Saturday, December 13, 2014

The Climbers Recap: Dustwich

Originally published December 12, 2014
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This week we return to my continuing Apocalypse World game, the Climbers. Having saved Stumpland, the group contemplates their next move. Gator and November want to move on and Violet has little reason to stay. Meanwhile BRT has disappeared into the swamp. Who knows when he might return.

But a new player has joined the game.

As I've stated before my major intention with this game is to follow the development of a single Apocalypse World setting and set of characters over the course 20+ sessions. I want to see how the world fills in with terminology, history, and peoples.

As in my earlier actual play reports, small green text indicates out of character talk, mechanics and other game aspects outside of the fiction.

Our main characters are:
  • Gator (the Gunlugger) is an assassin and part-time bodyguard who wears customized scrounged armor made from Kevlar and ceramic inserts. Camouflaged for the jungle, his face was ruined in a fight with an alligator. His eyes are always sizing things up and his brutal life has left his body a hard sheet of muscle.
  • November Orleans (the Skinner) is descended from a family which left New Orleans before it sank. She is a beautiful woman of mixed heritage with dark eyes and skin, a sweet face and lush body. She dresses herself in a mix of scavenged clothing that somehow works together and wears a necklace made from rows of antique coins which jingle and shine as she moves. Her main profession is as a dancer, especially belly dancing, but she has a sideline business in cooking.
  • Violet Jefferson (the Touchstone) is descended by survivalists and her clothing and gear reflects her origins. Plain looking but fit, she carries a pocket copy of the Federalist papers and founding documents of the United States of America, an idea she hopes to revive. She is in Stumpland to spend the summer with her Aunt Julia and Uncle Buck.

As well as a new character by our new player, Zach.

Character Creation

We start the session by introducing Zach. It is a weird feeling. This is the first new player I’ve had in this group, one that has been consistently playing for over 6 years. We start though we are still short a player: Gator is running late tonight. He is on his way home from another game.

“He’s cheating on us,” Violet says.

"We have an open relationship,” November replies.


I start by setting Violet to work on deciding what the options will be for her new followers.

Zach chooses his character to be named Jarhead. He’s a Savvyhead with Spooky intense and Things speak. He’s also picked the stat block with a high Hot. I fill him in on the themes of the setting: ‘food is dangerous’, slavery, and the climbers.

He describes himself as a male African-American with a wiry build and heavy dreadlocks. He wears a news vest and khaki pants both of which are covered in pockets. In them he carries bits of electronics, nuts and bolts, and various tools. He also sports a goatee.
For his avatar, Jarhead picks Link.
For his avatar, Jarhead picks Link.
As for his workspace, he places it in an old news van and fills it with electronica and machining tools. We establish that he can only fully use the workspace when the van is unloaded, at least for the machining tools. The van says News 12 on the side and on the top he has jury rigged a solar panel to power his gear.

“That’s handy,” I say.

Jarhead basically works and lives out of his van. The electronics are kept close to the front and he tools around in there during his spare time.

"Does he keep any weapons?" I ask.

“A pistol.”

“So a 9mm?”

“Yes, just some personal protection.”

“It’s a dangerous world out there.”

“Certainly.” Jarhead points out that people might want him but they wouldn’t want to kill him.

”You are a resource,” I say. “The big threat to you is that someone wants you in chains.”

I turn to his history. “How long has he been bopping around in the bayou area?”

“All his life.” Jarhead has been travelling all through the South, much like the rest of the crew.

Followers

By this point Violet has made some decisions about her followers. But first she asks what it means by the followers being her ‘scene’.

“It’s like if you are a Beatnik,” I explain, “it’s the people who come to hear you recite bad poetry.”

In her case, the scene consists of those people who also are interested in the former United States of America and who are motivated to resurrect it. They are rigorous and argumentative, granting her the insight move, and hard-working and no-nonsense, adding 1-barter to surplus. For downsides she decides that she is more theirs than they are hers. So she gains +judgement for a want.

“They expect things of you,” I say. “With all of your high talk and what not.”

This will come back to get her.

The second downside is harder to pin down. They are honest upright sorts like her so many of the options make no sense. Ultimately we decide on a disdain of fashion and convention. They gain +disease.

I rationalize it for her. “It could mean that they are stuck out in the wilds and are exposed to more diseases than other folk.”

Hx and Highlighting

Next we move to Hx. Violet and November introduce their characters and I cover Gator. Since this a new character, the original characters only have a choice of being acquainted (+1 Hx) or not (-1 Hx).

