fields of tents on the north end of the Big Ship. Over seventy souls from Militia soldiers to Music Bowl refugees had pledged to follow her vision. Her Republicans were stretched thin supplying this crowd. She hefted a heavy bag of barter and headed for the market.

Violet buys a month of food for 4 barter.

A few hours later, she pulls a trolley stacked with supplies back to camp. She finds a family blocking her path.

The matriarch, Bes Kite, extends a hand. “You know we could help you with that. You look like you spent good money on the supplies but we’ve got some skills in decontamination.”

”Sense motive!” she cries. Violet reads a person and gets a 10. She marks experience. Is she telling the truth?

Yes.

What do they intend to do?

Bes is looking for cash.


Violet shakes her hand and searches the broad woman’s face.

“Yeah we could make that nice and pure,” Bes adds. “No potential radiation hazards. For a couple of barter perhaps?”

How could I get her to do it for a reasonable price? Violet asks.

You could haggle or maybe deal with the giant guy coming up behind them.


Violet considers a counter offer before looking past the Kites. “Who’s that?” she asks.

A massive man strides up behind them. Light bulbs hang from the brim of his straw hat. “Alright one of you is coming with me,” he booms.

Violet steps around them. “Is there a problem?”

Lafferty looks down at the rough woman. “Yeah these are deserters. I’m taking one of them back to answer to November.”

“It’s not like they signed a contract,” she tells him.

“I’m bringing one back because they need to learn their manners,” he says grabbing a young woman with a peg leg.

Violet puts her hand on the butt of her shotgun. “I don’t stand for that kind of man handling.”

Violet rolls Towering presence and gets an 11. Lafferty decides to freeze.

Lafferty stops moving and stares at her and the gun. She continues, “look here, this is not how civilized people behave. If November wants to talk to them she has every right to come and talk to them herself. But I’m not going to tolerate you kidnapping somebody.”

Violet rolls manipulate a person with the threat of violence. She gets a 9 and marks experience. Her concrete reassurance is the willingness to bring violence in the form of her shotgun. I’m iffy if this should be go aggro in retrospect. I don’t think Violet was serious initially but she had to become serious to move him.

The giant drops the girl. “Fine,” he says flatly. “I’ll let her know. Be seeing ya.”

Bes pulls her daughter to her feet and turns to Violet. “Thank you for that. That was a bit tense there. Maybe I can knock that treatment down a bit. We can take care of it for a barter. I do have to feed the family you know.”

“Much obliged,” Violet says.

And I never got to use my radioactive food rules...

November tells Violet, “you found the secret to success in politics, money.”


Flunky runs back into the workshop. “Boss! Uh, unfortunately Gator said if you want to talk to him, you have to go talk to him. I couldn’t convince him to come down here.”

As November walks in Jarhead loudly says, “So he doesn’t want to know that his daughter is standing right here!”

November reads a person on Fire and gets a hard hit. She marks experience. What is she feeling? she asks.

She glances at Fire. The young woman mouth drops open. Slowly she shakes her head.

“Did you know?” November asks.

“That can’t be,” Fire says, her voice rising with each syllable. “That bastard!”

“Wait, what are you going to do?”

Fire clenches her hands. “That man has failed me my entire life. And now he has failed this holding.”

“How so?” November says.

“We came to bring civilization and democracy!”

”This keeps getting better and better,” Violet says.

“Well you did, yes. I think the first step was taking down White, which he did.”

“And now he’s just replaced him.”

November takes a different tack. “Have you talked to him about it? It seems like he would listen to you.”

She tries to manipulate a person, marks experience, and gets a 6.

”He think he would listen?!” Fire says. “You really think he would listen!”

“He’s always listened to me.”

“I’m not an orator like Violet and I know she’s talk to him,” the armored woman explains. “And if he’s not going to listen to her, the woman who hired him, then the only thing he’s going to listen to is cased in brass.”

Fire draws a massive pistol.

How could I get her to slow play this? November asks. I tell her she needs to provide a better if slower plan.

November holds up her hands. “Wait, wait. You know he’s surrounded by a whole bunch of guards? And he’s not a stranger to sniping himself. You are not going to do your cause any good going out in a blaze of gunfire. It’s really not going to work if you can’t get him alone.”

November leans in slightly. “But I can.”

Jarhead apparently decides not to listen in.

November earns an advance and asks about the legacy of the gods.

”I’ll let you know if you take it.”

