Monday, December 1, 2014

To Boldly Go

warpspeed
Update: I finally got this game to happen! Now including material from the actual game!

To Boldly Go was envisioned as a hard science fiction version of Star Trek that would visit the subject of future shock and the radical changes to human nature and society that technology may make possible.

Original Design Material

Solar Systems (Pre-Play)
  • Thandha system ~ an icy world with an unstable caste system.
  • Tabernas system ~ a garden world of alien plant life divided by three conflicting colonies.
  • Cashew system ~ a frozen world harboring signs of ancient, explored by a research station torn by generational struggles.
  • Derelict ~ an ancient exploration craft floats about a white dwarf.
  • Crude System ~ in a fusion powered universe, there is still a need for hydrocarbons and prospectors.
  • Inchoate System ~ in a system devoid of useful material, some will use that freedom to explore what it means to be an intelligence.
  • Zhou system ~ the first system showing the Sojourner Collective, this system depends on its artistic talents.
  • Han system ~ this Sojourner Collective system harbors its greatest miners and the controllers of a vast army of remote controlled war machines.
  • Li system ~in the final Sojourner Collective, death is only the beginning assuming you were digitally uploaded. Featuring a city of the digital dead, this society is at a crossroads. Are digital intelligences people?

Game Design and Thoughts

New Worlds

  • The Hub: a crossroads trading port and now a Federation protectorate.
  • New Beijing: a colony of clones.
  • The Ascension & Glare: a society of cyborgs engaged in building a new world.
  • Midnight: a world of constant change and endless cruises, a paradise for the rich.
  • New Earth: an Eden with a dark past and an uncertain future.
  • Derelict: the actual adventure of encountering a lost exploration craft.
  • The Artifact: an ancient remnant of a lost alien civilization.

Characters

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