Today I'll present a character too clued in for his or her own good. A journalist, private investigator, or some of hunter of truth who has learned how deep the rabbit hole goes. Now if they can only get out.
Like all of the characters, I did not give him or her a name leave that and much of the character's physical description to the player. What has been decided is the background, skills and personality of the character.
Trapped in the Conspiracy
Employee Number C021420101340
Background: You are an investigator, a spy, a mole in the organization. You are working to reveal the nefarious plans of the company, to show the world the evils perpetuated by multinational corporations like the Cheiron Group.Finding out that they were hunting monsters wasn't that big of a shock. You always knew something was wrong with the world. You read reports of strange lights in the sky, delved into tales of Mothmen, and once even thought you saw a ghost.
But now that you've earned the company's trust and infiltrated their retrieval division, you find it hard to escape. You still lack hard evidence, evidence that would convince the sleepy populace. And you are not sure how you will get out.
You've managed to keep them from putting any of their alien technology into you but for how long? It would be evidence but you know they include tracking devices in the operation. If you get proof there are monsters and that the company does evil things with them, how are you going to get away?
Sample Names: Samantha Morales, Matt Addison, Jerry Fletcher
Tactics: Stake Out
Character Sheet
Supplemental Sheet
The supplemental sheet includes game mechanics for the character's Merits and gear as well as the material above.
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