Which she then does.

I explain that thanks to the gore for the last god (who died inside her head) she now knows all the lost lore of Golden Age.

“Cool does any of it help me in this current situation?”

”I don’t think so.”

“Awesome, glad I spent my advancement on that.”


Fire stops moving to the door. “Alright, if we do that, then we do that. Where are we going to set this up?”

We establish that the Gap is best ambush spot, the massive chasm in the bowels of the ship.

“You know what? I just realized that they can optimize their reactor if they extract several of the control rods and use some centrifuges to refine the old fuel rods.” Jarhead’s head swivels rapidly in her direction. “I can show him what I mean and you could set up there. I probably can’t get him there until four hours from now though.”

Fire smiles. “I’ll be there.”

November lets Fire leave first, pausing at a piece of machinery in the workshop. “Oh that would actually work better here,” she says moving a wire.

Jarhead hurries over. “Don’t touch that.” He notices the power output increase. “Wait! What the hell did you just touch and why?”

November just smiles. Then she recalls her original reason for being here.

As Jarhead puzzles over the “repair”, November makes a beeline for the now defunct God-Smiter. Memo crouches near it polishing part of the machine.

As the dancer moves in the girl looks up and freezes.

”I know what you are up to,” November says.

She also reads a person and gets a 9. She also marks experience.

”What?” the pale girl says. “Hi November.”

“Hi. What have you got to say for yourself?”

“I don’t know what you mean,” she stammers, letting her long dark hair fall over her face.

November smiles. “You know. All those great feelings flooding in. I know what that’s like.”

Memo’s eyes search around and she whispers, “Did you feel it too?”

“We were all in this room weren’t we?”

“Not everyone had the same reaction.”

November decides to fish for more information. “Yeah but everyone can, everyone has the capacity and everyone should right?”

“Yeah,” the child says.

“In some ways, it even makes it feel better when you can share.”

What does she intend to do? November asks.

Memo smiles. “Yes, it feels so nice. We are trying to find people who would be interested. I think Jarhead would enjoy it.”

“Yes but he gets his pleasures from other places.”

“But it’s so nice.” Her slender fingers stroke the machine. “Everyone should get a chance to feel it.”

Basically she wants to spread the addiction.

November looks at the machine and opens her brain, she gets a 8.


November focuses on the machine. The odor of scorched metal tickles her nose. In the background some tool whirs. She puts her hand to its cold dead surface. The God-Smiter remains dormant, dead since the battle with the gods. Without the Tesla sphere, it can’t hurt anyone outside this room. The memory of the blue back wash surfaces. It could still expose those nearby to the raw maelstrom. At some point Memo and her fellow addicts will try to start it again.

”Could Memo rebuild this machine?” she asks.

”You don’t know. It would be difficult.”


November turns to Memo. “Hey if you ever going to do again, let me know.”

Then she walks over to Jarhead, catching him out in the hall as he moves the last of his equipment into a side room. “Hey, Jarhead, what are you doing?”

“What now!” he says, his hand on the locking mechanism.

She steps back. “Oh gee, I’m sorry.”

“Can’t you see I’m bleeding from my ears!” he says pointing.

“You should do something about that.”

“I’m trying. I’m working on it.”

“So you are going to treat yourself in isolation and leave the whole rest of the workshop open to other people?“ she says glancing down the hall.

Jarhead reads a person and November interferes. Jarhead gets a 9 while November gets a 13. The final total is 7.

What do you intend to do? he asks.

”Warn you about an imminent threat to your workshop. I’m being my sassy sexy self but underneath it all I’m deadly serious.”


Jarhead narrows his eyes. “Why? What do you know?”

“Well you know that creepy kid you found?” She nods back through the open door. Memo strokes the machine mouthing her pleasure. “Haven’t you noticed that she’s acting even more creepy than usual?”

“Everyone’s acting more creepy.”

“Well I’ve been having dreams about her and other people. They all became addicted to opening their brains to the maelstrom through that machine. I’m not exactly sure if it’s going to affect the world but it’s definitely going to fuck them over. And they are definitely going to power that thing up once you go under. I don’t know what security you have in place but I don’t it’s good for the rest of them. I’m a live and let live kind of girl but it is your stuff and I hate to see good people go to waste.”

Jarhead reads a sitch and gets 11. November helps and gets a 7, thus pushing him to a 13. Since he advanced read a sitch, Jarhead can ask any three questions.

Memo glances over at the pair.