We start with Jarhead. He decides November is the strangest one and gives her +1 Hx (which she raises to +2 with her Skinner bonus). As he explains it, “he does not get the social thing.” Everyone else gets Hx -1.

November asks if Jarhead avoids the centers of civilization centers. Jarhead explains he is a bit of recluse and minimizes his exposure to people. She gives him -1 Hx since he isn’t social and thus they haven’t met before.

Violet initially thinks they also haven’t met but November points out that Jarhead might use Hx to help her at some point. For a less mechanical argument, I point out that he might have helped out in her clan in Virginia.

Jarhead says, “Virginia is not that far north.”

She gives him gives him +1 Hx. “The family did business with him on occasion.”

Jarhead then overrides whatever Gator will give him by deciding he is the biggest problem. He writes down +1 Hx with him.

With Hx done we get down to highlighting. At least as much as we can without Gator.
  • November: Violet highlights her Weird and I add Cool. “I feel like you might be acting under fire in this game.”
  • Violet: I highlight her Sharp while we wait for Gator.
  • Jarhead: I highlight his Weird. The rest will wait for Gator.

Start of Session Move

Next we do Violet’s start of session Fortunes roll. She gets a 5. So she will be judged, people will desert (which I will forget to bring up this session) and someone is sick.

“It’s always good to start with want,” I say.

”I guess,” Violet replies.

“No, not really.”


Next I turn to Jarhead. “What sort of stuff does Jarhead work on?”

“Mostly electronics. But he’s more than capable of working on machinery. He’s not a programmer or anything but he did build the whole solar panel setup for himself.”

I debate for a moment how mean to be to him on his first session. “Well you are running around with a nice vehicle and only a 9mm,” I mutter. “Which is a heck of lot less than the last person with a vehicle had. If push came to shove, what wouldn't Jarhead leave behind of his possessions?”

He says his CB radio.

As I note down that there is another radio floating around, Violet says, “he might have heard the transmission from my aunt.”

“If somebody wants my services, they know how to get in touch with me,” Jarhead says.

“That’s actually why you didn't hear that transmission,” I explain, going with the mean introduction.

Dustwich

Jarhead attaches a pair of leads to the strange silvery sphere. He uncoils some wire, contemplating how he ended up in this mess. He casts his mind back two days ago while rigging up a switch.

He was playing around in the back of his van with the radio on. A crackling message came over the air, advertising for skilled electronics work. It said nothing about indentured servitude.

“Normally you spot these things a lot earlier,” I tell him. “You don’t normally drive into an ambush. But everything looked so inviting in this little podunk little holding. It seemed really simple and quaint. Just a couple of cottages. Not the sort of place where you’d expect people to burst out with spears and crappy 9mms.”

”Yet that’s exactly what happened,” November adds.

“Yet that’s exactly what happened.”


The glow of the LEDs overpowers the rusty light from the small cracked window as Jarhead curses his sloppiness. The message led him here, the holding of Cottage. Outside three decrepit homes stood, held up more by tender care than wooden walls and peopled by simple folk wearing little more than bark and leaves. So innocent.

But then out came the spears and scavenged firearms.

Led a man named Dustwich.

His “employer” would have stood out anywhere within a thousand miles. Gray suit, silk tie, and polished shoes to match, he glowed affluence. Then there was the device.

“I want you to find out what this is capable of,” Dustwich said handing over the strange sphere.

Then his new owner assigned a pair of spear toting goons to keep a close watch over him.

”What is the most crazy thing you've worked on before?” I ask Jarhead.

”A professor at the University of Florida had me work on a way to access the psychic maelstrom electronically.”

”This is about that weird.”

“That’s pretty weird.”

What have I already figured out? Jarhead asks. I have him roll Things speak. He gets 12.

First he asks who made this of the sphere and learns that component is a pre-apocalypse artifact created by a Nikola Tesla. Then he asks the same question about the box attached to it. He learns it is a more recent addition by a Dr. Burroughs.

What is wrong with this and how might I fix this? is his last question.

It is incomplete. This is only part of the full device. It could be fixed by acquiring the rest of it or through a lot of research and experimentation.


Even now he isn’t sure what to make of it. The main component, a compact metal sphere, is made of an unknown alloy. The metal feels worn, the design antiquated. Somehow he knows this is a creation from before the climber plague.

As he feels along a seam, knowledge fills his mind. Nikola Tesla built this.

