I've always the liked the symbolism of a key, a tool that opens ways to new vistas. Here are a few magical keys for use in World of Darkness (specifically Changeling: the Lost) but which can be adapted to any game.
Key to Dreams
This tarnished silver key seems like a simple key to a child's toy box or a jewelry box. But placed within the keyhole of a door while speaking the name of a specific individual, it allows access to that person's dreams.Upon turning the key, a soft glow pours from the edges of the doorway. On the other side, instead of the normal contents of the doorway, one finds what ever the subject most recent (or current dream are).
The user of the key can use interact with the user's dream or simply study it to learn more about them. For those with access to the Changeling: the Lost rules, the user can use all forms of dream riding.
Token 3
Action: InstantMien: To those who can see beyond the Mask, the key itself emits of a weak silvery light when in total darkness. a fine tracery of symbols can be made out on the shaft of the key, which squirm and shift as the character watches.
Drawback: Upon using the key, the doorway remains open to the subject. The next time both the subject and user are asleep, the target is able to access the user's dreams just as his or her own were. This grants no understanding of what is happening though.
Catch: If the key is triggered without paying an appropriate price (typically 1 Glamour), the door swings both ways. Upon entering the target's dream, a figment from either the user's own or the target's dreams escapes into the real world to cause mischief.
Key to Your Heart
This wooden key seems more like a toy than a real tool. One end is carved into the shape of a heart while the other ends in a trivial notch.When activated in the presence of a named target, it causes them to fall in love with the user. They gain the Swooning Condition:
Swooning
Your character is attracted to someone and is vulnerable where they are concerned. He suffers a –2 to any rolls that would adversely affect the specified character, who also gains +2 on any Social rolls against him. If the specified character is attempting Social maneuvering on the Swooning character, the impression level is considered one higher.
Resolution: Your character does something for his love interest that puts him in danger, or he opts to fail a roll to resist a Social action by the specified character.
Beat: n/a
Token 2
Action: InstantMien: Beneath the Mask, the key throbs jewel beats in time with the user's heartbeat. Upon being used a second beating can be felt as well.
Drawback: The effect of the throbbing key cause the user's heart to race. They suffer a -1 penalty to all rolls requiring concentration due to this distraction in the following scene.
Catch: If triggered without paying a tithe of Glamour, the user also gains the Swooning Condition but with a different nearby individual.
The Windup Key
This large six-inch key looks like something for winding up a very large toy. The metal is stained with rust, especially the end.When placed against the back of a living animal or person and turned, it reverses any harm recently dealt to them. Each turn heals 1 point of Bashing or Lethal.
If placed against a corpse and wound for 5 turns, it instead raises the remains as a zombie.
Token 5
Action: Extended. Each turn the price must be paid and the key can only be turned a maximum of 5 times on a given individual in a day. 5 turns are needed to create a zombie.
Mien: In truth, the key is caked with blood from its many "beneficiaries." Anyone using the key hears a disturbing grinding of gears from within the recipient.
Drawback: The subject of healing if alive succumbs to a strange lethargy in the Scene after the key is used on them. They suffer a -2 penalty to all actions until they get a good rest.
If the key was used on a corpse, it decays violently after the end of the Scene, leaving the user with the Shaken Condition.
Catch: The key demands its price. Each turn of the key draws on the user's life force. They suffer 1 Lethal damage with every turn.
If the key was used on a corpse, it decays violently after the end of the Scene, leaving the user with the Shaken Condition.
Catch: The key demands its price. Each turn of the key draws on the user's life force. They suffer 1 Lethal damage with every turn.
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