”What is the best way to secure the device without destroying it?”

I outline two options. The vindictive (and quick) one is to wire the device to electrify itself if turned on. Alternatively he could spend a few hours to make it nonfunctional without his knowhow.

”How do I break their addiction to the noise?”

You could put them under, secure them, and given them a form of methadone with magnets and electrical current. It will take a couple of weeks however.

This happens after the next scene but Jarhead eventually gives me third question. Is there any way to absolutely secure the workshop?

You could lock it. You are on an aircraft carrier, it will be harder to go through a wall here. They could cut through a wall but it will be pretty obvious.


Jarhead tells November he’ll take care of it. Over the next few hours he sends all of his ‘employees’ on menial tasks. After some protests he’s finally left alone. He quickly rigs up an electronic lock, disables the God-Smiter, and makes sure his coma patients won’t need food for a few days. Satisfied, he locks up and heads down the hall.

Next we jump back to Gator.

Gator looks out over the bustling market, one hand propping up his chin.

Morgana knocks on the side of the bridge doorway. In one hand she holds a crude slate. “Looks good boss. I know you want to rest, but we’ve got the Big Ship cleaned out and under control.”

“Oh good,” Gator says letting his hand drop to the desk.

The plain woman tightens her jaw. “Well not entirely great. There’s a little issue.”

“Spit it out.”

“Maybe it will better for your leadership in the long run,” she says quickly. “You heard Violet’s speech for the Militia? They are moving on, which is good because you don’t need a lot of armed folks running around.“

“Agreed.”

She tries to keep her eyes on Gator. “But a few of the men and some of the citizenry are joining her. I don’t think there is anyone in the citizenry you care about and it is mostly low-end people in your forces. I think you’ll be able to make them up easily.”

“Okay,” he says slowly.

“So just a few people. But I, uh, respect you. I think it’s time for me to strike out on my own. So,” she gulps. “I think that Wire will make a great second in command for you. He’s looking to settle down, he’s got great experience, I’ve had him overseeing people for quite a while now. I think he’ll make a great lieutenant for you.”

“What do you mean on your own?” he asks.

“I think there are opportunities to be had at this new holding, Things I can’t do here. I think you understand.”

He leans back in his chair. “I get it. Are you going to be close?”

“Yes the place Violet’s leading us to is a half day’s drive away,” she says breathing more easily.

“So you going to be working for Violet?”

“Nobody is working for Violet,” she says. “She’s just going to lead us there and then we will organize.”

“Really? Cause it seems everyone there is working for Violet.”

She smiles. “I think you’ll agree with me that she’s not the leader type.”

“But somehow people still follow her around,” he muses.

She shakes her head. “I think I heard this conversation before when you talked to Violet. There’s not much more to say. I’ll be seeing ya.”

“Alright. Good luck out there.”

“Good luck to you,” she says stepping back to the entrance.

“Hope it doesn’t descend into chaos,” he calls after her.

”I hope you don’t crash and burn,” Jarhead adds.

”I hope you don’t live to regret your decision in horrible ways,” November says.


Morgana nods and steps out. A moment later Wire steps into the room holding a stack of papers.

“Hey Boss!” he says.

Gator leans forward. “Hey I just spoke to Morgana.”

Wire scans the wall and furniture for signs of damage. “Yeah, how did that go?”

“Not bad.”

The bushy bearded man sighs.

”Hopefully she can make it out there,” Gator says.

“Okay boss what’s the deal of the day?”

Gator half turns to the window. “Keep it up, Make sure things are still running here. I’ll make an announcement that you are second in command.”

“Alright,” Wire looks over his papers. “I’ve got a list of all the things that need doing. There’s quite a bit.”

“At least we are mostly stable now. I’ve got some extra barter so I think we can upgrade those machine guns.”

Wire smiles broadly. “Then we don’t have to worry about anyone coming after us. Do you want me to get Jarhead?”

Gator looks around. “He sent somebody to talk to me a little while ago, He’ll come to me.”

“So let him come to us?”

Gator taps his chin. “Just let him know I’m ready to see him and I have a deal for him.”

Wire flips through the papers. “I’ll be swinging by there a little later. Alright boss, get some rest. You look a little bit tired.”

Gator rests his head on his hand and nods. “I need to sleep.”

“I know, I look forward to sleeping,” Wire says flipping through his notes, “next week.”

And in two weeks I'll deliver the finale half of the finale session!

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