The wires coming out of the base of the sphere attach to a small box covered in switches and LEDs. He recognizes it as a control mechanism for the sphere, added later on. With another flash he realizes it is the work of a scientist named Dr. Burroughs.

The one thing that is clear is that this one piece of a larger whole. Solving this puzzle will require time.

”I don’t even know what it does and I’m still interested in fixing it.”

Jarhead scratches his goatee and considers what he already knows. Dustwich had demonstrated some of its functions to him. When his “boss” charged it up, he became surrounded by a green glow. Dustwich could use it to fire arcs of electricity, a fact he was all too willing to demonstrate on some of the inhabitants of this holding. None had died. Yet.

“This device is capable of so much more,” Dustwich told him. “It interacts with the maelstrom and somehow my brother figured out how to bend time with it.”

That had gotten his attention.

“You keep working on this,” Dustwich said him as he sealed him in this rotten hovel.

Excited Jarhead had replied, “absolutely, you keep safe, happy, and supplied, I’ll fix it.”

“Good, this will work out perfectly.”

Maybe I want to be captured, Jarhead thinks.

Okay that gets you in action,” I tell Jarhead. “Now to see what happens with Gator and November and their plan to kill your employer.” I also try to point out that Dustwich has basically enslaved him. So he should be happy.

Jarhead counters that he is getting fed and protected.

”He’s also pointed a gun to your head so-”

November interjects, ”but if you held that against everyone in Apocalypse World...”

“The party that hates together stays together,” Violet adds.

I ask Violet, “what are you doing now?”

My starting plan is to slowly make my way back home. I doubt that the gator meat will be available anytime soon or that my Aunt will hold up her end of the bargain.

While we continue to wait for Gator to arrive, I focus on November and Violet.


Back in Stumpland, November finishes off another hand with Rabbit. A cry goes up as Violet leads Dice and Kal back into the holding with a replacement axle. As the men drag the heavy piece of metal to Rover’s, November gestures the survivalist over to the game table.

“Hey it looks like you got that axle,” November says, shuffling some cards.

“I told them I would,” Violet says, kicking off some of the mud from her boots.

Rabbit sips some of her precious booze silently.

“Run into any problems out there?”

“We ran into this one guy who had the climbers,” she explains. “I had to put him out of his misery.”

“They had to drive off this other guy, Gunge,” November says, smoothing out a bent card with a bullet hole through it. “He had the climbers too. I’m thinking its time to move on from this area. Are you sticking around?”

“It doesn’t look like it at this point.”

“I was talking to Gator. He has some business he needs to get done. You thinking of maybe moving on with us?” she offers.

Violet looks around the muddy settlement for a moment. “Sure that would be great.”

“Cool,” November says dealing out a hand for her. “I’m thinking we could leave first light tomorrow if everything goes right.”

“Sounds good to me,” Violet says settling into a chair and looking over her cards.

While I go make dinner, November and Violet talk out of character about where to explore next in the game: a larger holding or ruins.

Violet opinions that ruins might be fun.

They discuss travel, whether to walk or get a vehicle, take the highway or the backroads. November suggests the backroads, pointing that the climber was on the main road.


”Where’s Billy Ray? Wasn't he with you?” November asks, sliding a hidden card into her hand.

“He cut and ran before we got back,” Violet says, focused on her own cards.

November raises an eyebrow as Rabbit sorts through her own cards. The dancer says, “no kidding. What from?”

“After we dealt with the man with the climbers, he told Kal to let Hurricane know if he wanted anything from him he should just leave a sign by the tree outside town.” Violet shrugs. “Maybe he felt awkward being around me or maybe he had something else to do. But whatever. Good riddance.”

Violet draws some more cards.

“Why? What did he do to you?” November asks looking over her winning hand.

“It’s not that he killed Buck,” she sighs. “I didn't really have a lot of love for him. It was the way he handled it.”

There should be a Read a person here. I can avoid the blame since I wasn't present.

“How do you think people should kill each other?”

Rabbit casts a glance at November.

“Does revenge really solve anything?” Violet says.

“I don’t know,” November says. “There’s a difference from revenge and outright murder.”

Violet lays out the facts of how her uncle was killed: the standoff, the gunfire and the grenade. “Basically they blew up part of Stumpland! People could have gotten hurt.”

“That’s true,” November looks at her hand again. “I should tell you Gator has a contract on someone. We are hoping to set up a small ambush on our way out. Far away from civilization and here, because we don’t want to hurt anybody like you said.”

I think it’s interesting that November draws a distinction between civilization and Stumpland.

