This week I have a combat optimized Demon based on the antagonist/protagonist of the Terminator series. So a killing machine with a bit more humanity.
Terminator-Out-Of-Water
Mr. Black, an unstoppable force halted
For this example I wanted to create a character unlike ones I normally play, a bruiser who can take punishment and deal it out. An unstoppable foe who goes in guns blazing and doesn't think things through. I decided to base him on the Terminator.To give him more depth, I also decided to leave him without a mission after his Fall. Basically he's a killing machine without a purpose or mission. It's a time of soul-searching for him and the main question behind the character is what choice will he ultimately make.
In a game I see him ultimately following others until he decides if wants to return the Machine, destroy it, or take some other path. He's clever but not too bright, he can plan well but doesn't look beneath the surface for ulterior motives. So manipulating him is easy. Just don't him catch you.
Concept: Terminator-Out-Of-Water
Incarnation: Destroyer Agenda: Uncalled
Virtue: Philosophical Vice: Violence
Mental Attributes: Intelligence 2, Wits 2, Resolve 3
Physical Attributes: Strength 3, Dexterity 2, Stamina 3
Social Attributes: Presence 2, Manipulation 2, Composure 2
A second aspect of the character is his lack of familiarity with "normal" human life. I don't intend to play him for laughs but his fish-out-of-water behavior should get him into lots of trouble. So Social Skills are tertiary. Presumably before his fall, he had some Numina to make his infiltration mission easier.
The Kneecapping specialty is a call out for Terminator 2 as is his motorcycle driving.
Mental Skills: Crafts 1, Medicine 2, Occult 2, Science (Quantum Mechanics) 2
Physical Skills: Athletics 2, Brawl 4, Drive (Motorcycle) 1, Firearms (Kneecapping) 3, Survival 1
Social Skills: Intimidation 2, Streetwise 1, Subterfuge (Disguise) 1
These are the Merits he has regardless of his form.
Merits (General): Bolt Hole 3 (Armory 3), Defensive Combat (Brawl) 1, Iron Stamina 1
Willpower:5
Primum: 1
Embeds: Bystander Effect, Just Bruised, Authorized
Exploits: Deep Pockets
The rationale behind his Embed and Exploit purchases is to explain why no one stops this psycho when he engages in violence in public, why he can survive everything that hits him, and how he can get places he shouldn't. Deep Pockets lets him pull big guns (from his armory) whenever he needs to.
Demonic Form
A metallic humanoid, hulking with hydraulic limbs, standing seven feet tall. Traceries of silver and red light cover its blackened form, touching piercing red eyes set in black skull.Modifications: Armored Plates, Inhuman Strength, Tough As Stone
Technologies: Fire Resistance, Glory and Terror
Propulsion: Teleportation
Processes: Rain of Fire
The armor, stony physique and strength is just part of the look. Teleportation is a remnant of his dimension jumping abilities which he used to hunt down threats to the God-Machine's Infrastructure (see his backstory below). For the reason for fire resistance remember the Terminator. Rain of fire is just for explosive effect and part of his dangerous nature.
Size: 5 Health: 8
Initiative: 4 Speed: 9
Defense: 3/5 Armor: 3/2
Background
As an Angel, Mr. Black served on many elimination missions before his Fall. Scientists, inventors, the overly curious, the oddly brilliant. These were his targets, people who grew too close to some piece of interdimensional Infrastructure that he has yet to discover. He retains some odd skills those days, ones that risk his current cover identity.His last mission was an anomaly. He infiltrated enemy territory before. But those targets were not killers like himself. This time he worked his way through cells of mortals dedicated to extinguishing inhuman things like himself. Paranoid and clannish, it took months to close on his target: John Wesman, local head of a group known as the Union.
The former marine led several cells of Union monster hunters against incursions of Cryptids. They were drawing close to key Infrastructure. John had to be eliminated.
But something went wrong. Black saw something of himself in John. He befriended the hunter as planned but couldn't pull the trigger. He learned more about John's life: his childhood, how his military experience changed him, and how the death of his family drove him to his current project. They became true friends.
Black told him the truth.
Then he Fell.
Shortly after, John went missing. Mr. Black searched for him but only found his dog, Tank, hungry and alone.
Today, he takes care of scarred pit bull, John's last reminder of happier days, and wonders if the Angels took his friend.
In action Mr. Black is a juggernaut, unstoppable and implacable. Violence and destruction come easy to him. What doesn't is deciding what comes next. He possesses allies, tenuous safety, and supplies. What he needs is a plan. Or a purpose.
Compromises
Time to look at the Cover compromises that Black has already had.- Who did you share part of yourself with when you first Fell? Black told John his mission before he Fell (but not what he was). The man took it well but had a faraway look in his eye.
- Who doesn’t know, but suspects you’re not human? Shaun Burnett, a local thug, saw him overpower a cryptid with his bare hands one night.
- Who could give you up to the angels right now, if they really wanted to? Ms. Knight knows enough about him to sell him out to the Angels. The information broker knows most everything around town.
- Who would you trust the truest part of yourself with if you absolutely had to? Black thinks he could trust John Wesman with the truth. If he knew where he was.
- Who thinks they have something on you, when all they really have is smoke and mirrors? His boss, Chris Martin, a shady foreman, thinks he knows what up with him but believes he's an ex-con on the lam.
Cover: Richard Silver
Rating: 7Half of Black's Merits are tied to his current cover. These include some monster hunter allies from his mission and John's old dog Tank.
Merits: Allies (Union Cells) 1, Anonymity 1, Resources 2, Retainer (Tank, pit bull) 1
Officially Richard Silver grew up in the country. His parents, both deceased, owned a farm. He joined the military at 19 after they passed, serving two tours in Afghanistan. He came back rattled and distant, having seen and done things he was reluctant to talk about.
Of course this was just a cover to let Mr. Black relate and get close to John Wesman. But now this life is his to live.
He makes ends meet by living frugally and working for a general contractor, mostly under the table. He stays off the grid, renting an apartment in the shady side of town on a cash basis. He keeps a storage container rented under an assumed name where he keeps some material from his army days. The owner Winona Green knows something up but keeps a blind eye to it.
This is where Black's bolthole is located.
Curiously, Richard has a sister living a few hours away named Sarah. Black has mostly avoided interacting with her so far, uncertain how deep her programming is. Assuming Richard Silver wasn't a real person to begin with.
Size: 5 Health: 8
Initiative: 4 Speed: 10
Defense: 4/6 Armor: 1/3
Equipment:
- Kevlar vest
- Reinforced clothing
- Lots of guns
- Motorcycle
- Choose an Agenda
- Find John Wesman
- Get in a firefight
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