She pauses for moment. “How close were you to Jackbird?”

Violet considers for a moment. “We didn't really talk, we traded a few times.”

November nods. “He was a weird one but he was good people. He didn't deserve to go down like that.”

Rabbit looks into her flask glumly.

Violet shakes her head. “I really messed that one up didn't I?”

“What do you mean?”

“Here I was worried that someone was going to steal a car when it turns out there was a murder going on inside.”

“You can’t always call everything,” November says. “I’m sure they would have stolen it otherwise. Or at least someone would have gotten hurt. I think you saved more lives than you failed to protect.”

November shows her hand and collects the pot. “Still, that was some pretty weird stuff going on there. Even the residual energies were pretty powerful.”

“No kidding,” Violet says looking over at the boat. “If we hadn't been careful we could have gotten lost in there.”

“I was talking about the guy that killed Jackbird with that weird green energy,” she replies darkly.

I return with dinner and catch up. A moment later, Gator also joins us and we bring him up to speed.

Gator is intrigued that Jarhead has a vehicle. Jarhead points out he can’t currently use it.

“Why are you not allowed to use it?” Gator asks.

“Because he’s been captured,” November explains.

“I expect that situation to change soon,” I tell him.

”I have a cool toy to play with but I can only play with it in that little area,” Jarhead adds.

”What toy?” Gator asks.

”You’ll find out.”

We then finish Hx. Gator decides he has dealt with Jarhead before. “He’s got some fun toys.”

Gator highlights Sharp for Jarhead and Hard for Violet.

Violet highlights Gator’s Hard. “I fully expect you to roll at least one Hard roll.” I add Sharp.

We have a lot Hard stats highlighted this session.

With the gang assembled, we turn to the task of hunting down Dustwich.

First I ask, “How did November learn to call people through the psychic maelstrom?”

She explains her granny had always been in touch with the spirit world. She taught her a few things. Combined with her affinity with people she realized she could reach out and touch someone. It first happened when she was about 10. She got lost three miles from home and called out to her mother bringing her to her.

Next I point out that it will take some time for Dustwich to arrive. Where do they plan to ambush him?

After some discussion they decide to find Gunge.


Several hands later, Gator joins their game. As they finish the first round, he grumbles that the best people for finding an ambush spot are missing.

“Who would that be?” Rabbit asks.

“BRT or Gunge,” he says.

November turns to Rabbit, “Do you know where Gunge lives?”

“He comes into town pretty rarely,” the graying woman says. “He’s never been really open about where he is from. I know it’s somewhere close to the coast. But that’s it. Sorry.”

“It’s okay,” she says. The crew turn their minds to other ways to track down Gunge. Gator mentions that he took a bearing of the direction Gunge took leaving town. He thinks he might be able to track him down with some time.

November asks if there any other boats around.

There are a few boats in Stumpland. In fact a boat came into town yesterday.


November offers to find them transport. Approaching the edge of town, she finds a few airboats docked. A coffee-colored woman with unkempt gray hair is sitting in front of one.

November recognizes the woman from a prior Gathering. “Hi! It’s Charity right?”

She nods and November continues. “I’m November. I saw you arrived in that airboat over there. I was wondering if you planned to stay in town a little longer?”

“My boy is picking up some supplies,” the woman explains. “It seems the store has closed down though.”

“Yeah that wasn't pretty,” November explains. “There’s still plenty of meat to be had though.”

Charity nods. “My son is talking with Hurricane now.”

November lets her know the best cuts to get. “My friends and I have some business in the swamp. We’d be interested in renting your boat for the day if you wanted to make something on the side.”

I have her roll Manipulate a person, she gets a 9 and marks experience.

“Well we’re looking to pick up food. Anything extra would help.”

I point out Gator is sitting on 3-barter worth of food.

“Yeah we can get you some food,” November says.

“Okay you deliver it and you can have the boat for a day or two.”

After some discussion, Gator parts with half a barter of gator jerky.

November comes back a minute later with the food and her companions.

“Where are you taking my boat anyway?” Charity asks, getting off the boat. “In case something happens?”

”Not too far,” she says, “just that way.”

“Towards the coast then,” the old woman says. “Keep an eye out for those lights out there. Someone is setting up something, might be bandits.”

“Good to know,” Gator says. “We’ll be careful.”

Gator rolls Acting under fire to find Gunge’s place. He gets 8 and marks experience.

I cut to Jarhead in Cottage.


As Jarhead readies his next experiment, a bark clad jailor walks in carrying some moldy mashed potatoes on blackened silver tray.

“Thanks, put it over there,” he says without turning. He carefully connects a wire to a car battery.

We get our first use of the workspace rules as Jarhead tries to get to the bottom of something. Specifically what is missing from the device.

I decide to only require only one thing. Doing this will expose him to danger.

”What kind of danger?” Jarhead asks. “If it’s getting shot, he’s kind of skittish about that but if it’s doing fun experiments with electricity then he’s fine with that.”

With the danger roughly established, Jarhead rolls Acting under fire. He rolls weird since he is Spooky intense. He marks experience and gets a 7.


With everything in place, Jarhead attaches the final lead.

A weird green glow grows around the sphere, like a miniature aurora borealis. Jarhead’s smile vanishes as tiny bolts of electricity begin to arc off the device.

“Wow,” he says as a spark strikes near his hand.

I inform him, You have to either to cut the power now and suffer a discharge, or stabilize it but risk burning out the van’s battery.

And car batteries are hard to come by? he asks.

Yes.


Glancing about he sees the guard standing outside oblivious. The battery beside him begins wobbling and sparking as well. With nothing else to do, he cuts the connection before it burns out.

The glow around the sphere collapses. A final arc of green lightning flies out and strikes him with a strange tingling sensation.

Jarhead shakes off the effect and considers his next move. He will need a stronger power source to stabilize the device. But as he returns to his work table he finds things have changed.

The device is gone.

He searches under the table and around the room. He looks through the piles of electronica. It is nowhere.

Strangely so is his food. As his stomach grumbles, he realizes the sun has set, leaving the room illuminated solely by the LED light.

Sticking his head out, he hears a shout from his guard Farley, “Hey! Hey he’s back!”

A second guard comes running around the house, his spear low and ready. The obese man looks shocked to see him.

“I-I’m back yeah?” Jarhead says looking at the man’s spear.

Farley joins him. “Where did you go?” he asks.

“I just asked you. Where did I go?”

As Farley stands there confused, the other man hits him in the head. “Don’t listen to him, he’s just trying to confuse us, get Dustwich.”

The second guard turns back to Jarhead, “what happened?”

“I’m confusing myself,” the technician mutters.

Dustwich comes around the corner, flanked by another pair of leaf covered warriors.

“Where did you go?” he demands.

“I didn’t go anywhere,” Jarhead sputters. “Where is the device?”

“It’s safe,” he says patting his jacket pocket.

“So I disappeared?”

“Yes we went in there and you were gone,” Dustwich explains, letting his shoulders relax. “The device was still there.”

“Who was in there first?” he asks.

“Farley,” Dustwich says pointing to the confused man.

Jarhead leans in to the pale bark clad thug. “What did you see? What’d you hear? What’d you feel?”

The hefty man backs away from this skinny tinkerer. “Um..there was all of that light and stuff inside.”

“What color?”

“Green,” he says slowly, “and there were the little yellow lights.”

As Farley stumbles over a description of the LEDs in the workshop, Jarhead interrupts him, “so you mean the blinking lights?”

“Yes.”

“Did you smell anything weird?” Jarhead asks.

“I guess. It smelled like after it rains.”

“Did you hear anything? Did you just come in to check on me?”

Farley look up and furrows his brow. “There was all that noise. The zapping and crackling. Then it stopped. I didn’t hear anything for a few a while so I looked inside and you were not there.”

“How long have I been gone?” he asks the others.

Dustwich informs him that five hours have passed. Farley lets him know that they also ate his food.

“Is it dinner time yet?” he asks.

“You missed it,” Farley tells him.

Jarhead looks to Dustwich.

“Be more careful next time,” his “boss” tells him.

His stomach growling Jarhead says, “I need the device back. I might have found something.”

Dustwich hands over the sphere and then sends him back to work still hungry.

We cut back to the others earlier in the day.

The airboat threads its way through the tight confines of the mangroves in the dying light. Gator peers ahead, trying to chart a course and keeping an eye out for anything that might be Gunge’s shack.

He spots a pair of lights off to the right. As they get closer, he makes out several people carrying lanterns in a particularly thick patch of woods.

Everyone decides to Read a sitch. It does not work out well.

November and Violet both fail. Though November told me afterwards that she was trying to describe her way to Open her brain. Sigh. Violet earns experience as does Gator.

Gator also succeeds with a 7. What’s the best way past?


The lantern light reveals the foliage over laying the “trees” to be netting draped over a cunningly disguised cabin. The four men outside seemed to be focused on getting into the darkened structure. Gator turns the helm to chart a path to circle around them.

Then the engine cuts out with a loud brap.

“Awesome,” Gator says.

“Lovely,” Violet adds.


“We should go around,” Gator says, grabbing an oar and paddling them away from the cabin.

November Acts under fire for the repairs. She fails but earns an experience.

Violet considers helping someone but decides in the end to keep a lookout.


November busies herself getting the engine running again. She yanks the starter cord. The propeller blades roar to life, moments before the engine dies again with a sputter of black smoke.

Ahead, the looters start shouting and pointing in their direction. As two of them unsling rifles and rush to their own airboat, Violet says, “We should probably get going.”

“That’s what I’m trying to do Violet,” November says testily. “Got any suggestions?”

Gator wants to Read a sitch but it hasn’t changed enough yet.

As the airboat races toward them, Gator and Violet ready their weapons. November grabs a paddle and tries to steady the boat for them.

A cry comes from the approaching looters. “Drop your weapons or I’ll fill you full of lead!” he says leveling his sub-machinegun at them.

“Drop your weapon or I’ll separate your head from your shoulders,” Gator replies.

Gator Goes aggro, getting a 7 and an experience. I choose to suck it up.

The lead guy takes 4-harm from Gator’s silence sniper rifle (3-harm) due to his Blood crazed move.


The airboat continues toward them and as the man aims at Gator, the assassin fires. The bullet slices through the man’s carotid and shatters his spine with a dull thwap.

Violet then decides to take cover and fire as well. She rolls Seize by force and gets a 9. November attempts to help but fails, leaving her wide open to attack (and unarmored). She marks experience and after some discussion chooses little harm and to dismay and frighten the other looters.

As the looter’s head and body flop bonelessly into the muck, the driver brings his own weapon to bear. Violet ducks down low on the boat and fires back. The sudden shift however throws November into the water.

Violet would take 2-harm but has 1-armor and -1 from little harm. I was also willing to give her a further -1 due to the boat’s cover. She is uninjured.

The driver takes 2-harm but has no armor. He dies.


As the bullets fly over and around Violet, the survivalist puts a bullet into the looter’s chest. He slumps to the left. The airboat swerves away from them into a mangrove tree.

A brilliant explosion illuminates the swamp a moment later as November grabs for the netting on edge of the boat. Something stirs in the water, wakened by the gunfire and the burning airboat. Before she discovers what it is she feels Gator’s strong arms hauling her back on board.

Violet covers them, as the remaining looters shout in dismay at the loss of their ship. One rushes into the hut for a moment before stumbling back out. He says something to the other man and the two flee into the swamp on foot.

Gator has a feeling about what they found inside.

The crew finally get the engine started again. They drive past the flaming wreckage of the other airboat to the hidden hut. Gator looks into the twisted metal and bursting bullets as they pass by for something to scavenge but the flames are too intense.

Gator mutters, ”there goes another bullet.”

“Yes, now you are down two bullets.” I’m not too sympathetic.


As they pull up to the well hidden cabin, they hear the distinctive rattle of Gunge’s rusty airboat. A moment later they spot the surviving looters racing away.

Gator decides to Read a Sitch. he gets a 11 and marks experience. What should I be on look out for?

”Spores!!”

What’s my best way in?

The front door is safe as long as you have a gas mask.


Gator ignores them and looks into the silent house. The door hangs open like a gaping mouth. He dons his gas mask and steps forward.

As Violet pulls her own gas mask, November says, “I don’t have a gas mask guys.”

“I’m just going to go in and get stuff out,” Gator says from the doorway.

November dons a bandana and waits for them to emerge.

Gator shines his flashlight around the one chamber hut. Several sacks hang from the ceiling, their contents spilled out on the floor. A hammock, a toppled chest of drawers and a strong box make up the meager furnishings.

Gator looks up.

Gunge hangs from the ceiling by one of the ropes, clinging by a death grip. The stalk had burst through his forehead next to his missing eye. A few spores trickle from the wound.

“Let’s take what we can get,” Gator says, “and burn this place down.”

Among the debris he finds a jug of moonshine, a pile of teflon, and a map covered in strange symbols.

The moonshine is worth 1-barter.

He takes a closer look at the map before putting it in his pocket. The symbols show no pattern but the outline is clearly that of the surrounding region.

“The key was in his head,” I say.

”And his head exploded,” Gator comments.

That's it for now. I'll post the second half in two weeks!

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